Player Matchup

Cerberus
Cerberus
ItsTobiAThin
Cerberus
Level 149
God Stats
3W - 2L
1,715 SR
Queue Stats
151W - 50L
1,749 Elo+
Party 1
Zhong Kui
Zhong Kui
LatinTechno
Zhong Kui
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 32L
1,749 Elo+
Party 1
Medusa
Medusa
SSbapo
Medusa
Level 75
God Stats
4W - 1L
1,500 SR
Queue Stats
146W - 55L
1,749 Elo+
Party 1
Team Averages
Level 128
1,572 SR
1,749 Elo+

VS

Team Averages
Level 120
1,500 SR
1,432 Elo+
Chaac
Chaac
Kingspoint415
Chaac
Level 142
God Stats
11W - 11L
1,500 SR
Queue Stats
276W - 152L
1,399 Elo+
Party 2
Vulcan
Vulcan
StretchNut5
Vulcan
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,285 Elo+
Solo
Fenrir
Fenrir
chaseebah
Fenrir
Level 148
God Stats
4W - 6L
1,500 SR
Queue Stats
353W - 227L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ItsTobiAThin
Cerberus
16
5 / 5 / 10
11,849
790
11,749
22,876
24,700
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zhong Kui
LatinTechno
Zhong Kui
16
6 / 3 / 7
11,410
761
13,514
17,330
10,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Medusa
SSbapo
Medusa
15
4 / 5 / 10
10,950
730
9,850
11,718
5,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 8
11,165
744
12,970
18,218
18,636
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vulcan
16
4 / 5 / 7
11,137
742
17,772
7,973
2,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
chaseebah
Fenrir
15
5 / 7 / 6
10,433
696
11,355
20,517
8,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
34
15
Kills
13
13
Deaths
15
27
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ItsTobiAThin
Cerberus
5
5
10
2
L
4
3
8
2.67
W
Zhong Kui
LatinTechno
Zhong Kui
6
3
7
3.17
W
Medusa
SSbapo
Medusa
4
5
10
1.8
L
Vulcan
4
5
7
1.5
L
Fenrir
chaseebah
Fenrir
5
7
6
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,113
Damage
42,097
51,924
Taken
46,708
41,009
Mitigated
29,417
12,143
Healing
11,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ItsTobiAThin
Cerberus
11,749
736
912
6,191
22,876
24,700
177
8,329
13,494
31,055
0
L
12,970
2,061
231
6,437
18,218
18,636
341
10,600
7,618
0
34,657
W
Zhong Kui
LatinTechno
Zhong Kui
13,514
3,527
0
4,391
17,330
10,514
1,034
6,652
10,198
49,012
0
W
Medusa
SSbapo
Medusa
9,850
4,453
0
649
11,718
5,795
1,468
2,122
9,283
0
31,053
L
Vulcan
17,772
3,709
0
1,381
7,973
2,300
154
5,203
2,770
50,452
0
L
Fenrir
chaseebah
Fenrir
11,355
2,584
0
3,244
20,517
8,481
349
9,782
10,735
0
18,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,209
Gold Earned
32,735
194
Minions Killed
146
6
Camps Cleared
7
777,678
Distance Traveled
815,701
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,849
790
57
4
0
277,020
5
L
Chaac
11,165
744
40
3
1
288,748
6
W
Zhong Kui
11,410
761
89
6
4
261,868
1
W
Medusa
10,950
730
48
3
2
238,790
1
L
Vulcan
11,137
742
91
6
4
283,991
3
L
Fenrir
10,433
696
15
1
2
242,962
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role