Player Matchup

Bellona
Bellona
CO Doc Spec
Bellona
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 21L
1,099 Elo+
Party 3
Thanatos
Thanatos
Dathomiraa
Thanatos
Level 48
God Stats
14W - 17L
1,365 SR
Queue Stats
409W - 480L
1,428 Elo+
Party 2
Cthulhu
Cthulhu
Kongoou
Cthulhu
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
453W - 521L
1,428 Elo+
Party 2
Skadi
Skadi
R3aperTrick2020
Skadi
Level 45
God Stats
13W - 17L
1,733 SR
Queue Stats
272W - 312L
1,333 Elo+
Party 2
Anubis
Anubis
SSJkiller19
Anubis
Level 28
God Stats
2W - 1L
1,653 SR
Queue Stats
7W - 12L
1,237 Elo+
Party 3
Team Averages
Level 51
1,550 SR
1,305 Elo+

VS

Team Averages
Level 94
1,557 SR
1,349 Elo+
Izanami
Izanami
 
Izanami
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Mr_Cabbagepants
The Morrigan
Level 112
God Stats
4W - 9L
1,783 SR
Queue Stats
570W - 660L
1,295 Elo+
Party 1
Ao Kuang
Ao Kuang
Novaszi
Ao Kuang
Level 69
God Stats
1W - 5L
1,500 SR
Queue Stats
61W - 86L
1,360 Elo+
Party 1
Nu Wa
Nu Wa
Spence_96
Nu Wa
Level 88
God Stats
3W - 4L
1,500 SR
Queue Stats
184W - 213L
1,201 Elo+
Party 1
Khepri
Khepri
menchis
Khepri
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CO Doc Spec
Bellona
15
1 / 4 / 3
9,378
494
8,123
14,723
7,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
Dathomiraa
Thanatos
15
5 / 2 / 3
9,436
497
5,909
14,667
4,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
Kongoou
Cthulhu
15
3 / 3 / 3
10,049
529
9,382
20,549
13,317
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
1 / 4 / 1
9,103
479
4,756
15,166
3,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
16
6 / 3 / 4
10,117
532
12,859
14,805
5,402
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
5 / 2 / 0
10,860
572
13,667
14,250
5,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Morrigan
Mr_Cabbagepants
The Morrigan
17
4 / 2 / 1
10,634
560
15,539
9,193
2,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ao Kuang
Novaszi
Ao Kuang
14
4 / 7 / 4
8,901
468
9,619
17,053
5,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nu Wa
Spence_96
Nu Wa
15
2 / 5 / 8
9,441
497
16,129
10,719
3,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
menchis
Khepri
9
1 / 0 / 4
7,202
379
1,120
3,667
1,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
33
16
Kills
16
16
Deaths
16
14
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
5
2
0
2.5
W
Bellona
CO Doc Spec
Bellona
1
4
3
0.63
W
Thanatos
Dathomiraa
Thanatos
5
2
3
3.25
W
Cthulhu
Kongoou
Cthulhu
3
3
3
1.5
L
The Morrigan
Mr_Cabbagepants
The Morrigan
4
2
1
2.25
L
Ao Kuang
Novaszi
Ao Kuang
4
7
4
0.86
W
1
4
1
0.38
W
Anubis
6
3
4
2.67
L
Nu Wa
Spence_96
Nu Wa
2
5
8
1.2
L
Khepri
menchis
Khepri
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,029
Damage
56,074
79,910
Taken
54,882
34,187
Mitigated
18,383
30,013
Healing
14,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
13,667
8,372
0
3,853
14,250
5,109
2,906
5,220
8,847
0
97,872
W
Bellona
CO Doc Spec
Bellona
8,123
1,070
0
1,224
14,723
7,522
0
10,800
3,695
0
68,403
W
Thanatos
Dathomiraa
Thanatos
5,909
1,381
0
9,567
14,667
4,619
251
8,312
6,003
0
47,610
W
Cthulhu
Kongoou
Cthulhu
9,382
1,178
2,600
5,518
20,549
13,317
0
7,942
12,240
44,379
3,161
L
The Morrigan
Mr_Cabbagepants
The Morrigan
15,539
1,490
0
1,542
9,193
2,731
322
358
8,323
74,993
0
L
Ao Kuang
Novaszi
Ao Kuang
9,619
2,856
0
5,529
17,053
5,681
0
7,127
9,926
37,576
9,888
W
4,756
2,041
194
5,072
15,166
3,327
0
3,756
11,208
0
65,445
W
Anubis
12,859
789
0
5,838
14,805
5,402
504
9,375
5,110
65,337
0
L
Nu Wa
Spence_96
Nu Wa
16,129
3,363
0
1,463
10,719
3,084
804
7,019
3,700
52,957
0
L
Khepri
menchis
Khepri
1,120
210
0
1,708
3,667
1,778
0
1,863
1,804
7,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,083
Gold Earned
47,038
488
Minions Killed
511
0
Camps Cleared
0
1,735,818
Distance Traveled
1,465,206
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,860
572
189
10
0
317,027
4
W
Bellona
9,378
494
128
7
0
353,318
1
W
Thanatos
9,436
497
78
4
0
369,478
8
W
Cthulhu
10,049
529
68
4
0
378,155
1
L
The Morrigan
10,634
560
154
8
0
294,002
8
L
Ao Kuang
8,901
468
65
3
0
333,343
0
W
Skadi
9,103
479
112
6
0
331,650
0
W
Anubis
10,117
532
102
5
0
303,217
0
L
Nu Wa
9,441
497
84
4
0
311,378
2
L
Khepri
7,202
379
19
1
0
209,456
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role