Player Matchup

Hel
Hel
ChinaReign
Hel
Level 35
God Stats
12W - 15L
1,500 SR
Queue Stats
180W - 185L
1,135 Elo+
Party 1
Izanami
Izanami
InfiniteMira
Izanami
Level 13
God Stats
2W - 13L
1,268 SR
Queue Stats
32W - 33L
1,135 Elo+
Party 1
Nu Wa
Nu Wa
Percedal__
Nu Wa
Level 57
God Stats
2W - 5L
1,500 SR
Queue Stats
510W - 455L
1,489 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Saiyyrr
Tsukuyomi
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 40L
1,342 Elo+
Party 1
Chaac
Chaac
Zucira
Chaac
Level 93
God Stats
11W - 3L
1,669 SR
Queue Stats
112W - 116L
1,473 Elo+
Party 1
Team Averages
Level 61
1,488 SR
1,315 Elo+

VS

Team Averages
Level 68
1,500 SR
1,565 Elo+
Artemis
Artemis
 
Artemis
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Matiasnikolas170
Ra
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 50L
1,824 Elo+
Party 2
Arachne
Arachne
MrJewBro
Arachne
Level 46
God Stats
2W - 2L
1,500 SR
Queue Stats
15W - 14L
1,500 Elo+
Party 3
Atlas
Atlas
Trickster_Azazel
Atlas
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 14L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
YSNScope2
Guan Yu
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 10L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
7,366
433
1,108
4,356
1,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Izanami
InfiniteMira
Izanami
11
0 / 6 / 2
6,837
402
2,170
10,551
2,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
14
6 / 4 / 3
8,936
526
12,989
8,264
2,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
Saiyyrr
Tsukuyomi
15
10 / 7 / 5
9,951
585
14,128
16,609
6,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
Zucira
Chaac
15
2 / 2 / 3
9,193
541
13,761
18,572
17,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
9 / 4 / 1
9,500
559
13,108
11,530
4,064
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 8 / 6
8,906
524
4,528
13,430
4,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
MrJewBro
Arachne
16
6 / 5 / 3
9,649
568
9,319
16,586
5,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
2 / 0 / 8
9,140
538
5,405
10,351
8,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Guan Yu
YSNScope2
Guan Yu
14
0 / 3 / 2
8,413
495
6,610
13,617
13,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
39
19
Kills
19
19
Deaths
20
13
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
9
4
1
2.38
L
1
0
0
1
L
Izanami
InfiniteMira
Izanami
0
6
2
0.17
W
2
8
6
0.63
W
Arachne
MrJewBro
Arachne
6
5
3
1.5
L
Nu Wa
6
4
3
1.88
L
Tsukuyomi
Saiyyrr
Tsukuyomi
10
7
5
1.79
W
2
0
8
6
W
Guan Yu
YSNScope2
Guan Yu
0
3
2
0.33
L
Chaac
Zucira
Chaac
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,156
Damage
38,970
58,352
Taken
65,514
31,177
Mitigated
36,789
19,561
Healing
20,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
13,108
6,148
417
4,448
11,530
4,064
4,028
2,473
8,770
0
42,125
L
1,108
24
630
1,856
4,356
1,577
132
1,489
2,867
25,078
0
L
Izanami
InfiniteMira
Izanami
2,170
1,671
0
1,942
10,551
2,867
540
1,310
9,231
0
25,990
W
4,528
328
984
3,581
13,430
4,693
1,438
3,953
8,731
46,183
0
W
Arachne
MrJewBro
Arachne
9,319
6,935
0
3,264
16,586
5,683
0
3,492
12,677
0
62,059
L
Nu Wa
12,989
2,203
0
1,000
8,264
2,770
431
1,889
6,307
41,573
0
L
Tsukuyomi
Saiyyrr
Tsukuyomi
14,128
3,556
0
3,721
16,609
6,011
0
2,647
13,756
0
59,567
W
5,405
1,886
142
2,690
10,351
8,675
0
1,379
8,730
32,858
0
W
Guan Yu
YSNScope2
Guan Yu
6,610
999
180
4,764
13,617
13,674
0
1,225
11,068
0
41,523
L
Chaac
Zucira
Chaac
13,761
2,510
0
10,412
18,572
17,952
210
2,289
15,276
0
59,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,283
Gold Earned
45,608
367
Minions Killed
401
0
Camps Cleared
0
1,481,578
Distance Traveled
1,643,764
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,500
559
72
4
0
282,941
4
L
Hel
7,366
433
53
3
0
252,838
0
L
Izanami
6,837
402
48
3
0
288,388
0
W
Ra
8,906
524
94
6
0
308,909
2
W
Arachne
9,649
568
95
6
0
389,220
2
L
Nu Wa
8,936
526
80
5
0
251,935
2
L
Tsukuyomi
9,951
585
79
5
0
370,471
1
W
Atlas
9,140
538
40
2
0
316,465
1
W
Guan Yu
8,413
495
100
6
0
346,229
3
L
Chaac
9,193
541
107
6
0
317,946
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role