Player Matchup

Chaac
Chaac
Puge Hoop
Chaac
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,467 Elo+
Party 1
Izanami
Izanami
S4VAGExWHITEY
Izanami
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,467 Elo+
Party 1
He Bo
He Bo
Vacub
He Bo
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 72L
1,399 Elo+
Party 3
Achilles
Achilles
War 2g
Achilles
Level 4
God Stats
1W - 1L
1,744 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Loki
Loki
vzlshock
Loki
Level 77
God Stats
6W - 5L
1,126 SR
Queue Stats
153W - 149L
1,474 Elo+
Party 3
Team Averages
Level 51
1,474 SR
1,461 Elo+

VS

Team Averages
Level 22
1,416 SR
1,322 Elo+
Chaac
Chaac
FaceDrool
Chaac
Level 25
God Stats
0W - 2L
1,246 SR
Queue Stats
0W - 3L
1,201 Elo+
Party 4
Merlin
Merlin
SquishyLeo
Merlin
Level 74
God Stats
4W - 7L
1,531 SR
Queue Stats
25W - 32L
1,506 Elo+
Party 4
Thor
Thor
call_me_sellout_
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,201 Elo+
Party 2
Kukulkan
Kukulkan
echorch
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
glass_worried405
Tsukuyomi
Level 6
God Stats
0W - 3L
1,302 SR
Queue Stats
0W - 3L
1,201 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Puge Hoop
Chaac
20
8 / 0 / 17
12,930
808
15,262
18,649
22,763
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
20
6 / 6 / 11
12,085
755
16,031
17,001
5,726
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

He Bo
Vacub
He Bo
20
9 / 4 / 7
12,751
797
10,107
10,811
3,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
War 2g
Achilles
17
5 / 4 / 4
10,969
686
5,204
14,996
11,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
19
3 / 1 / 18
12,060
754
12,460
12,172
4,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
FaceDrool
Chaac
18
5 / 2 / 3
11,071
692
13,288
13,550
12,235
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Merlin
SquishyLeo
Merlin
20
8 / 5 / 2
12,629
789
28,818
16,649
7,204
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 11 / 6
9,724
608
5,299
18,464
6,600
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
echorch
Kukulkan
13
0 / 5 / 3
8,825
552
72
5,579
1,867
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
17
1 / 9 / 8
10,128
633
9,090
19,553
13,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
37
31
Kills
15
15
Deaths
32
57
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chaac
FaceDrool
Chaac
5
2
3
3.25
W
Chaac
Puge Hoop
Chaac
8
0
17
16.5
W
Izanami
6
6
11
1.92
L
Merlin
SquishyLeo
Merlin
8
5
2
1.8
W
He Bo
Vacub
He Bo
9
4
7
3.13
W
Achilles
War 2g
Achilles
5
4
4
1.75
L
1
11
6
0.36
L
Kukulkan
echorch
Kukulkan
0
5
3
0.3
L
Tsukuyomi
1
9
8
0.56
W
Loki
3
1
18
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,064
Damage
56,567
73,629
Taken
73,795
48,587
Mitigated
41,827
21,305
Healing
7,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
FaceDrool
Chaac
13,288
1,743
0
3,228
13,550
12,235
824
3,502
9,566
0
37,066
W
Chaac
Puge Hoop
Chaac
15,262
2,885
511
9,201
18,649
22,763
272
8,469
9,789
860
28,273
W
Izanami
16,031
11,622
0
5,215
17,001
5,726
2,872
7,965
8,691
0
65,690
L
Merlin
SquishyLeo
Merlin
28,818
1,414
308
2,350
16,649
7,204
0
1,724
14,554
72,492
0
W
He Bo
Vacub
He Bo
10,107
416
0
828
10,811
3,654
443
1,974
8,590
23,780
0
W
Achilles
War 2g
Achilles
5,204
1,556
0
1,801
14,996
11,927
114
5,967
8,808
0
14,756
L
5,299
1,870
0
0
18,464
6,600
0
1,314
16,924
0
16,067
L
Kukulkan
echorch
Kukulkan
72
72
0
123
5,579
1,867
0
645
4,894
3,699
0
L
Tsukuyomi
9,090
2,249
0
1,155
19,553
13,921
48
2,910
16,302
0
22,361
W
Loki
12,460
2,385
0
3,749
12,172
4,517
0
4,515
7,580
0
50,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,795
Gold Earned
52,377
246
Minions Killed
219
0
Camps Cleared
0
1,420,640
Distance Traveled
1,206,454
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,071
692
59
4
0
315,127
2
W
Chaac
12,930
808
25
2
0
321,821
0
W
Izanami
12,085
755
101
6
0
282,430
0
L
Merlin
12,629
789
107
7
0
288,846
1
W
He Bo
12,751
797
37
2
0
245,912
0
W
Achilles
10,969
686
15
1
0
219,728
1
L
Thor
9,724
608
14
1
0
226,581
0
L
Kukulkan
8,825
552
3
0
0
92,301
0
L
Tsukuyomi
10,128
633
36
2
0
283,599
0
W
Loki
12,060
754
68
4
0
350,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role