Player Matchup

Xing Tian
Xing Tian
Blazzing_Bean
Xing Tian
Level 27
God Stats
4W - 4L
1,500 SR
Queue Stats
201W - 196L
1,715 Elo+
Party 2
Izanami
Izanami
CursedGumi-13
Izanami
Level 106
God Stats
52W - 47L
1,145 SR
Queue Stats
253W - 252L
1,451 Elo+
Party 1
Zeus
Zeus
DishonoredRamen
Zeus
Level 47
God Stats
8W - 7L
1,791 SR
Queue Stats
632W - 605L
1,418 Elo+
Party 2
Chaac
Chaac
GrumpyMilkshake
Chaac
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Chiron
Chiron
GuardianOfTruth
Chiron
Level 153
God Stats
10W - 4L
1,570 SR
Queue Stats
112W - 104L
1,549 Elo+
Party 1
Team Averages
Level 69
1,501 SR
1,527 Elo+

VS

Team Averages
Level 96
1,439 SR
1,570 Elo+
Da Ji
Da Ji
BUTTERBOT021
Da Ji
Level 114
God Stats
2W - 1L
1,500 SR
Queue Stats
310W - 299L
1,501 Elo+
Solo
King Arthur
King Arthur
H3TE Lord
King Arthur
Level 145
God Stats
2W - 4L
1,517 SR
Queue Stats
33W - 32L
1,611 Elo+
Party 3
Ymir
Ymir
Nutta9102
Ymir
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 11L
1,647 Elo+
Party 3
Tiamat
Tiamat
Xenozah
Tiamat
Level 87
God Stats
0W - 3L
1,176 SR
Queue Stats
16W - 18L
1,239 Elo+
Party 3
Izanami
Izanami
xVashon
Izanami
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,850 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Blazzing_Bean
Xing Tian
13
1 / 1 / 4
8,067
538
2,859
11,309
8,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
14
2 / 2 / 3
8,682
579
3,815
6,532
1,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
5 / 5 / 2
8,543
570
8,966
8,550
2,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 0 / 6
9,953
664
11,756
11,647
8,998
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
7 / 1 / 5
9,411
627
6,464
12,110
3,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 7 / 1
8,001
533
11,019
12,391
4,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
H3TE Lord
King Arthur
14
1 / 5 / 0
7,873
525
6,990
15,270
8,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
9
0 / 0 / 6
6,234
416
2,306
6,776
3,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
Xenozah
Tiamat
11
0 / 7 / 5
6,535
436
3,579
9,915
5,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
xVashon
Izanami
12
3 / 2 / 2
7,381
492
5,980
7,555
2,345
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
20
Kills
9
9
Deaths
21
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
5
7
1
0.79
W
Xing Tian
Blazzing_Bean
Xing Tian
1
1
4
3
W
Izanami
2
2
3
1.75
W
5
5
2
1.2
W
5
0
6
8
W
7
1
5
9.5
L
King Arthur
H3TE Lord
King Arthur
1
5
0
0.2
L
Ymir
0
0
6
3
L
Tiamat
Xenozah
Tiamat
0
7
5
0.36
L
Izanami
xVashon
Izanami
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,860
Damage
29,874
50,148
Taken
51,907
25,697
Mitigated
23,408
18,521
Healing
11,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,019
1,775
0
3,116
12,391
4,188
0
2,375
9,912
0
42,294
W
Xing Tian
Blazzing_Bean
Xing Tian
2,859
130
36
1,589
11,309
8,712
822
812
10,497
14,757
0
W
Izanami
3,815
2,485
0
2,955
6,532
1,729
3,797
325
6,207
0
69,351
W
8,966
1,609
0
792
8,550
2,370
226
2,789
5,498
43,723
0
W
11,756
4,115
14
6,014
11,647
8,998
658
708
10,267
0
67,179
W
6,464
3,073
178
6,943
12,110
3,888
304
1,355
10,631
0
55,086
L
King Arthur
H3TE Lord
King Arthur
6,990
1,617
0
2,322
15,270
8,020
0
153
15,088
3,035
47,382
L
Ymir
2,306
832
0
868
6,776
3,657
0
3,841
2,818
9,090
0
L
Tiamat
Xenozah
Tiamat
3,579
84
342
2,354
9,915
5,198
302
3,370
6,329
23,570
0
L
Izanami
xVashon
Izanami
5,980
4,221
0
2,487
7,555
2,345
2,137
1,620
5,935
0
44,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,656
Gold Earned
36,024
482
Minions Killed
329
0
Camps Cleared
0
1,421,934
Distance Traveled
1,345,483
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,001
533
65
4
0
289,493
0
W
Xing Tian
8,067
538
24
2
0
290,983
2
W
Izanami
8,682
579
130
9
0
269,584
2
W
Zeus
8,543
570
86
6
0
250,230
4
W
Chaac
9,953
664
140
9
0
314,884
0
W
Chiron
9,411
627
102
7
0
296,253
0
L
King Arthur
7,873
525
105
7
0
275,726
2
L
Ymir
6,234
416
13
1
0
289,818
4
L
Tiamat
6,535
436
49
3
0
239,961
0
L
Izanami
7,381
492
97
6
0
250,485
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role