Player Matchup

Medusa
Medusa
MrsxStone
Medusa
Level 18
God Stats
1W - 1L
1,669 SR
Queue Stats
4W - 29L
1,183 Elo+
Party 1
Heimdallr
Heimdallr
MrxStone
Heimdallr
Level 88
God Stats
3W - 7L
1,458 SR
Queue Stats
8W - 36L
1,398 Elo+
Party 1
Hera
Hera
blackhammer6090
Hera
Level 27
God Stats
1W - 4L
1,394 SR
Queue Stats
3W - 5L
1,407 Elo+
Solo
Discordia
Discordia
coverhurl
Discordia
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,500 Elo+
Solo
Hercules
Hercules
tryh4rdjesus342
Hercules
Level 66
God Stats
6W - 8L
1,593 SR
Queue Stats
58W - 94L
1,646 Elo+
Party 1
Team Averages
Level 42
1,523 SR
1,427 Elo+

VS

Team Averages
Level 96
1,540 SR
1,434 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DA REAL OG 01
Nemesis
Level 60
God Stats
5W - 5L
1,511 SR
Queue Stats
6W - 11L
1,409 Elo+
Party 2
Ares
Ares
Frank_Woods10
Ares
Level 101
God Stats
1W - 2L
1,582 SR
Queue Stats
24W - 25L
1,435 Elo+
Solo
Nike
Nike
SudsyDoubloon19
Nike
Level 67
God Stats
7W - 4L
1,656 SR
Queue Stats
13W - 15L
1,457 Elo+
Party 2
Zeus
Zeus
Waldo555
Zeus
Level 105
God Stats
78W - 75L
1,449 SR
Queue Stats
108W - 119L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MrsxStone
Medusa
13
1 / 6 / 0
7,465
679
1,790
9,211
3,358
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heimdallr
MrxStone
Heimdallr
14
2 / 6 / 3
8,142
740
6,411
12,357
5,230
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
4 / 4 / 1
8,384
762
7,255
9,320
3,472
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Discordia
coverhurl
Discordia
14
0 / 9 / 2
7,787
708
6,289
9,742
3,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
13
0 / 4 / 3
7,563
688
2,071
12,181
7,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
3 / 1 / 11
9,580
871
7,289
6,447
2,283
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
16
5 / 0 / 6
9,450
859
7,342
7,274
3,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 2 / 9
10,023
911
10,279
8,480
7,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

17
7 / 1 / 7
10,034
912
7,266
7,824
7,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
17
8 / 3 / 7
9,812
892
11,930
6,706
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
69
7
Kills
29
29
Deaths
7
9
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
3
1
11
8.5
W
Nemesis
5
0
6
8
W
6
2
9
5.25
L
Medusa
MrsxStone
Medusa
1
6
0
0.17
L
Heimdallr
MrxStone
Heimdallr
2
6
3
0.58
W
7
1
7
10.5
W
Zeus
8
3
7
3.83
L
4
4
1
1.13
L
Discordia
coverhurl
Discordia
0
9
2
0.11
L
Hercules
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,816
Damage
44,106
52,811
Taken
36,731
23,601
Mitigated
23,234
3,953
Healing
6,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
7,289
5,248
656
2,114
6,447
2,283
4,078
2,681
3,705
0
32,040
W
Nemesis
7,342
3,118
0
676
7,274
3,450
1,081
2,794
4,480
0
29,542
W
10,279
331
178
1,265
8,480
7,590
0
3,837
4,643
25,492
0
L
Medusa
MrsxStone
Medusa
1,790
486
0
73
9,211
3,358
1,140
2,179
6,927
0
11,895
L
Heimdallr
MrxStone
Heimdallr
6,411
2,423
0
408
12,357
5,230
905
4,331
7,953
0
21,334
W
7,266
1,878
0
511
7,824
7,471
805
2,391
5,433
0
33,615
W
Zeus
11,930
991
44
623
6,706
2,440
1,311
1,841
4,865
39,878
0
L
7,255
1,880
66
596
9,320
3,472
574
4,282
4,907
20,009
0
L
Discordia
coverhurl
Discordia
6,289
131
0
522
9,742
3,574
325
4,970
4,666
24,540
0
L
Hercules
2,071
494
0
2,288
12,181
7,967
399
6,447
5,590
0
12,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,341
Gold Earned
48,899
154
Minions Killed
240
0
Camps Cleared
0
980,870
Distance Traveled
1,289,282
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,580
871
58
5
0
233,300
1
W
Nemesis
9,450
859
46
4
0
245,324
2
W
Ares
10,023
911
19
2
0
273,652
2
L
Medusa
7,465
679
22
2
0
179,382
2
L
Heimdallr
8,142
740
37
3
0
203,201
0
W
Nike
10,034
912
62
6
0
261,858
0
W
Zeus
9,812
892
55
5
0
275,148
1
L
Hera
8,384
762
24
2
0
191,633
0
L
Discordia
7,787
708
48
4
0
209,940
0
L
Hercules
7,563
688
23
2
0
196,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role