Player Matchup

Olorun
Olorun
Silver III
BDNMXL7
Olorun
Silver III
Level 57
God Stats
6W - 7L
1,431 SR
Queue Stats
66W - 60L
1,465 MMR
Party 1
Athena
Athena
Silver I
BoomBiootch
Athena
Silver I
Level 88
God Stats
7W - 9L
1,500 SR
Queue Stats
81W - 79L
1,566 MMR
Solo
Charybdis
Charybdis
Silver I
COMIN4YOBALLZ
Charybdis
Silver I
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 23L
1,631 MMR
Solo
Osiris
Osiris
Gold V
Nehlzer
Osiris
Gold V
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 37L
1,686 MMR
Party 1
Erlang Shen
Erlang Shen
Gold IV
RibbedForHer
Erlang Shen
Gold IV
Level 105
God Stats
2W - 3L
1,299 SR
Queue Stats
365W - 340L
1,569 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 88
1,446 SR
1,583 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 126
1,540 SR
1,574 MMR
Amaterasu
Amaterasu
Bronze III
 
Amaterasu
Bronze III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold V
DarkJinzo
Sol
Gold V
Level 129
God Stats
6W - 11L
1,192 SR
Queue Stats
30W - 29L
1,686 MMR
Solo
Kali
Kali
Gold V
Drackister
Kali
Gold V
Level 159
God Stats
4W - 1L
1,500 SR
Queue Stats
193W - 197L
1,585 MMR
Solo
Janus
Janus
Silver I
Slabkiller1710
Janus
Silver I
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,552 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
TurtleBallz298
Gilgamesh
Silver I
Level 127
God Stats
5W - 1L
2,006 SR
Queue Stats
21W - 13L
1,549 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BDNMXL7
Olorun
6
0 / 0 / 0
3,566
713
1,260
2,049
529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Athena
5
0 / 0 / 1
3,395
679
722
1,837
708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
COMIN4YOBALLZ
Charybdis
7
1 / 0 / 0
3,882
776
1,464
2,403
493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
Nehlzer
Osiris
7
2 / 1 / 0
4,287
857
2,480
3,026
1,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Erlang Shen
RibbedForHer
Erlang Shen
6
0 / 1 / 1
3,538
708
1,121
2,826
993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Hou YiMulanAh Muzen CabBastet

VS

Bans
GebZeusKumbhakarnaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
5
0 / 1 / 0
2,799
560
977
3,375
770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

1
0 / 0 / 0
2,412
482
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 0 / 2
3,390
678
566
3,611
964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 1
3,529
706
1,387
1,664
414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
TurtleBallz298
Gilgamesh
5
2 / 2 / 0
3,442
688
2,328
3,946
1,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
5
3
Kills
2
2
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
1
0
0
W
Olorun
BDNMXL7
Olorun
0
0
0
0
W
Athena
0
0
1
0.5
W
Charybdis
COMIN4YOBALLZ
Charybdis
1
0
0
1
L
0
0
0
0
L
0
0
2
1
W
Osiris
Nehlzer
Osiris
2
1
0
2
W
Erlang Shen
RibbedForHer
Erlang Shen
0
1
1
0.5
L
0
0
1
0.5
L
Gilgamesh
TurtleBallz298
Gilgamesh
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,047
Damage
5,258
12,141
Taken
12,596
4,408
Mitigated
3,620
5,854
Healing
4,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
977
170
0
1,060
3,375
770
0
527
2,848
0
5,840
W
Olorun
BDNMXL7
Olorun
1,260
728
138
930
2,049
529
0
756
1,161
17,247
0
W
Athena
722
197
91
683
1,837
708
0
0
1,837
7,220
0
W
Charybdis
COMIN4YOBALLZ
Charybdis
1,464
827
0
1,999
2,403
493
588
0
2,403
0
22,334
L
0
0
0
0
0
0
0
0
0
0
0
L
566
107
0
495
3,611
964
0
777
2,834
0
11,606
W
Osiris
Nehlzer
Osiris
2,480
1,307
0
1,237
3,026
1,685
120
0
2,826
0
17,905
W
Erlang Shen
RibbedForHer
Erlang Shen
1,121
564
0
776
2,826
993
0
451
2,274
0
14,373
L
1,387
0
0
530
1,664
414
0
678
986
16,115
0
L
Gilgamesh
TurtleBallz298
Gilgamesh
2,328
913
233
1,810
3,946
1,472
0
0
3,946
0
8,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,668
Gold Earned
15,572
181
Minions Killed
87
0
Camps Cleared
0
501,086
Distance Traveled
407,622
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
2,799
560
7
1
0
83,766
2
W
Olorun
3,566
713
41
8
0
95,093
2
W
Athena
3,395
679
16
3
0
114,117
1
W
Charybdis
3,882
776
50
10
0
74,830
1
L
Sol
2,412
482
0
0
0
9,750
0
L
Kali
3,390
678
31
6
0
115,514
1
W
Osiris
4,287
857
36
7
0
92,850
1
W
Erlang Shen
3,538
708
38
8
0
124,196
2
L
Janus
3,529
706
34
7
0
97,151
1
L
Gilgamesh
3,442
688
15
3
0
101,441
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role