Player Matchup

Bellona
Bellona
 
Bellona
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Harambe Jenner
Janus
Level 67
God Stats
0W - 2L
1,574 SR
Queue Stats
2W - 4L
1,390 Elo+
Party 1
Mercury
Mercury
ImTheMoneyGuy
Mercury
Level 66
God Stats
8W - 10L
1,500 SR
Queue Stats
482W - 554L
1,269 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TheDerpyDerp
Ah Muzen Cab
Level 86
God Stats
0W - 5L
1,500 SR
Queue Stats
46W - 43L
1,805 Elo+
Solo
Olorun
Olorun
n0thingabs0lute
Olorun
Level 125
God Stats
3W - 5L
1,500 SR
Queue Stats
185W - 248L
1,482 Elo+
Party 1
Team Averages
Level 79
1,515 SR
1,489 Elo+

VS

Team Averages
Level 37
1,262 SR
1,443 Elo+
Ne Zha
Ne Zha
Calliope328
Ne Zha
Level 16
God Stats
1W - 2L
935 SR
Queue Stats
25W - 60L
1,054 Elo+
Party 3
Chernobog
Chernobog
CrimsonBird21
Chernobog
Level 67
God Stats
9W - 3L
1,675 SR
Queue Stats
77W - 77L
1,607 Elo+
Party 2
Geb
Geb
Dangerwaves
Geb
Level 49
God Stats
29W - 22L
1,124 SR
Queue Stats
72W - 65L
1,493 Elo+
Party 2
Pele
Pele
Levy703
Pele
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 95L
1,529 Elo+
Party 3
Sol
Sol
WallyxWest
Sol
Level 16
God Stats
1W - 2L
1,077 SR
Queue Stats
60W - 78L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
5 / 0 / 0
8,772
585
6,837
8,977
7,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 6 / 1
6,359
424
3,233
7,517
1,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
13
4 / 4 / 2
8,244
550
4,480
10,094
2,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
TheDerpyDerp
Ah Muzen Cab
13
3 / 3 / 2
8,553
570
4,604
7,981
2,414
Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 6 / 1
7,029
469
4,158
10,167
2,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
0 / 4 / 0
6,415
428
1,180
9,100
3,835
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
CrimsonBird21
Chernobog
16
7 / 0 / 5
9,723
648
10,397
8,786
3,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
6 / 1 / 8
8,700
580
4,705
9,163
9,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pele
Levy703
Pele
14
3 / 3 / 3
7,941
529
7,318
10,924
3,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 4 / 1
7,838
523
4,667
6,825
2,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
12
Kills
18
19
Deaths
12
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
5
0
0
5
W
Ne Zha
0
4
0
0
W
Chernobog
CrimsonBird21
Chernobog
7
0
5
9.5
W
6
1
8
10
L
0
6
1
0.08
L
Mercury
4
4
2
1.25
W
Pele
Levy703
Pele
3
3
3
1.5
L
Ah Muzen Cab
TheDerpyDerp
Ah Muzen Cab
3
3
2
1.33
W
2
4
1
0.63
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,312
Damage
28,267
44,736
Taken
44,798
16,382
Mitigated
21,685
13,673
Healing
17,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
6,837
1,330
0
4,569
8,977
7,724
0
1,206
7,771
3,954
40,677
W
Ne Zha
1,180
464
0
2,688
9,100
3,835
0
195
8,369
0
23,715
W
Chernobog
CrimsonBird21
Chernobog
10,397
5,900
0
5,163
8,786
3,433
876
2,969
5,522
0
77,999
W
4,705
418
185
2,357
9,163
9,312
191
3,921
5,046
16,023
7,206
L
3,233
211
0
0
7,517
1,085
0
1,690
5,827
27,953
0
L
Mercury
4,480
1,441
0
3,657
10,094
2,787
0
1,521
8,573
0
42,826
W
Pele
Levy703
Pele
7,318
1,943
0
4,662
10,924
3,104
0
389
10,021
0
51,490
L
Ah Muzen Cab
TheDerpyDerp
Ah Muzen Cab
4,604
2,035
0
2,211
7,981
2,414
348
2,124
5,857
0
54,444
W
4,667
1,363
0
2,092
6,825
2,001
708
54
6,771
40,481
4,428
L
4,158
1,943
242
2,994
10,167
2,372
0
2,043
8,124
42,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,957
Gold Earned
40,617
431
Minions Killed
436
0
Camps Cleared
0
1,420,750
Distance Traveled
1,491,646
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,772
585
104
7
0
263,419
2
W
Ne Zha
6,415
428
47
3
0
244,146
0
W
Chernobog
9,723
648
151
10
0
316,447
6
W
Geb
8,700
580
42
3
0
319,651
3
L
Janus
6,359
424
65
4
0
283,261
1
L
Mercury
8,244
550
71
5
0
327,946
0
W
Pele
7,941
529
91
6
0
326,221
1
L
Ah Muzen Cab
8,553
570
113
8
0
294,049
2
W
Sol
7,838
523
105
7
0
285,181
5
L
Olorun
7,029
469
78
5
0
252,075
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role