Player Matchup

Ne Zha
Ne Zha
FertalKoala
Ne Zha
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,850 Elo+
Party 1
Horus
Horus
KronusThePurger
Horus
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,895 Elo+
Party 1
Ares
Ares
WarmachineJD
Ares
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,895 Elo+
Party 1
Team Averages
Level 100
1,500 SR
1,880 Elo+

VS

Team Averages
Level 89
1,594 SR
1,597 Elo+
Medusa
Medusa
 
Medusa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Kobert
Agni
Level 94
God Stats
4W - 1L
1,500 SR
Queue Stats
73W - 51L
1,666 Elo+
Party 2
Hercules
Hercules
NapalmJesus
Hercules
Level 87
God Stats
8W - 14L
1,783 SR
Queue Stats
108W - 94L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
3 / 8 / 1
7,284
728
4,113
9,634
3,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

11
1 / 8 / 5
7,407
741
4,707
14,848
15,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

10
2 / 8 / 3
7,677
768
5,084
13,995
11,476
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
9 / 3 / 7
8,855
886
8,343
7,086
2,382
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Agni
Kobert
Agni
15
9 / 0 / 14
9,565
957
12,871
4,176
1,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
NapalmJesus
Hercules
14
6 / 3 / 17
9,373
937
10,370
10,389
6,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
62
6
Kills
24
24
Deaths
6
9
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
9
3
7
4.17
L
Ne Zha
3
8
1
0.44
W
Agni
Kobert
Agni
9
0
14
16
L
1
8
5
0.44
W
Hercules
NapalmJesus
Hercules
6
3
17
4.83
L
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,904
Damage
31,584
38,477
Taken
21,651
30,787
Mitigated
10,508
7,289
Healing
6,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,343
4,921
0
510
7,086
2,382
1,256
1,968
4,970
0
24,831
L
Ne Zha
4,113
1,788
0
448
9,634
3,914
0
3,951
5,523
0
16,369
W
Agni
Kobert
Agni
12,871
1,029
54
2,960
4,176
1,341
792
1,140
2,923
38,309
0
L
4,707
2,364
1,384
3,792
14,848
15,397
0
4,896
9,653
0
19,558
W
Hercules
NapalmJesus
Hercules
10,370
3,621
0
2,624
10,389
6,785
393
2,232
7,829
3,410
19,778
L
5,084
370
150
1,515
13,995
11,476
0
5,909
7,723
14,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,368
Gold Earned
27,793
71
Minions Killed
109
3
Camps Cleared
5
476,541
Distance Traveled
576,084
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,855
886
24
2
1
181,378
2
L
Ne Zha
7,284
728
25
3
2
153,690
4
W
Agni
9,565
957
61
6
3
200,668
4
L
Horus
7,407
741
30
3
1
171,205
1
W
Hercules
9,373
937
24
2
1
194,038
2
L
Ares
7,677
768
16
2
0
151,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role