Player Matchup

Bakasura
Bakasura
Pariedhitman
Bakasura
Level 28
God Stats
2W - 2L
1,537 SR
Queue Stats
253W - 209L
1,573 Elo+
Party 1
Apollo
Apollo
TankedOak36
Apollo
Level 32
God Stats
2W - 1L
1,871 SR
Queue Stats
4W - 7L
1,518 Elo+
Solo
Olorun
Olorun
VELOCITY POWERZ
Olorun
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 34L
1,549 Elo+
Solo
Thor
Thor
dardee10
Thor
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
391W - 342L
1,743 Elo+
Party 1
Guan Yu
Guan Yu
xWCxHEADHUNTER
Guan Yu
Level 123
God Stats
2W - 1L
1,769 SR
Queue Stats
61W - 42L
1,571 Elo+
Party 1
Team Averages
Level 76
1,635 SR
1,591 Elo+

VS

Team Averages
Level 90
1,550 SR
1,557 Elo+
Cernunnos
Cernunnos
Jetimage
Cernunnos
Level 84
God Stats
3W - 0L
1,500 SR
Queue Stats
40W - 13L
1,488 Elo+
Party 2
Fenrir
Fenrir
Kenny2035
Fenrir
Level 47
God Stats
3W - 1L
1,500 SR
Queue Stats
29W - 8L
1,545 Elo+
Party 2
Artio
Artio
Lusteria225
Artio
Level 45
God Stats
13W - 14L
1,500 SR
Queue Stats
448W - 456L
1,553 Elo+
Solo
Agni
Agni
PaPeRxBunZ
Agni
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 22L
1,713 Elo+
Party 2
Osiris
Osiris
iGhettoELM0
Osiris
Level 118
God Stats
2W - 0L
1,749 SR
Queue Stats
49W - 28L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Pariedhitman
Bakasura
12
2 / 5 / 3
7,345
565
4,685
12,041
2,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
10
0 / 7 / 2
6,289
484
5,070
10,301
1,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 3 / 0
6,347
488
5,201
6,464
1,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
9
2 / 5 / 1
6,854
527
7,548
9,633
5,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
2 / 3 / 0
7,490
576
7,417
14,261
10,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Jetimage
Cernunnos
15
10 / 1 / 4
9,217
709
12,486
11,773
4,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
Kenny2035
Fenrir
14
6 / 3 / 3
8,201
631
7,015
9,762
3,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
1 / 1 / 12
7,146
550
3,918
12,081
7,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 0 / 8
7,745
596
8,208
6,088
1,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
13
2 / 1 / 4
7,578
583
8,364
9,235
5,690
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
54
6
Kills
23
23
Deaths
6
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Jetimage
Cernunnos
10
1
4
12
W
Fenrir
Kenny2035
Fenrir
6
3
3
2.5
W
1
1
12
7
W
4
0
8
8
L
Bakasura
Pariedhitman
Bakasura
2
5
3
0.7
L
Apollo
0
7
2
0.14
L
0
3
0
0
L
Thor
2
5
1
0.5
W
Osiris
2
1
4
4
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,921
Damage
39,991
52,700
Taken
48,939
22,390
Mitigated
22,340
15,635
Healing
19,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Jetimage
Cernunnos
12,486
5,466
0
5,338
11,773
4,103
535
328
11,065
0
70,421
W
Fenrir
Kenny2035
Fenrir
7,015
2,190
0
3,926
9,762
3,287
0
1,423
8,146
0
39,006
W
3,918
590
910
5,501
12,081
7,420
0
1,467
10,260
14,716
0
W
8,208
652
0
810
6,088
1,840
336
1,083
4,950
42,849
0
L
Bakasura
Pariedhitman
Bakasura
4,685
3,492
0
4,088
12,041
2,929
245
1,320
10,599
0
29,574
L
Apollo
5,070
2,957
0
1,577
10,301
1,656
0
1,673
8,592
0
33,179
L
5,201
2,445
57
1,586
6,464
1,969
791
3,620
2,680
35,274
3,666
L
Thor
7,548
1,842
0
2,113
9,633
5,300
0
4,068
5,289
0
20,841
W
Osiris
8,364
3,376
0
2,540
9,235
5,690
0
235
8,234
0
42,753
L
7,417
1,589
103
6,111
14,261
10,536
20
803
13,414
0
43,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,325
Gold Earned
39,887
347
Minions Killed
382
0
Camps Cleared
0
1,265,491
Distance Traveled
1,412,270
19
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,217
709
123
9
0
257,674
0
W
Fenrir
8,201
631
70
5
0
277,449
1
W
Artio
7,146
550
18
1
0
299,381
0
W
Agni
7,745
596
91
7
0
291,177
0
L
Bakasura
7,345
565
76
6
0
291,313
3
L
Apollo
6,289
484
64
5
0
243,282
3
L
Olorun
6,347
488
77
6
0
225,742
0
L
Thor
6,854
527
25
2
0
245,722
10
W
Osiris
7,578
583
80
6
0
286,589
2
L
Guan Yu
7,490
576
105
8
0
259,432
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role