Player Matchup

Zeus
Zeus
EaZy_SLAYs
Zeus
Level 127
God Stats
5W - 4L
1,753 SR
Queue Stats
285W - 305L
1,636 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Killen4Joy101
Ah Muzen Cab
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 113L
1,647 Elo+
Party 1
Cthulhu
Cthulhu
Pillscosby69
Cthulhu
Level 107
God Stats
4W - 3L
1,820 SR
Queue Stats
88W - 55L
1,975 Elo+
Party 1
Team Averages
Level 87
1,691 SR
1,753 Elo+

VS

Team Averages
Level 61
1,432 SR
1,235 Elo+
Medusa
Medusa
Davidjajaxd
Medusa
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
159W - 157L
1,204 Elo+
Party 2
Ymir
Ymir
IXxJACCELLxXI
Ymir
Level 86
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 23L
1,158 Elo+
Party 2
Raijin
Raijin
JairoV23
Raijin
Level 84
God Stats
6W - 5L
1,295 SR
Queue Stats
72W - 79L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 0 / 8
13,558
798
27,193
9,546
3,247
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ah Muzen Cab
Killen4Joy101
Ah Muzen Cab
15
2 / 6 / 13
11,109
653
7,560
13,308
4,333
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Cthulhu
Pillscosby69
Cthulhu
20
8 / 2 / 12
13,559
798
24,465
21,444
21,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
1 / 6 / 6
10,607
624
8,990
18,950
10,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 7 / 4
11,747
691
6,036
30,575
37,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Raijin
JairoV23
Raijin
16
4 / 8 / 2
11,351
668
15,171
17,353
7,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
21
Kills
8
8
Deaths
21
33
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
6
6
0.67
W
11
0
8
15
L
3
7
4
0.71
L
Raijin
JairoV23
Raijin
4
8
2
0.63
W
Ah Muzen Cab
Killen4Joy101
Ah Muzen Cab
2
6
13
1.42
W
Cthulhu
Pillscosby69
Cthulhu
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,218
Damage
30,197
44,298
Taken
66,878
29,508
Mitigated
54,752
10,309
Healing
5,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
8,990
3,666
0
922
18,950
10,028
0
14,667
3,873
0
40,441
W
27,193
2,883
268
2,953
9,546
3,247
1,571
5,651
3,550
69,209
0
L
6,036
1,471
975
3,988
30,575
37,625
0
20,348
9,180
24,875
0
L
Raijin
JairoV23
Raijin
15,171
755
0
0
17,353
7,099
0
14,791
1,975
49,606
0
W
Ah Muzen Cab
Killen4Joy101
Ah Muzen Cab
7,560
1,333
0
2,119
13,308
4,333
640
6,555
6,162
0
18,465
W
Cthulhu
Pillscosby69
Cthulhu
24,465
2,668
1,534
3,435
21,444
21,928
0
8,452
12,085
69,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,226
Gold Earned
33,705
213
Minions Killed
174
10
Camps Cleared
3
985,139
Distance Traveled
805,371
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,607
624
48
3
1
271,305
0
W
Zeus
13,558
798
96
6
8
335,664
0
L
Ymir
11,747
691
42
2
0
272,281
1
L
Raijin
11,351
668
84
5
2
261,785
3
W
Ah Muzen Cab
11,109
653
33
2
0
289,813
0
W
Cthulhu
13,559
798
84
5
2
359,662
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role