Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Krouzee101
Achilles
Level 69
God Stats
3W - 5L
1,936 SR
Queue Stats
96W - 90L
1,558 Elo+
Party 1
Ravana
Ravana
OverlordOuranos
Ravana
Level 124
God Stats
6W - 7L
1,526 SR
Queue Stats
109W - 114L
1,775 Elo+
Solo
Athena
Athena
dawsonleding
Athena
Level 129
God Stats
29W - 33L
1,776 SR
Queue Stats
525W - 526L
1,661 Elo+
Party 1
Team Averages
Level 121
1,648 SR
1,599 Elo+

VS

Team Averages
Level 97
1,478 SR
1,562 Elo+
Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ConduckNoNo
Neith
Level 67
God Stats
19W - 18L
1,384 SR
Queue Stats
149W - 130L
1,670 Elo+
Party 2
Ymir
Ymir
DanielKent
Ymir
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 100L
1,702 Elo+
Party 2
Scylla
Scylla
Dermicfito1
Scylla
Level 124
God Stats
9W - 5L
1,500 SR
Queue Stats
216W - 195L
1,336 Elo+
Solo
Erlang Shen
Erlang Shen
Lavranish1
Erlang Shen
Level 70
God Stats
11W - 13L
1,507 SR
Queue Stats
178W - 158L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
0 / 4 / 0
7,037
503
3,298
8,546
2,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Agni
 
Agni
11
1 / 3 / 0
6,981
499
5,436
7,330
2,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Krouzee101
Achilles
13
3 / 5 / 1
7,799
557
5,562
11,573
3,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 5 / 1
7,152
511
8,545
10,866
8,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
10
0 / 4 / 2
6,444
460
5,302
13,520
7,084
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 1 / 7
8,650
618
8,808
12,758
10,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
6 / 1 / 5
8,545
610
8,259
4,683
1,636
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 0 / 10
7,066
505
4,042
8,354
7,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
15
4 / 1 / 7
8,642
617
10,149
6,308
1,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
Lavranish1
Erlang Shen
13
8 / 2 / 4
8,174
584
4,467
9,757
6,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
54
5
Kills
21
21
Deaths
5
4
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
4
0
0
L
Agni
 
Agni
1
3
0
0.33
W
Chaac
 
Chaac
3
1
7
6.5
W
6
1
5
8.5
W
0
0
10
5
W
Scylla
4
1
7
7.5
L
Achilles
Krouzee101
Achilles
3
5
1
0.7
W
Erlang Shen
Lavranish1
Erlang Shen
8
2
4
5
L
1
5
1
0.3
L
Athena
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,143
Damage
35,725
51,835
Taken
41,860
24,187
Mitigated
26,873
15,245
Healing
13,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
3,298
1,274
0
2,218
8,546
2,433
1,032
1,001
7,485
0
45,854
L
Agni
 
Agni
5,436
211
0
1,634
7,330
2,210
0
2,944
4,157
39,777
916
W
Chaac
 
Chaac
8,808
1,224
0
5,793
12,758
10,251
246
1,420
10,549
0
53,895
W
8,259
4,043
0
1,129
4,683
1,636
1,140
444
4,199
0
54,228
W
4,042
1,059
393
2,001
8,354
7,051
0
2,702
5,471
17,729
0
W
Scylla
10,149
986
0
1,269
6,308
1,819
78
1,893
4,277
63,564
0
L
Achilles
Krouzee101
Achilles
5,562
1,076
0
2,928
11,573
3,823
288
3,421
7,942
0
38,034
W
Erlang Shen
Lavranish1
Erlang Shen
4,467
2,539
0
2,928
9,757
6,116
0
3,423
6,098
0
38,265
L
8,545
3,308
0
4,063
10,866
8,637
0
612
9,613
0
40,519
L
Athena
5,302
905
1,620
2,782
13,520
7,084
0
5,757
7,503
26,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,413
Gold Earned
41,077
407
Minions Killed
450
0
Camps Cleared
0
1,371,176
Distance Traveled
1,413,979
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,037
503
101
7
0
232,886
3
L
Agni
6,981
499
99
7
0
283,814
7
W
Chaac
8,650
618
116
8
0
268,479
5
W
Neith
8,545
610
97
7
0
256,572
1
W
Ymir
7,066
505
34
2
0
301,196
1
W
Scylla
8,642
617
136
10
0
282,796
6
L
Achilles
7,799
557
82
6
0
303,328
2
W
Erlang Shen
8,174
584
67
5
0
304,936
2
L
Ravana
7,152
511
88
6
0
255,465
2
L
Athena
6,444
460
37
3
0
295,683
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role