Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AstroDS11
Ah Muzen Cab
Level 105
God Stats
13W - 7L
1,500 SR
Queue Stats
275W - 249L
1,558 Elo+
Party 1
Kukulkan
Kukulkan
Gawkgawk5171
Kukulkan
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
55W - 52L
1,642 Elo+
Party 1
Serqet
Serqet
I k a j b h4876
Serqet
Level 67
God Stats
6W - 2L
1,500 SR
Queue Stats
473W - 441L
1,630 Elo+
Party 1
Sol
Sol
Nexsus1954
Sol
Level 45
God Stats
35W - 23L
1,500 SR
Queue Stats
319W - 303L
1,591 Elo+
Party 1
King Arthur
King Arthur
whyusomad5983
King Arthur
Level 100
God Stats
11W - 19L
1,500 SR
Queue Stats
475W - 432L
1,481 Elo+
Party 1
Team Averages
Level 65
1,500 SR
1,580 Elo+

VS

Team Averages
Level 47
1,568 SR
1,520 Elo+
Achilles
Achilles
 
Achilles
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
ChrisDimes
Chronos
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 16L
1,504 Elo+
Party 2
Vamana
Vamana
Fatboynotsoslim1
Vamana
Level 41
God Stats
4W - 12L
1,446 SR
Queue Stats
21W - 31L
1,532 Elo+
Solo
Zhong Kui
Zhong Kui
TallGuy53
Zhong Kui
Level 49
God Stats
11W - 13L
1,895 SR
Queue Stats
403W - 374L
1,516 Elo+
Solo
Mercury
Mercury
fermier-depoli
Mercury
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
60W - 67L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AstroDS11
Ah Muzen Cab
16
7 / 1 / 2
9,634
688
11,279
10,325
3,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Gawkgawk5171
Kukulkan
12
4 / 5 / 6
7,918
566
5,706
7,621
2,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 2 / 8
8,946
639
7,712
8,873
3,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 1 / 3
9,449
675
7,605
9,903
2,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
whyusomad5983
King Arthur
13
2 / 2 / 2
8,313
594
5,103
7,130
5,400
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
4 / 6 / 6
7,770
555
8,379
16,419
9,529
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chronos
ChrisDimes
Chronos
12
2 / 6 / 2
7,108
508
4,388
10,049
2,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
0 / 2 / 0
5,420
387
2,180
6,473
3,166
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
TallGuy53
Zhong Kui
7
2 / 3 / 1
5,619
401
3,437
6,152
3,619
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
3 / 7 / 2
7,586
542
6,988
11,437
3,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
24
Kills
11
11
Deaths
24
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
4
6
6
1.17
W
Ah Muzen Cab
AstroDS11
Ah Muzen Cab
7
1
2
8
L
Chronos
ChrisDimes
Chronos
2
6
2
0.5
L
0
2
0
0
W
Kukulkan
Gawkgawk5171
Kukulkan
4
5
6
1.4
W
6
2
8
5
W
5
1
3
6.5
L
Zhong Kui
TallGuy53
Zhong Kui
2
3
1
0.83
L
3
7
2
0.57
W
King Arthur
whyusomad5983
King Arthur
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,405
Damage
25,372
43,852
Taken
50,530
17,105
Mitigated
22,118
17,788
Healing
5,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,379
2,066
157
2,312
16,419
9,529
0
4,136
12,029
0
32,616
W
Ah Muzen Cab
AstroDS11
Ah Muzen Cab
11,279
4,893
0
6,812
10,325
3,522
2,075
1,521
8,766
0
67,843
L
Chronos
ChrisDimes
Chronos
4,388
1,720
0
511
10,049
2,725
345
1,682
8,367
39,492
4,039
L
2,180
261
0
479
6,473
3,166
0
0
6,473
1,687
15,230
W
Kukulkan
Gawkgawk5171
Kukulkan
5,706
1,190
0
546
7,621
2,163
539
1,201
6,420
28,001
0
W
7,712
1,484
0
2,816
8,873
3,209
1,107
597
8,276
0
43,655
W
7,605
3,758
0
4,257
9,903
2,811
3,331
2,530
7,373
66,472
0
L
Zhong Kui
TallGuy53
Zhong Kui
3,437
262
0
1,554
6,152
3,619
0
3,485
2,667
20,533
0
L
6,988
3,714
0
195
11,437
3,079
0
4,008
7,168
0
36,211
W
King Arthur
whyusomad5983
King Arthur
5,103
548
158
3,199
7,130
5,400
0
1,809
5,321
0
46,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,260
Gold Earned
33,503
431
Minions Killed
300
0
Camps Cleared
0
1,355,372
Distance Traveled
1,089,866
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,770
555
57
4
0
255,055
0
W
Ah Muzen Cab
9,634
688
106
8
0
269,541
0
L
Chronos
7,108
508
92
7
0
249,385
1
L
Vamana
5,420
387
52
4
0
163,541
0
W
Kukulkan
7,918
566
54
4
0
258,735
2
W
Serqet
8,946
639
72
5
0
306,638
1
W
Sol
9,449
675
104
7
0
245,675
2
L
Zhong Kui
5,619
401
38
3
0
136,067
1
L
Mercury
7,586
542
61
4
0
285,818
2
W
King Arthur
8,313
594
95
7
0
274,783
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role