Player Matchup

Gilgamesh
Gilgamesh
ATrueStory
Gilgamesh
Level 160
God Stats
6W - 1L
1,833 SR
Queue Stats
146W - 64L
1,875 Elo+
Party 1
Vamana
Vamana
DanyFlag
Vamana
Level 28
God Stats
3W - 2L
1,841 SR
Queue Stats
109W - 50L
1,909 Elo+
Party 1
Atlas
Atlas
TheJeffers
Atlas
Level 51
God Stats
2W - 0L
1,718 SR
Queue Stats
13W - 7L
1,986 Elo+
Party 1
Rama
Rama
TomFreedom
Rama
Level 94
God Stats
8W - 2L
1,330 SR
Queue Stats
90W - 33L
1,752 Elo+
Party 1
Janus
Janus
notkovac
Janus
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
81W - 28L
1,909 Elo+
Party 1
Team Averages
Level 91
1,644 SR
1,886 Elo+

VS

Team Averages
Level 98
1,522 SR
1,591 Elo+
The Morrigan
The Morrigan
Elevene
The Morrigan
Level 146
God Stats
4W - 3L
1,616 SR
Queue Stats
236W - 192L
1,669 Elo+
Party 3
Anubis
Anubis
FalseStick
Anubis
Level 75
God Stats
21W - 28L
1,480 SR
Queue Stats
302W - 291L
1,729 Elo+
Party 3
Horus
Horus
Jerdee
Horus
Level 142
God Stats
7W - 9L
1,298 SR
Queue Stats
103W - 98L
1,536 Elo+
Party 2
Danzaburou
Danzaburou
MmmmmONIONS
Danzaburou
Level 19
God Stats
5W - 4L
1,718 SR
Queue Stats
8W - 5L
1,702 Elo+
Solo
Bakasura
Bakasura
bankshot
Bakasura
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
58W - 58L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ATrueStory
Gilgamesh
20
7 / 4 / 17
12,605
788
16,688
18,364
24,047
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vamana
DanyFlag
Vamana
18
1 / 3 / 19
11,142
696
12,123
17,161
12,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Atlas
17
4 / 4 / 15
11,810
738
9,861
17,782
19,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
13 / 0 / 12
13,626
852
23,260
9,884
4,208
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
notkovac
Janus
20
8 / 2 / 14
12,766
798
21,073
10,193
3,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Elevene
The Morrigan
17
2 / 6 / 9
10,516
657
16,755
13,612
6,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
FalseStick
Anubis
17
1 / 6 / 8
10,161
635
10,654
14,746
8,476
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
Jerdee
Horus
18
6 / 2 / 7
11,094
693
5,999
25,696
30,771
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
MmmmmONIONS
Danzaburou
15
0 / 11 / 10
9,646
603
13,246
18,380
8,093
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
bankshot
Bakasura
16
4 / 8 / 3
10,002
625
7,930
19,760
13,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
50
33
Kills
13
13
Deaths
33
77
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ATrueStory
Gilgamesh
7
4
17
3.88
W
Vamana
DanyFlag
Vamana
1
3
19
3.5
L
The Morrigan
Elevene
The Morrigan
2
6
9
1.08
L
Anubis
FalseStick
Anubis
1
6
8
0.83
L
Horus
Jerdee
Horus
6
2
7
4.75
L
Danzaburou
MmmmmONIONS
Danzaburou
0
11
10
0.45
W
Atlas
4
4
15
2.88
W
13
0
12
19
L
Bakasura
bankshot
Bakasura
4
8
3
0.69
W
Janus
notkovac
Janus
8
2
14
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,005
Damage
54,584
73,384
Taken
92,194
63,730
Mitigated
67,284
21,517
Healing
16,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ATrueStory
Gilgamesh
16,688
4,151
0
5,940
18,364
24,047
264
5,816
11,269
0
47,088
W
Vamana
DanyFlag
Vamana
12,123
3,309
0
5,302
17,161
12,105
1,179
5,925
10,864
0
33,938
L
The Morrigan
Elevene
The Morrigan
16,755
1,324
0
0
13,612
6,652
0
4,308
8,860
47,957
0
L
Anubis
FalseStick
Anubis
10,654
354
0
3,396
14,746
8,476
0
3,997
10,174
44,318
0
L
Horus
Jerdee
Horus
5,999
2,333
4,905
6,464
25,696
30,771
0
8,498
16,185
0
14,786
L
Danzaburou
MmmmmONIONS
Danzaburou
13,246
7,266
0
1,108
18,380
8,093
0
6,527
11,341
0
22,420
W
Atlas
9,861
2,360
0
1,635
17,782
19,502
200
6,767
10,415
21,006
0
W
23,260
18,781
0
7,253
9,884
4,208
2,676
3,744
5,868
0
70,485
L
Bakasura
bankshot
Bakasura
7,930
4,640
0
1,061
19,760
13,292
0
6,334
12,807
0
18,726
W
Janus
notkovac
Janus
21,073
1,194
147
1,240
10,193
3,868
1,440
4,128
5,688
72,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,949
Gold Earned
51,419
319
Minions Killed
205
0
Camps Cleared
0
1,732,233
Distance Traveled
1,437,851
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,605
788
60
4
0
336,431
1
W
Vamana
11,142
696
43
3
0
346,690
1
L
The Morrigan
10,516
657
74
5
0
282,204
1
L
Anubis
10,161
635
68
4
0
281,076
3
L
Horus
11,094
693
17
1
0
334,325
3
L
Danzaburou
9,646
603
12
1
0
249,352
2
W
Atlas
11,810
738
11
1
0
331,774
4
W
Rama
13,626
852
91
6
0
331,206
2
L
Bakasura
10,002
625
34
2
0
290,894
0
W
Janus
12,766
798
114
7
0
386,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role