Player Matchup

Artemis
Artemis
Allythia
Artemis
Level 47
God Stats
14W - 13L
1,702 SR
Queue Stats
54W - 69L
1,321 Elo+
Solo
Gilgamesh
Gilgamesh
BlueChamp
Gilgamesh
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,084 Elo+
Party 1
Sol
Sol
HiromiA2122
Sol
Level 79
God Stats
0W - 3L
1,104 SR
Queue Stats
25W - 33L
1,096 Elo+
Party 1
Yemoja
Yemoja
IIShazamII
Yemoja
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 38L
1,103 Elo+
Solo
Neith
Neith
lastchancebilly
Neith
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,096 Elo+
Party 1
Team Averages
Level 41
1,461 SR
1,140 Elo+

VS

Team Averages
Level 41
1,458 SR
1,377 Elo+
Nemesis
Nemesis
Babiyde
Nemesis
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 20L
1,258 Elo+
Party 2
Hou Yi
Hou Yi
Dragonking1669
Hou Yi
Level 29
God Stats
8W - 2L
1,500 SR
Queue Stats
8W - 3L
1,500 Elo+
Party 3
Chaac
Chaac
Shadowghost8893
Chaac
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
12W - 17L
1,532 Elo+
Party 2
Athena
Athena
Shawdo
Athena
Level 47
God Stats
5W - 3L
1,291 SR
Queue Stats
20W - 16L
1,298 Elo+
Party 3
Nu Wa
Nu Wa
ShimoKuma
Nu Wa
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 10L
1,298 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Allythia
Artemis
18
1 / 10 / 2
12,675
975
18,380
26,139
8,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
BlueChamp
Gilgamesh
18
1 / 7 / 2
12,408
954
10,916
20,679
17,032
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 0 / 0
12,119
932
4,483
5,049
1,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
IIShazamII
Yemoja
18
0 / 6 / 3
12,263
943
6,518
19,303
28,074
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
1 / 6 / 3
12,844
988
19,778
19,674
6,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

244

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Babiyde
Nemesis
20
5 / 1 / 20
14,551
1,119
11,435
13,087
6,739
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

20
6 / 3 / 20
14,469
1,113
18,405
13,526
6,261
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
1 / 0 / 22
13,258
1,020
10,973
12,642
12,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Shawdo
Athena
19
4 / 1 / 14
13,463
1,036
11,324
16,454
16,803
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
ShimoKuma
Nu Wa
20
13 / 0 / 14
16,272
1,252
36,294
9,231
4,513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
119
5
Kills
29
29
Deaths
5
10
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Artemis
Allythia
Artemis
1
10
2
0.2
W
Nemesis
Babiyde
Nemesis
5
1
20
15
L
Gilgamesh
BlueChamp
Gilgamesh
1
7
2
0.29
W
6
3
20
5.33
L
2
0
0
2
L
Yemoja
IIShazamII
Yemoja
0
6
3
0.25
W
1
0
22
12
W
Athena
Shawdo
Athena
4
1
14
11
W
Nu Wa
ShimoKuma
Nu Wa
13
0
14
20
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,075
Damage
88,431
90,844
Taken
64,940
62,078
Mitigated
46,493
11,624
Healing
11,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Allythia
Artemis
18,380
7,118
357
597
26,139
8,686
0
14,472
11,263
0
50,397
W
Nemesis
Babiyde
Nemesis
11,435
5,741
0
1,834
13,087
6,739
0
2,762
10,325
0
31,911
L
Gilgamesh
BlueChamp
Gilgamesh
10,916
1,303
0
153
20,679
17,032
0
11,156
9,300
3,331
19,061
W
18,405
12,395
0
1,832
13,526
6,261
0
2,960
10,566
0
43,500
L
4,483
1,379
72
553
5,049
1,390
0
4,069
915
18,369
1,352
L
Yemoja
IIShazamII
Yemoja
6,518
638
4,976
2,110
19,303
28,074
0
8,417
10,788
15,699
0
W
10,973
995
0
4,483
12,642
12,177
0
1,349
11,293
0
20,394
W
Athena
Shawdo
Athena
11,324
1,455
0
0
16,454
16,803
0
3,054
13,400
25,538
0
W
Nu Wa
ShimoKuma
Nu Wa
36,294
5,464
693
2,735
9,231
4,513
0
2,010
7,221
79,597
0
L
19,778
8,433
0
2,806
19,674
6,896
0
9,504
9,930
0
53,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,309
Gold Earned
72,013
221
Minions Killed
277
3
Camps Cleared
15
932,100
Distance Traveled
1,132,220
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
12,675
975
65
5
0
226,410
2
W
Nemesis
14,551
1,119
47
4
1
243,082
0
L
Gilgamesh
12,408
954
24
2
0
235,708
0
W
Hou Yi
14,469
1,113
79
6
1
186,063
0
L
Sol
12,119
932
38
3
2
81,467
1
L
Yemoja
12,263
943
20
2
1
150,773
0
W
Chaac
13,258
1,020
25
2
0
236,060
1
W
Athena
13,463
1,036
34
3
2
230,962
0
W
Nu Wa
16,272
1,252
92
7
11
236,053
0
L
Neith
12,844
988
74
6
0
237,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role