Player Matchup

Sol
Sol
Gold V
 
Sol
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 147
1,500 SR
1,500 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 105
1,500 SR
1,275 MMR
Sol
Sol
Bronze IV
TDxPRO
Sol
Bronze IV
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,275 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 1 / 0
6,451
1,290
3,995
5,693
2,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
AnubisHe BoAnhurVamanaPoseidon

VS

Bans
UllrSkadiAh Muzen CabBastetOlorun
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
TDxPRO
Sol
7
1 / 3 / 0
4,587
917
3,164
4,245
1,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
0
3
L
Sol
TDxPRO
Sol
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,995
Damage
3,164
5,693
Taken
4,245
2,067
Mitigated
1,496
3,173
Healing
1,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,995
1,458
0
3,173
5,693
2,067
2,740
2,827
2,866
27,111
2,747
L
Sol
TDxPRO
Sol
3,164
1,486
0
1,394
4,245
1,496
329
3,627
618
13,202
1,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,451
Gold Earned
4,587
60
Minions Killed
25
4
Camps Cleared
1
100,793
Distance Traveled
73,095
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,451
1,290
60
12
4
100,793
1
L
Sol
4,587
917
25
5
1
73,095
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role