Player Matchup

Izanami
Izanami
Mr Numbyy
Izanami
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,932 Elo+
Party 1
Fenrir
Fenrir
NEB kj
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,658 Elo+
Party 1
Ymir
Ymir
V3N0M SKR
Ymir
Level 21
God Stats
177W - 68L
1,588 SR
Queue Stats
273W - 136L
1,620 Elo+
Party 1
Team Averages
Level 32
1,529 SR
1,737 Elo+

VS

Team Averages
Level 78
1,500 SR
1,361 Elo+
Ymir
Ymir
Delayed Boardz
Ymir
Level 68
God Stats
3W - 4L
1,500 SR
Queue Stats
138W - 137L
1,346 Elo+
Party 2
Neith
Neith
Delayed Greenz
Neith
Level 23
God Stats
8W - 4L
1,500 SR
Queue Stats
79W - 58L
1,523 Elo+
Party 2
Ra
Ra
Drewtecks
Ra
Level 143
God Stats
4W - 2L
1,500 SR
Queue Stats
126W - 123L
1,214 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Mr Numbyy
Izanami
12
0 / 4 / 1
7,658
589
4,330
9,059
4,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
NEB kj
Fenrir
11
1 / 5 / 1
7,921
609
2,938
9,135
6,801
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Ymir
13
1 / 3 / 1
8,796
677
2,836
13,465
14,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 10
9,307
716
5,264
7,083
7,360
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
7 / 0 / 5
10,008
770
9,606
4,130
1,795
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
3 / 1 / 8
9,771
752
10,628
6,015
2,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
2
Kills
12
12
Deaths
2
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
2
1
10
7
W
7
0
5
9.5
W
3
1
8
7
L
Izanami
Mr Numbyy
Izanami
0
4
1
0.13
L
Fenrir
NEB kj
Fenrir
1
5
1
0.3
L
Ymir
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,104
Damage
25,498
31,659
Taken
17,228
26,324
Mitigated
11,750
2,087
Healing
5,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,264
238
0
344
7,083
7,360
0
1,165
5,918
23,333
0
W
9,606
5,125
596
1,182
4,130
1,795
1,540
928
3,202
0
29,613
W
10,628
944
542
2,507
6,015
2,595
780
1,649
4,366
59,197
0
L
Izanami
Mr Numbyy
Izanami
4,330
2,096
427
861
9,059
4,728
0
4,305
4,754
0
30,368
L
Fenrir
NEB kj
Fenrir
2,938
866
0
125
9,135
6,801
0
5,622
3,513
0
12,145
L
Ymir
2,836
0
0
674
13,465
14,795
0
6,804
6,661
14,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,375
Gold Earned
29,086
120
Minions Killed
184
1
Camps Cleared
10
674,736
Distance Traveled
676,866
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,307
716
37
3
7
212,642
0
W
Neith
10,008
770
54
4
0
226,965
2
W
Ra
9,771
752
93
7
3
237,259
3
L
Izanami
7,658
589
65
5
0
207,174
6
L
Fenrir
7,921
609
21
2
0
237,966
0
L
Ymir
8,796
677
34
3
1
229,596
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role