Player Matchup

Cerberus
Cerberus
Dommi2
Cerberus
Level 140
God Stats
4W - 8L
1,500 SR
Queue Stats
19W - 32L
1,451 Elo+
Party 3
Sun Wukong
Sun Wukong
Fohke
Sun Wukong
Level 69
God Stats
2W - 2L
1,176 SR
Queue Stats
68W - 82L
1,461 Elo+
Solo
Thor
Thor
PipeDownJosh
Thor
Level 23
God Stats
1W - 2L
1,485 SR
Queue Stats
3W - 9L
1,281 Elo+
Solo
Agni
Agni
SLMBoriRacer
Agni
Level 145
God Stats
0W - 3L
1,500 SR
Queue Stats
23W - 34L
1,451 Elo+
Party 3
Ravana
Ravana
SLMScorpion
Ravana
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 37L
1,500 Elo+
Party 3
Team Averages
Level 106
1,432 SR
1,429 Elo+

VS

Team Averages
Level 52
1,653 SR
1,510 Elo+
Bacchus
Bacchus
 
Bacchus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
GodzDrillaa
Danzaburou
Level 14
God Stats
8W - 4L
1,547 SR
Queue Stats
20W - 13L
1,547 Elo+
Party 2
Ares
Ares
RiversOfDeath
Ares
Level 6
God Stats
6W - 0L
1,960 SR
Queue Stats
14W - 6L
1,764 Elo+
Party 2
Cthulhu
Cthulhu
TrivialToast912
Cthulhu
Level 7
God Stats
7W - 6L
1,482 SR
Queue Stats
7W - 6L
1,454 Elo+
Party 2
Jormungandr
Jormungandr
gera_84_07
Jormungandr
Level 148
God Stats
1W - 0L
1,777 SR
Queue Stats
20W - 19L
1,285 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dommi2
Cerberus
14
0 / 7 / 4
8,124
625
8,549
24,232
19,033
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Fohke
Sun Wukong
15
6 / 5 / 1
9,349
719
7,537
11,969
8,251
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
0 / 12 / 4
7,877
606
4,558
15,559
6,188
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

16
1 / 5 / 6
9,062
697
14,175
12,218
4,265
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
15
2 / 6 / 2
8,678
668
5,669
11,623
12,960
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
5 / 0 / 14
10,693
823
4,123
12,137
14,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Danzaburou
GodzDrillaa
Danzaburou
19
14 / 2 / 11
12,325
948
20,769
12,105
6,219
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
8 / 3 / 15
11,320
871
14,937
15,097
18,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
2 / 1 / 10
10,445
803
10,660
16,745
13,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
gera_84_07
Jormungandr
17
5 / 3 / 17
10,676
821
12,279
12,457
5,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
101
9
Kills
34
35
Deaths
9
17
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
5
0
14
12
L
Cerberus
Dommi2
Cerberus
0
7
4
0.29
L
Sun Wukong
Fohke
Sun Wukong
6
5
1
1.3
W
Danzaburou
GodzDrillaa
Danzaburou
14
2
11
9.75
L
0
12
4
0.17
W
8
3
15
5.17
L
1
5
6
0.8
L
Ravana
2
6
2
0.5
W
2
1
10
7
W
Jormungandr
gera_84_07
Jormungandr
5
3
17
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,488
Damage
62,768
75,601
Taken
68,541
50,697
Mitigated
59,156
10,023
Healing
18,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,123
323
141
4,602
12,137
14,566
1,050
3,369
8,768
11,975
0
L
Cerberus
Dommi2
Cerberus
8,549
602
0
5,097
24,232
19,033
0
11,906
11,994
20,503
0
L
Sun Wukong
Fohke
Sun Wukong
7,537
1,565
0
1,630
11,969
8,251
0
6,558
5,324
0
16,791
W
Danzaburou
GodzDrillaa
Danzaburou
20,769
8,983
870
2,514
12,105
6,219
2,076
3,049
9,056
0
50,633
L
4,558
1,431
71
862
15,559
6,188
223
9,190
6,148
0
8,930
W
14,937
694
279
2,732
15,097
18,782
642
4,618
10,479
22,587
0
L
14,175
1,752
209
1,297
12,218
4,265
46
7,151
4,938
38,693
0
L
Ravana
5,669
1,516
0
857
11,623
12,960
38
6,075
5,198
56
17,772
W
10,660
842
433
6,182
16,745
13,790
1,120
5,787
10,958
42,468
0
W
Jormungandr
gera_84_07
Jormungandr
12,279
2,771
0
486
12,457
5,799
441
5,942
6,515
33,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,090
Gold Earned
55,459
139
Minions Killed
220
0
Camps Cleared
0
1,061,569
Distance Traveled
1,308,143
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,693
823
15
1
0
264,267
0
L
Cerberus
8,124
625
35
3
0
224,543
1
L
Sun Wukong
9,349
719
21
2
0
182,887
0
W
Danzaburou
12,325
948
67
5
0
276,505
3
L
Thor
7,877
606
5
0
0
198,833
0
W
Ares
11,320
871
13
1
0
262,183
0
L
Agni
9,062
697
55
4
0
219,740
1
L
Ravana
8,678
668
23
2
0
235,566
3
W
Cthulhu
10,445
803
77
6
0
256,315
0
W
Jormungandr
10,676
821
48
4
0
248,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role