Player Matchup

Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
FσxY
Guan Yu
Level 158
God Stats
3W - 1L
1,723 SR
Queue Stats
163W - 39L
1,864 Elo+
Party 1
Eset
Eset
IPendragonI
Eset
Level 160
God Stats
6W - 2L
1,516 SR
Queue Stats
268W - 39L
2,025 Elo+
Party 1
Team Averages
Level 159
1,580 SR
1,796 Elo+

VS

Team Averages
Level 105
1,360 SR
1,498 Elo+
Ullr
Ullr
 
Ullr
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
BlackArgentum
Zeus
Level 160
God Stats
6W - 15L
1,285 SR
Queue Stats
360W - 428L
1,764 Elo+
Solo
Horus
Horus
kustaman
Horus
Level 16
God Stats
7W - 13L
1,296 SR
Queue Stats
7W - 17L
1,230 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
6 / 1 / 12
10,248
854
9,507
14,476
17,791
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Guan Yu
FσxY
Guan Yu
12
6 / 3 / 11
9,267
772
8,900
13,592
9,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
8 / 1 / 9
10,339
862
15,694
11,679
5,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
2 / 9 / 2
8,113
676
4,647
15,184
5,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 6 / 2
8,259
688
14,117
9,294
2,553
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
kustaman
Horus
12
0 / 5 / 5
7,484
624
5,398
12,887
7,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
20
Kills
5
5
Deaths
20
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
1
12
12
L
Ullr
 
Ullr
2
9
2
0.33
L
3
6
2
0.67
W
Guan Yu
FσxY
Guan Yu
6
3
11
3.83
W
8
1
9
12.5
L
Horus
kustaman
Horus
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,101
Damage
24,162
39,747
Taken
37,365
32,487
Mitigated
15,466
14,118
Healing
6,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,507
2,841
1,243
4,598
14,476
17,791
314
3,728
10,404
0
24,411
L
Ullr
 
Ullr
4,647
2,212
0
1,101
15,184
5,177
0
5,650
9,196
0
29,133
L
14,117
1,317
0
2,066
9,294
2,553
0
4,103
4,968
33,272
0
W
Guan Yu
FσxY
Guan Yu
8,900
670
723
1,810
13,592
9,409
119
5,871
7,546
0
13,206
W
15,694
1,760
897
4,847
11,679
5,287
1,057
4,746
6,796
59,150
0
L
Horus
kustaman
Horus
5,398
2,538
951
2,389
12,887
7,736
0
6,065
6,687
0
9,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,854
Gold Earned
23,856
135
Minions Killed
117
7
Camps Cleared
4
742,154
Distance Traveled
627,035
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,248
854
28
2
1
256,447
5
L
Ullr
8,113
676
63
5
1
208,598
1
L
Zeus
8,259
688
36
3
3
190,285
2
W
Guan Yu
9,267
772
18
2
0
239,156
3
W
Eset
10,339
862
89
7
6
246,551
5
L
Horus
7,484
624
18
2
0
228,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role