Player Matchup

Tiamat
Tiamat
DeathByFugu
Tiamat
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,571 Elo+
Solo
Bacchus
Bacchus
Gutterbrainsss
Bacchus
Level 26
God Stats
0W - 1L
1,848 SR
Queue Stats
3W - 3L
1,662 Elo+
Party 1
Ares
Ares
RJB1ANONLY1
Ares
Level 62
God Stats
0W - 1L
2,112 SR
Queue Stats
1W - 2L
1,662 Elo+
Party 1
Cliodhna
Cliodhna
TheJohnkyKong
Cliodhna
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,662 Elo+
Party 1
Janus
Janus
TheSlimTimmy
Janus
Level 129
God Stats
0W - 1L
1,677 SR
Queue Stats
3W - 4L
1,662 Elo+
Party 1
Team Averages
Level 74
1,727 SR
1,643 Elo+

VS

Team Averages
Level 92
1,443 SR
1,517 Elo+
Neith
Neith
Bilous5
Neith
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 27L
1,431 Elo+
Party 2
Sylvanus
Sylvanus
Lessai_Dre
Sylvanus
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,686 Elo+
Solo
Zhong Kui
Zhong Kui
MarblesXGOAT
Zhong Kui
Level 149
God Stats
3W - 1L
1,476 SR
Queue Stats
17W - 11L
1,479 Elo+
Party 2
Thanatos
Thanatos
Renji WRLD
Thanatos
Level 147
God Stats
5W - 0L
1,583 SR
Queue Stats
12W - 6L
1,575 Elo+
Party 2
Hercules
Hercules
xDelith
Hercules
Level 40
God Stats
8W - 4L
1,156 SR
Queue Stats
34W - 27L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
0 / 8 / 2
8,466
605
9,123
14,740
7,039
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 2 / 8
9,220
659
10,212
11,063
17,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 5 / 3
9,190
656
7,761
18,287
18,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
TheJohnkyKong
Cliodhna
17
3 / 7 / 3
10,199
729
14,393
15,374
5,129
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
4 / 6 / 3
10,408
743
16,837
10,076
3,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bilous5
Neith
18
4 / 1 / 17
10,817
773
16,340
12,858
5,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
Lessai_Dre
Sylvanus
16
1 / 3 / 19
10,400
743
5,597
15,983
10,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
MarblesXGOAT
Zhong Kui
20
12 / 0 / 10
12,130
866
15,242
10,384
8,333
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Thanatos
Renji WRLD
Thanatos
20
11 / 3 / 13
12,451
889
15,067
12,808
6,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hercules
xDelith
Hercules
15
0 / 2 / 18
9,238
660
7,869
18,269
17,843
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
105
9
Kills
28
28
Deaths
9
19
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Neith
Bilous5
Neith
4
1
17
12.5
L
Tiamat
0
8
2
0.13
L
0
2
8
2
W
Sylvanus
Lessai_Dre
Sylvanus
1
3
19
3.5
W
Zhong Kui
MarblesXGOAT
Zhong Kui
12
0
10
17
L
2
5
3
0.7
W
Thanatos
Renji WRLD
Thanatos
11
3
13
5.83
L
Cliodhna
TheJohnkyKong
Cliodhna
3
7
3
0.64
L
4
6
3
0.92
W
Hercules
xDelith
Hercules
0
2
18
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,326
Damage
60,115
69,540
Taken
70,302
51,848
Mitigated
48,879
7,399
Healing
36,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Bilous5
Neith
16,340
7,709
0
3,939
12,858
5,559
2,034
8,613
4,058
0
56,348
L
Tiamat
9,123
1,735
475
1,835
14,740
7,039
290
4,288
10,452
20,717
0
L
10,212
251
237
1,331
11,063
17,726
0
3,456
7,607
15,899
0
W
Sylvanus
Lessai_Dre
Sylvanus
5,597
1,175
5,567
6,053
15,983
10,943
304
10,725
4,817
12,426
0
W
Zhong Kui
MarblesXGOAT
Zhong Kui
15,242
2,654
239
3,703
10,384
8,333
1,673
5,767
4,331
47,230
0
L
7,761
0
0
652
18,287
18,577
0
4,954
13,333
13,798
0
W
Thanatos
Renji WRLD
Thanatos
15,067
4,798
0
10,216
12,808
6,201
156
5,723
6,913
0
56,103
L
Cliodhna
TheJohnkyKong
Cliodhna
14,393
174
0
2,132
15,374
5,129
0
5,315
10,059
0
37,615
L
16,837
325
0
737
10,076
3,377
0
3,156
6,920
51,492
0
W
Hercules
xDelith
Hercules
7,869
2,255
645
6,104
18,269
17,843
0
12,263
5,746
600
11,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,483
Gold Earned
55,036
222
Minions Killed
290
0
Camps Cleared
0
1,342,438
Distance Traveled
1,338,460
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,817
773
101
7
0
256,130
2
L
Tiamat
8,466
605
27
2
0
248,138
0
L
Bacchus
9,220
659
18
1
0
288,582
0
W
Sylvanus
10,400
743
10
1
0
208,748
0
W
Zhong Kui
12,130
866
74
5
0
271,373
0
L
Ares
9,190
656
18
1
0
268,255
0
W
Thanatos
12,451
889
96
7
0
318,471
0
L
Cliodhna
10,199
729
57
4
0
281,772
0
L
Janus
10,408
743
102
7
0
255,691
0
W
Hercules
9,238
660
9
1
0
283,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role