Player Matchup

Arachne
Arachne
Axzellius
Arachne
Level 157
God Stats
10W - 3L
1,649 SR
Queue Stats
50W - 41L
1,690 Elo+
Solo
King Arthur
King Arthur
Brenchm8
King Arthur
Level 159
God Stats
3W - 3L
1,500 SR
Queue Stats
120W - 93L
1,739 Elo+
Solo
Tiamat
Tiamat
Pandorium474
Tiamat
Level 119
God Stats
5W - 3L
1,297 SR
Queue Stats
57W - 65L
1,164 Elo+
Solo
Danzaburou
Danzaburou
Ragneli
Danzaburou
Level 85
God Stats
4W - 4L
1,500 SR
Queue Stats
251W - 244L
1,525 Elo+
Solo
Charybdis
Charybdis
Shananigants
Charybdis
Level 157
God Stats
14W - 21L
1,500 SR
Queue Stats
125W - 125L
1,706 Elo+
Solo
Team Averages
Level 135
1,489 SR
1,565 Elo+

VS

Team Averages
Level 96
1,540 SR
1,552 Elo+
Amaterasu
Amaterasu
Caipirinha14
Amaterasu
Level 143
God Stats
3W - 6L
1,500 SR
Queue Stats
230W - 243L
1,463 Elo+
Solo
Sobek
Sobek
Eroze1
Sobek
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
132W - 120L
1,811 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Krismoris69
Morgan Le Fay
Level 86
God Stats
4W - 4L
1,500 SR
Queue Stats
333W - 278L
1,509 Elo+
Party 1
Bastet
Bastet
Pressdee91
Bastet
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,563 Elo+
Solo
Izanami
Izanami
Verdaisy
Izanami
Level 4
God Stats
1W - 1L
1,702 SR
Queue Stats
3W - 3L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Axzellius
Arachne
20
14 / 1 / 5
12,836
713
19,132
18,014
7,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Brenchm8
King Arthur
15
2 / 6 / 2
9,880
549
12,413
18,898
15,528
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
16
1 / 3 / 8
10,225
568
8,996
11,871
6,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Ragneli
Danzaburou
18
6 / 1 / 3
11,884
660
8,240
9,023
3,467
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charybdis
Shananigants
Charybdis
17
7 / 2 / 4
12,230
679
10,724
16,018
5,538
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Caipirinha14
Amaterasu
17
7 / 4 / 3
11,354
631
17,596
25,680
25,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
Eroze1
Sobek
15
4 / 1 / 1
8,809
489
4,506
13,710
15,338
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
Krismoris69
Morgan Le Fay
16
1 / 6 / 4
9,129
507
8,844
10,381
3,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
Pressdee91
Bastet
14
1 / 7 / 3
8,532
474
5,180
16,718
5,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
Verdaisy
Izanami
10
0 / 12 / 1
6,873
382
2,296
12,390
2,481
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
25
30
Kills
13
13
Deaths
30
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
Axzellius
Arachne
14
1
5
16.5
W
King Arthur
Brenchm8
King Arthur
2
6
2
0.5
L
Amaterasu
Caipirinha14
Amaterasu
7
4
3
2.13
L
Sobek
Eroze1
Sobek
4
1
1
4.5
L
Morgan Le Fay
Krismoris69
Morgan Le Fay
1
6
4
0.5
W
Tiamat
1
3
8
1.67
L
Bastet
Pressdee91
Bastet
1
7
3
0.36
W
Danzaburou
Ragneli
Danzaburou
6
1
3
7.5
W
Charybdis
Shananigants
Charybdis
7
2
4
4.5
L
Izanami
Verdaisy
Izanami
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,505
Damage
38,422
73,824
Taken
78,879
38,613
Mitigated
53,058
29,218
Healing
28,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Axzellius
Arachne
19,132
12,543
0
9,218
18,014
7,899
1,428
3,563
14,451
0
100,401
W
King Arthur
Brenchm8
King Arthur
12,413
1,961
1,078
5,906
18,898
15,528
20
1,154
17,744
0
52,823
L
Amaterasu
Caipirinha14
Amaterasu
17,596
8,769
0
14,243
25,680
25,682
114
1,339
24,259
343
70,454
L
Sobek
Eroze1
Sobek
4,506
394
780
5,881
13,710
15,338
210
2,051
11,547
30,589
0
L
Morgan Le Fay
Krismoris69
Morgan Le Fay
8,844
370
0
1,640
10,381
3,713
0
2,460
7,661
69,577
0
W
Tiamat
8,996
1,268
79
2,772
11,871
6,181
441
4,013
7,858
55,560
0
L
Bastet
Pressdee91
Bastet
5,180
1,933
0
5,487
16,718
5,844
0
680
15,978
0
57,694
W
Danzaburou
Ragneli
Danzaburou
8,240
3,799
0
3,310
9,023
3,467
3,330
1,201
7,822
0
92,248
W
Charybdis
Shananigants
Charybdis
10,724
4,789
2,960
3,895
16,018
5,538
770
3,762
12,256
0
64,716
L
Izanami
Verdaisy
Izanami
2,296
1,696
0
224
12,390
2,481
2,418
1,736
10,438
0
32,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,055
Gold Earned
44,697
585
Minions Killed
508
0
Camps Cleared
0
1,790,891
Distance Traveled
1,681,272
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,836
713
142
8
0
446,817
6
W
King Arthur
9,880
549
83
5
0
325,826
2
L
Amaterasu
11,354
631
133
7
0
329,110
4
L
Sobek
8,809
489
42
2
0
388,576
8
L
Morgan Le Fay
9,129
507
135
8
0
350,035
1
W
Tiamat
10,225
568
98
5
0
343,856
2
L
Bastet
8,532
474
110
6
0
354,331
4
W
Danzaburou
11,884
660
168
9
0
338,015
2
W
Charybdis
12,230
679
94
5
0
336,377
3
L
Izanami
6,873
382
88
5
0
259,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role