Player Matchup

Bacchus
Bacchus
Gutterbrainsss
Bacchus
Level 26
God Stats
4W - 0L
1,681 SR
Queue Stats
24W - 7L
1,613 Elo+
Party 1
Ares
Ares
RJB1ANONLY1
Ares
Level 62
God Stats
4W - 0L
2,088 SR
Queue Stats
11W - 3L
1,714 Elo+
Party 1
Gilgamesh
Gilgamesh
TheSlimTimmy
Gilgamesh
Level 129
God Stats
4W - 1L
1,501 SR
Queue Stats
54W - 20L
1,627 Elo+
Party 1
Team Averages
Level 72
1,757 SR
1,651 Elo+

VS

Team Averages
Level 108
1,493 SR
1,476 Elo+
Chronos
Chronos
 
Chronos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
LoadingKarma373
Bellona
Level 61
God Stats
19W - 25L
1,479 SR
Queue Stats
255W - 281L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 9
8,006
801
3,697
6,544
7,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 2 / 7
8,206
821
5,301
8,846
8,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
TheSlimTimmy
Gilgamesh
13
8 / 0 / 3
8,575
858
10,537
10,899
6,586
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
2 / 4 / 1
6,831
683
8,059
9,982
3,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hachiman
 
Hachiman
10
0 / 4 / 3
6,417
642
4,752
5,941
1,618
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 3 / 1
6,750
675
5,557
8,341
6,043
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
11
Kills
3
3
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
2
4
1
0.63
L
Hachiman
 
Hachiman
0
4
3
0.38
W
1
1
9
5.5
L
1
3
1
0.5
W
2
2
7
2.75
W
Gilgamesh
TheSlimTimmy
Gilgamesh
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,535
Damage
18,368
26,289
Taken
24,264
21,937
Mitigated
11,047
7,469
Healing
3,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
8,059
3,237
0
1,402
9,982
3,386
590
4,517
5,465
22,596
3,625
L
Hachiman
 
Hachiman
4,752
1,645
0
156
5,941
1,618
0
2,021
3,920
0
11,906
W
3,697
319
144
1,191
6,544
7,299
498
1,191
5,353
12,348
0
L
5,557
634
168
1,574
8,341
6,043
0
2,911
5,430
0
22,506
W
5,301
289
0
2,924
8,846
8,052
281
2,591
6,255
16,321
0
W
Gilgamesh
TheSlimTimmy
Gilgamesh
10,537
4,472
685
2,525
10,899
6,586
418
3,404
7,495
0
31,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,787
Gold Earned
19,998
90
Minions Killed
100
4
Camps Cleared
5
574,254
Distance Traveled
527,006
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,831
683
40
4
5
163,016
1
L
Hachiman
6,417
642
30
3
0
150,895
3
W
Bacchus
8,006
801
19
2
0
186,896
0
L
Bellona
6,750
675
30
3
0
213,095
3
W
Ares
8,206
821
22
2
2
197,828
3
W
Gilgamesh
8,575
858
49
5
2
189,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role