Player Matchup

Nemesis
Nemesis
BongRipper9000
Nemesis
Level 30
God Stats
1W - 1L
1,688 SR
Queue Stats
34W - 37L
1,166 Elo+
Party 1
Hachiman
Hachiman
Dcarlo9001313
Hachiman
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hun Batz
Hun Batz
DixiNormuss
Hun Batz
Level 17
God Stats
2W - 2L
1,605 SR
Queue Stats
35W - 54L
1,364 Elo+
Party 1
Cthulhu
Cthulhu
jaydenhauder
Cthulhu
Level 17
God Stats
2W - 4L
1,688 SR
Queue Stats
4W - 15L
1,166 Elo+
Party 1
Baron Samedi
Baron Samedi
scottyboy0210
Baron Samedi
Level 28
God Stats
2W - 4L
1,285 SR
Queue Stats
29W - 33L
1,166 Elo+
Party 1
Team Averages
Level 24
1,553 SR
1,272 Elo+

VS

Team Averages
Level 92
1,498 SR
1,581 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
RedCrow92
Amaterasu
Level 49
God Stats
8W - 6L
1,654 SR
Queue Stats
9W - 8L
1,692 Elo+
Party 2
Da Ji
Da Ji
ahomelessrat
Da Ji
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 32L
1,692 Elo+
Party 2
Arachne
Arachne
pzycider21
Arachne
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 44L
1,792 Elo+
Solo
Sylvanus
Sylvanus
salt-youthful158
Sylvanus
Level 80
God Stats
2W - 4L
1,336 SR
Queue Stats
4W - 4L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 0
8,355
836
10,342
11,416
6,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Dcarlo9001313
Hachiman
13
0 / 4 / 2
6,861
686
3,487
6,763
4,417
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
DixiNormuss
Hun Batz
13
1 / 5 / 0
6,987
699
3,291
8,057
2,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
jaydenhauder
Cthulhu
13
0 / 3 / 3
7,576
758
2,892
12,403
6,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
scottyboy0210
Baron Samedi
14
1 / 4 / 2
7,266
727
4,655
8,394
3,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
4 / 2 / 7
8,261
826
12,569
5,139
1,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
RedCrow92
Amaterasu
13
1 / 0 / 4
7,288
729
1,827
5,053
3,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
9 / 2 / 5
9,109
911
12,566
9,350
5,666
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
pzycider21
Arachne
14
3 / 4 / 4
7,842
784
6,552
9,351
4,444
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 0 / 7
8,351
835
5,631
9,960
14,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
8
Kills
20
20
Deaths
8
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
2
7
3.75
L
6
4
0
1.5
L
Hachiman
Dcarlo9001313
Hachiman
0
4
2
0.25
L
Hun Batz
DixiNormuss
Hun Batz
1
5
0
0.2
W
Amaterasu
RedCrow92
Amaterasu
1
0
4
3
W
9
2
5
5.75
L
Cthulhu
jaydenhauder
Cthulhu
0
3
3
0.5
W
Arachne
pzycider21
Arachne
3
4
4
1.25
W
3
0
7
6.5
L
Baron Samedi
scottyboy0210
Baron Samedi
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,667
Damage
39,145
47,033
Taken
38,853
23,429
Mitigated
29,639
5,647
Healing
8,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
12,569
3,678
0
510
5,139
1,810
656
980
4,000
32,570
0
L
10,342
3,894
0
2,141
11,416
6,606
0
4,791
6,308
0
16,249
L
Hachiman
Dcarlo9001313
Hachiman
3,487
2,448
0
0
6,763
4,417
0
3,374
3,195
0
16,232
L
Hun Batz
DixiNormuss
Hun Batz
3,291
1,407
0
440
8,057
2,694
0
2,207
5,717
0
14,162
W
Amaterasu
RedCrow92
Amaterasu
1,827
564
0
1,303
5,053
3,196
281
1,499
3,326
0
9,900
W
12,566
3,630
0
1,281
9,350
5,666
0
1,519
7,572
0
32,392
L
Cthulhu
jaydenhauder
Cthulhu
2,892
355
0
699
12,403
6,646
0
3,831
8,269
15,228
0
W
Arachne
pzycider21
Arachne
6,552
5,867
0
955
9,351
4,444
337
2,088
6,881
0
19,154
W
5,631
1,248
1,109
3,228
9,960
14,523
858
935
8,743
20,159
0
L
Baron Samedi
scottyboy0210
Baron Samedi
4,655
237
652
1,715
8,394
3,066
0
3,158
5,041
22,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,045
Gold Earned
40,851
153
Minions Killed
168
0
Camps Cleared
0
861,851
Distance Traveled
1,048,052
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,261
826
48
5
0
186,719
0
L
Nemesis
8,355
836
20
2
0
194,600
1
L
Hachiman
6,861
686
35
4
0
150,557
2
L
Hun Batz
6,987
699
32
3
0
166,359
0
W
Amaterasu
7,288
729
30
3
0
229,807
2
W
Da Ji
9,109
911
32
3
0
231,567
0
L
Cthulhu
7,576
758
27
3
0
171,330
0
W
Arachne
7,842
784
29
3
0
198,131
2
W
Sylvanus
8,351
835
29
3
0
201,828
0
L
Baron Samedi
7,266
727
39
4
0
179,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role