Player Matchup

Ares
Ares
Brenaren
Ares
Level 68
God Stats
24W - 5L
1,781 SR
Queue Stats
25W - 8L
1,761 Elo+
Party 2
Baron Samedi
Baron Samedi
Koda_Bear_2018
Baron Samedi
Level 67
God Stats
8W - 7L
1,562 SR
Queue Stats
18W - 14L
1,814 Elo+
Party 2
Izanami
Izanami
Thaikicku
Izanami
Level 45
God Stats
3W - 0L
1,500 SR
Queue Stats
33W - 15L
1,739 Elo+
Party 2
Kali
Kali
ThiefBurglar
Kali
Level 155
God Stats
2W - 0L
1,715 SR
Queue Stats
125W - 108L
1,716 Elo+
Party 2
Atlas
Atlas
Tizzlenation
Atlas
Level 106
God Stats
24W - 5L
1,906 SR
Queue Stats
82W - 45L
1,755 Elo+
Party 2
Team Averages
Level 88
1,693 SR
1,757 Elo+

VS

Team Averages
Level 56
1,564 SR
1,469 Elo+
Eset
Eset
BonsaiImpaler
Eset
Level 91
God Stats
0W - 5L
1,618 SR
Queue Stats
26W - 26L
1,533 Elo+
Party 1
Sun Wukong
Sun Wukong
CHONPS2
Sun Wukong
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,517 Elo+
Solo
Scylla
Scylla
ChunkeeMaster
Scylla
Level 119
God Stats
5W - 5L
1,500 SR
Queue Stats
124W - 89L
1,568 Elo+
Party 1
Medusa
Medusa
MhmmBeans
Medusa
Level 14
God Stats
6W - 5L
1,703 SR
Queue Stats
6W - 5L
1,480 Elo+
Party 1
Mulan
Mulan
z LaCe Up
Mulan
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 4L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
2 / 3 / 16
8,739
794
8,671
16,009
17,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
Koda_Bear_2018
Baron Samedi
16
6 / 2 / 11
8,936
812
8,390
6,305
3,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Thaikicku
Izanami
16
8 / 1 / 10
9,097
827
14,940
7,308
3,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 0 / 14
8,899
809
8,108
10,944
6,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
4 / 3 / 13
9,115
829
6,965
17,086
18,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 5
7,591
690
8,233
9,248
3,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
CHONPS2
Sun Wukong
13
2 / 6 / 5
7,688
699
8,714
15,312
9,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 0 / 2
8,515
774
12,638
7,430
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
MhmmBeans
Medusa
15
1 / 3 / 6
8,159
742
7,371
7,567
2,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
z LaCe Up
Mulan
11
0 / 10 / 5
6,766
615
6,380
13,094
4,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
32
23
Kills
9
9
Deaths
23
64
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
W
Ares
2
3
16
3.33
L
Sun Wukong
CHONPS2
Sun Wukong
2
6
5
0.75
L
4
0
2
5
W
Baron Samedi
Koda_Bear_2018
Baron Samedi
6
2
11
5.75
L
Medusa
MhmmBeans
Medusa
1
3
6
1.33
W
Izanami
Thaikicku
Izanami
8
1
10
13
W
3
0
14
10
W
4
3
13
3.5
L
Mulan
z LaCe Up
Mulan
0
10
5
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,074
Damage
43,336
57,652
Taken
52,651
48,394
Mitigated
23,039
18,211
Healing
7,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,233
340
364
1,782
9,248
3,592
0
4,798
4,450
18,949
0
W
Ares
8,671
224
478
3,222
16,009
17,143
457
6,163
9,070
13,997
0
L
Sun Wukong
CHONPS2
Sun Wukong
8,714
978
127
3,082
15,312
9,513
9
5,774
9,538
1,512
15,234
L
12,638
935
116
1,212
7,430
2,450
0
4,353
3,077
36,594
0
W
Baron Samedi
Koda_Bear_2018
Baron Samedi
8,390
435
3,591
1,254
6,305
3,297
530
2,133
3,840
25,289
0
L
Medusa
MhmmBeans
Medusa
7,371
3,496
0
615
7,567
2,958
1,305
4,216
3,351
0
33,380
W
Izanami
Thaikicku
Izanami
14,940
9,032
0
2,183
7,308
3,393
5,837
2,715
4,320
0
38,602
W
8,108
2,523
0
2,255
10,944
6,362
883
3,140
7,582
0
32,931
W
6,965
2,250
672
4,556
17,086
18,199
0
6,181
10,191
18,108
0
L
Mulan
z LaCe Up
Mulan
6,380
1,975
0
291
13,094
4,526
0
4,885
8,209
0
10,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,786
Gold Earned
38,719
177
Minions Killed
184
0
Camps Cleared
0
1,198,568
Distance Traveled
1,097,751
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,591
690
35
3
0
231,614
1
W
Ares
8,739
794
11
1
0
234,921
3
L
Sun Wukong
7,688
699
23
2
0
211,693
0
L
Scylla
8,515
774
66
6
0
265,866
3
W
Baron Samedi
8,936
812
43
4
0
220,288
0
L
Medusa
8,159
742
53
5
0
212,252
0
W
Izanami
9,097
827
62
6
0
222,991
2
W
Kali
8,899
809
48
4
0
277,227
2
W
Atlas
9,115
829
13
1
0
243,141
2
L
Mulan
6,766
615
7
1
0
176,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role