Player Matchup

Horus
Horus
Doctor Swish
Horus
Level 123
God Stats
9W - 10L
1,533 SR
Queue Stats
342W - 363L
1,349 Elo+
Party 2
Geb
Geb
ElvisCochon
Geb
Level 94
God Stats
1W - 1L
1,451 SR
Queue Stats
22W - 18L
1,631 Elo+
Solo
Sol
Sol
GETSMOKED808
Sol
Level 58
God Stats
6W - 2L
1,500 SR
Queue Stats
112W - 105L
1,493 Elo+
Solo
Anubis
Anubis
MajinMike12
Anubis
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ullr
Ullr
who is scxr
Ullr
Level 7
God Stats
0W - 1L
1,299 SR
Queue Stats
0W - 2L
1,187 Elo+
Party 2
Team Averages
Level 57
1,457 SR
1,432 Elo+

VS

Team Averages
Level 84
1,534 SR
1,492 Elo+
Gilgamesh
Gilgamesh
Jasahans
Gilgamesh
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,233 Elo+
Party 1
Nemesis
Nemesis
Jundies
Nemesis
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 30L
1,747 Elo+
Solo
Danzaburou
Danzaburou
PraetorWolf
Danzaburou
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,493 Elo+
Party 1
Agni
Agni
ScubaSteve04
Agni
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,493 Elo+
Party 1
Bacchus
Bacchus
SpudIsLove
Bacchus
Level 105
God Stats
1W - 0L
1,671 SR
Queue Stats
10W - 16L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 10 / 7
10,376
649
7,280
25,435
25,646
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
2 / 10 / 7
10,899
681
13,849
22,381
18,316
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

19
5 / 6 / 3
11,804
738
18,156
16,429
5,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
17
1 / 12 / 1
10,181
636
7,885
16,561
7,476
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 8 / 4
9,602
600
3,665
15,302
5,581
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jasahans
Gilgamesh
20
13 / 1 / 18
13,967
873
22,399
19,048
15,597
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
Jundies
Nemesis
20
7 / 4 / 23
12,598
787
10,891
13,304
6,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
PraetorWolf
Danzaburou
20
10 / 3 / 13
14,327
895
22,136
13,603
5,610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
6 / 1 / 16
12,625
789
9,638
9,236
3,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bacchus
SpudIsLove
Bacchus
20
10 / 2 / 19
12,922
808
20,401
16,462
11,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
135
11
Kills
46
46
Deaths
11
22
Assists
89
Player
Kills
Deaths
Assists
KDA
L
2
10
7
0.55
L
2
10
7
0.55
L
5
6
3
1.08
W
Gilgamesh
Jasahans
Gilgamesh
13
1
18
22
W
Nemesis
Jundies
Nemesis
7
4
23
4.63
L
Anubis
1
12
1
0.13
W
Danzaburou
PraetorWolf
Danzaburou
10
3
13
5.5
W
6
1
16
14
W
Bacchus
SpudIsLove
Bacchus
10
2
19
9.75
L
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,835
Damage
85,465
96,108
Taken
71,653
62,833
Mitigated
42,246
18,931
Healing
24,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,280
3,953
4,253
6,613
25,435
25,646
33
10,606
13,827
0
15,626
L
13,849
1,849
0
2,883
22,381
18,316
0
5,214
16,799
30,881
0
L
18,156
4,119
0
3,016
16,429
5,814
892
5,437
10,704
46,263
0
W
Gilgamesh
Jasahans
Gilgamesh
22,399
8,347
0
9,178
19,048
15,597
417
7,498
11,208
0
62,348
W
Nemesis
Jundies
Nemesis
10,891
2,435
0
2,232
13,304
6,254
918
7,358
5,479
0
29,329
L
Anubis
7,885
321
0
1,988
16,561
7,476
0
3,734
12,488
41,482
0
W
Danzaburou
PraetorWolf
Danzaburou
22,136
12,558
0
5,342
13,603
5,610
4,966
8,526
4,749
0
55,924
W
9,638
650
0
2,575
9,236
3,284
1,442
6,242
2,697
39,803
0
W
Bacchus
SpudIsLove
Bacchus
20,401
2,421
1,678
3,729
16,462
11,501
1,012
8,472
7,630
40,158
0
L
3,665
1,415
0
178
15,302
5,581
331
3,430
11,420
0
10,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,862
Gold Earned
66,439
195
Minions Killed
292
0
Camps Cleared
0
1,302,164
Distance Traveled
1,627,522
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,376
649
10
1
0
308,821
2
L
Geb
10,899
681
33
2
0
265,999
1
L
Sol
11,804
738
83
5
0
272,781
0
W
Gilgamesh
13,967
873
69
4
0
338,530
0
W
Nemesis
12,598
787
39
2
0
355,019
0
L
Anubis
10,181
636
61
4
0
223,018
0
W
Danzaburou
14,327
895
68
4
0
270,364
0
W
Agni
12,625
789
79
5
0
291,705
0
W
Bacchus
12,922
808
37
2
0
371,904
1
L
Ullr
9,602
600
8
1
0
231,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role