Player Matchup

Scylla
Scylla
DigDugDaSlugPugs
Scylla
Level 82
God Stats
13W - 4L
1,500 SR
Queue Stats
162W - 87L
1,986 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Manicks
Ah Muzen Cab
Level 118
God Stats
4W - 1L
1,500 SR
Queue Stats
78W - 40L
1,745 Elo+
Party 2
Ares
Ares
Springyyy
Ares
Level 17
God Stats
45W - 21L
2,009 SR
Queue Stats
71W - 49L
1,912 Elo+
Party 2
Tyr
Tyr
WeySheGoes
Tyr
Level 105
God Stats
3W - 1L
1,500 SR
Queue Stats
129W - 60L
1,870 Elo+
Party 2
Fenrir
Fenrir
ehv8
Fenrir
Level 127
God Stats
6W - 1L
1,500 SR
Queue Stats
267W - 173L
1,986 Elo+
Party 2
Team Averages
Level 90
1,602 SR
1,900 Elo+

VS

Team Averages
Level 33
1,543 SR
1,590 Elo+
Vulcan
Vulcan
ChickFiIASauce
Vulcan
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,784 Elo+
Party 1
Bellona
Bellona
Hitime
Bellona
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,671 Elo+
Solo
Thanatos
Thanatos
ImpaleUrself
Thanatos
Level 37
God Stats
1W - 1L
1,503 SR
Queue Stats
9W - 15L
1,513 Elo+
Solo
Cupid
Cupid
LaneJ1
Cupid
Level 24
God Stats
2W - 3L
1,711 SR
Queue Stats
10W - 16L
1,692 Elo+
Party 1
Cerberus
Cerberus
SullyKlipz69
Cerberus
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 15L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 18
12,622
1,262
26,387
9,765
3,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Manicks
Ah Muzen Cab
18
9 / 3 / 13
13,116
1,312
19,304
9,738
3,874
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
19
2 / 1 / 25
12,886
1,289
9,293
11,051
13,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
8 / 1 / 21
12,658
1,266
11,839
13,922
14,701
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Fenrir
ehv8
Fenrir
19
14 / 4 / 13
13,538
1,354
18,329
16,660
10,507
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Team 1 Tickets

272

VS

Team 2 Tickets

67

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 9 / 4
11,022
1,102
10,333
15,225
5,801
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
Hitime
Bellona
16
4 / 5 / 3
12,367
1,237
16,801
20,123
22,797
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
ImpaleUrself
Thanatos
16
4 / 8 / 6
11,630
1,163
11,284
15,753
6,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cupid
LaneJ1
Cupid
16
1 / 9 / 4
10,605
1,061
11,358
18,150
6,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
SullyKlipz69
Cerberus
16
0 / 8 / 3
9,800
980
5,091
20,210
14,480
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
30
39
Kills
10
10
Deaths
39
90
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
9
4
0.33
W
6
1
18
15
L
Bellona
Hitime
Bellona
4
5
3
1.1
L
Thanatos
ImpaleUrself
Thanatos
4
8
6
0.88
L
Cupid
LaneJ1
Cupid
1
9
4
0.33
W
Ah Muzen Cab
Manicks
Ah Muzen Cab
9
3
13
5.17
W
Ares
2
1
25
14.5
L
Cerberus
SullyKlipz69
Cerberus
0
8
3
0.19
W
8
1
21
18.5
W
Fenrir
ehv8
Fenrir
14
4
13
5.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,152
Damage
54,867
61,136
Taken
89,461
46,887
Mitigated
56,503
12,021
Healing
9,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,333
2,441
0
0
15,225
5,801
0
6,128
8,891
39,884
0
W
26,387
2,566
552
1,508
9,765
3,829
0
3,058
6,707
42,615
0
L
Bellona
Hitime
Bellona
16,801
5,433
1,389
1,797
20,123
22,797
0
10,645
9,171
965
32,235
L
Thanatos
ImpaleUrself
Thanatos
11,284
3,788
0
4,335
15,753
6,909
0
1,216
14,467
0
17,131
L
Cupid
LaneJ1
Cupid
11,358
6,524
90
566
18,150
6,516
0
6,449
11,507
0
26,138
W
Ah Muzen Cab
Manicks
Ah Muzen Cab
19,304
6,349
0
1,580
9,738
3,874
0
2,244
7,494
0
47,601
W
Ares
9,293
506
0
2,142
11,051
13,976
0
3,679
7,372
18,556
0
L
Cerberus
SullyKlipz69
Cerberus
5,091
550
0
1,607
20,210
14,480
0
12,967
6,979
14,182
0
W
11,839
1,084
619
4,037
13,922
14,701
0
4,357
9,565
7,016
18,173
W
Fenrir
ehv8
Fenrir
18,329
5,155
0
1,583
16,660
10,507
0
2,869
13,791
0
30,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,820
Gold Earned
55,424
179
Minions Killed
199
10
Camps Cleared
7
972,838
Distance Traveled
910,259
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
11,022
1,102
72
7
0
195,641
0
W
Scylla
12,622
1,262
42
4
3
209,994
0
L
Bellona
12,367
1,237
49
5
2
196,834
2
L
Thanatos
11,630
1,163
14
1
1
176,743
1
L
Cupid
10,605
1,061
28
3
3
178,248
0
W
Ah Muzen Cab
13,116
1,312
77
8
1
165,995
2
W
Ares
12,886
1,289
22
2
0
194,542
0
L
Cerberus
9,800
980
36
4
1
162,793
0
W
Tyr
12,658
1,266
19
2
0
210,176
0
W
Fenrir
13,538
1,354
19
2
6
192,131
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role