Player Matchup

Pele
Pele
Artalexhm11
Pele
Level 99
God Stats
10W - 20L
1,354 SR
Queue Stats
129W - 147L
1,599 Elo+
Party 1
Sol
Sol
La-narcobarbie
Sol
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Janus
Janus
Toasty Nub
Janus
Level 106
God Stats
5W - 15L
1,303 SR
Queue Stats
178W - 200L
1,322 Elo+
Solo
Medusa
Medusa
Zami1720
Medusa
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 60L
1,569 Elo+
Party 1
Atlas
Atlas
dreamsmasherjr
Atlas
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Team Averages
Level 109
1,431 SR
1,498 Elo+

VS

Team Averages
Level 96
1,476 SR
1,413 Elo+
Merlin
Merlin
Icy Heavans
Merlin
Level 100
God Stats
21W - 26L
1,175 SR
Queue Stats
81W - 95L
1,351 Elo+
Solo
Zeus
Zeus
Jswizz1991
Zeus
Level 128
God Stats
4W - 1L
1,500 SR
Queue Stats
25W - 43L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
JunThePanda
Kumbhakarna
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 37L
1,415 Elo+
Party 4
Hou Yi
Hou Yi
KyoroSenpai
Hou Yi
Level 86
God Stats
2W - 0L
1,840 SR
Queue Stats
9W - 7L
1,482 Elo+
Party 2
Thor
Thor
grimgrin21
Thor
Level 84
God Stats
2W - 3L
1,366 SR
Queue Stats
32W - 37L
1,317 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 3
10,051
773
11,612
12,536
5,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
2 / 10 / 5
9,506
731
7,036
17,668
5,869
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Janus
15
2 / 3 / 6
8,762
674
5,486
7,600
2,578
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Medusa
Zami1720
Medusa
17
4 / 4 / 3
9,574
736
9,358
13,182
5,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 2 / 6
8,801
677
6,110
14,483
12,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
6 / 0 / 6
11,715
901
18,082
9,958
4,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 3 / 9
10,651
819
15,438
8,216
3,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
JunThePanda
Kumbhakarna
15
0 / 1 / 10
9,759
751
4,545
17,824
17,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
16
4 / 3 / 3
10,214
786
8,281
10,748
4,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

16
9 / 7 / 2
10,241
788
11,288
12,854
6,662
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
52
14
Kills
22
22
Deaths
14
23
Assists
30
Player
Kills
Deaths
Assists
KDA
L
6
3
3
2.5
W
Merlin
6
0
6
9
W
3
3
9
2.5
W
Kumbhakarna
JunThePanda
Kumbhakarna
0
1
10
5
W
Hou Yi
4
3
3
1.83
L
2
10
5
0.45
L
Janus
2
3
6
1.67
L
Medusa
Zami1720
Medusa
4
4
3
1.38
L
0
2
6
1.5
W
9
7
2
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,602
Damage
57,634
65,469
Taken
59,600
31,688
Mitigated
36,961
16,621
Healing
14,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,612
1,373
0
6,432
12,536
5,841
0
5,482
6,620
0
35,653
W
Merlin
18,082
329
224
3,117
9,958
4,615
2,042
3,528
6,366
66,272
0
W
15,438
989
0
1,038
8,216
3,371
0
2,418
5,708
50,074
0
W
Kumbhakarna
JunThePanda
Kumbhakarna
4,545
666
818
5,889
17,824
17,419
0
5,454
12,217
11,009
0
W
Hou Yi
8,281
1,622
627
1,852
10,748
4,894
609
3,070
7,459
0
37,629
L
7,036
2,512
25
4,727
17,668
5,869
0
10,459
6,633
37,975
0
L
Janus
5,486
46
0
210
7,600
2,578
117
4,628
2,795
22,320
0
L
Medusa
Zami1720
Medusa
9,358
4,041
0
2,371
13,182
5,018
208
7,600
5,293
0
32,419
L
6,110
1,802
0
2,856
14,483
12,382
0
8,489
5,144
13,661
0
W
11,288
1,144
0
505
12,854
6,662
70
4,162
8,442
0
20,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,694
Gold Earned
52,580
210
Minions Killed
279
0
Camps Cleared
0
1,251,772
Distance Traveled
1,307,840
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,051
773
50
4
0
278,432
3
W
Merlin
11,715
901
117
9
0
273,468
3
W
Zeus
10,651
819
84
6
0
276,826
3
W
Kumbhakarna
9,759
751
8
1
0
277,970
1
W
Hou Yi
10,214
786
56
4
0
239,081
1
L
Sol
9,506
731
63
5
0
214,047
0
L
Janus
8,762
674
33
3
0
269,001
1
L
Medusa
9,574
736
53
4
0
253,487
1
L
Atlas
8,801
677
11
1
0
236,805
0
W
Thor
10,241
788
14
1
0
240,495
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role