Player Matchup

Danzaburou
Danzaburou
Falltreuptown
Danzaburou
Level 66
God Stats
11W - 23L
1,385 SR
Queue Stats
86W - 125L
1,456 Elo+
Party 2
Chaac
Chaac
SpectR Rosso
Chaac
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 11L
1,500 Elo+
Solo
Hades
Hades
Steady shot1164
Hades
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Team Averages
Level 52
1,462 SR
1,485 Elo+

VS

Team Averages
Level 127
1,384 SR
1,384 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
Rigged_Explosion
Cliodhna
Level 141
God Stats
3W - 2L
1,319 SR
Queue Stats
123W - 189L
1,500 Elo+
Party 1
Fenrir
Fenrir
theTman055
Fenrir
Level 105
God Stats
121W - 164L
1,334 SR
Queue Stats
1,018W - 1,416L
1,151 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Falltreuptown
Danzaburou
13
3 / 8 / 5
9,635
688
7,501
12,994
3,931
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 5 / 3
10,771
769
6,526
16,513
21,970
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 11 / 7
9,154
654
9,804
17,902
6,314
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
2 / 1 / 12
10,208
729
9,353
9,558
3,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
16 / 6 / 7
12,619
901
19,166
14,648
5,070
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
theTman055
Fenrir
15
6 / 3 / 12
11,335
810
10,860
9,917
3,806
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
55
10
Kills
24
24
Deaths
10
15
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
2
1
12
8
L
Danzaburou
Falltreuptown
Danzaburou
3
8
5
0.69
W
16
6
7
3.25
L
6
5
3
1.5
L
1
11
7
0.41
W
Fenrir
theTman055
Fenrir
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,831
Damage
39,379
47,409
Taken
34,123
32,215
Mitigated
11,985
9,569
Healing
9,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
9,353
118
640
4,019
9,558
3,109
400
3,103
6,455
33,963
0
L
Danzaburou
Falltreuptown
Danzaburou
7,501
2,913
378
1,710
12,994
3,931
0
3,371
9,383
0
30,802
W
19,166
2,639
443
2,409
14,648
5,070
587
4,941
9,707
0
39,831
L
6,526
1,451
0
4,544
16,513
21,970
136
2,569
13,579
0
29,851
L
9,804
331
465
2,472
17,902
6,314
31
3,160
14,452
20,901
0
W
Fenrir
theTman055
Fenrir
10,860
2,782
0
2,150
9,917
3,806
763
2,487
7,430
0
27,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,560
Gold Earned
34,162
136
Minions Killed
142
4
Camps Cleared
8
640,987
Distance Traveled
771,641
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,208
729
59
4
0
273,787
2
L
Danzaburou
9,635
688
47
3
2
199,257
5
W
Cliodhna
12,619
901
41
3
4
234,911
1
L
Chaac
10,771
769
41
3
1
238,904
1
L
Hades
9,154
654
48
3
1
202,826
2
W
Fenrir
11,335
810
42
3
4
262,943
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role