Player Matchup

Medusa
Medusa
BillyDaFilthy-
Medusa
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
306W - 325L
1,568 Elo+
Party 3
Sun Wukong
Sun Wukong
CosmicArmour
Sun Wukong
Level 109
God Stats
12W - 12L
1,697 SR
Queue Stats
56W - 72L
1,399 Elo+
Party 1
Atlas
Atlas
Phayezorix
Atlas
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 60L
1,354 Elo+
Party 1
Zeus
Zeus
avatar_rokus_son
Zeus
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 110L
1,575 Elo+
Party 3
Cliodhna
Cliodhna
xDarkDuskyx
Cliodhna
Level 74
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 66L
1,500 Elo+
Solo
Team Averages
Level 76
1,539 SR
1,479 Elo+

VS

Team Averages
Level 74
1,631 SR
1,581 Elo+
Pele
Pele
Chillier673
Pele
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,334 Elo+
Solo
Vulcan
Vulcan
Kabbage2
Vulcan
Level 88
God Stats
5W - 2L
1,715 SR
Queue Stats
40W - 38L
1,500 Elo+
Party 2
Mercury
Mercury
SChills
Mercury
Level 41
God Stats
13W - 7L
1,724 SR
Queue Stats
23W - 18L
1,656 Elo+
Party 2
Rama
Rama
odinsuglyson
Rama
Level 143
God Stats
2W - 0L
1,715 SR
Queue Stats
12W - 15L
1,757 Elo+
Solo
Bacchus
Bacchus
xpoisonousratx
Bacchus
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 18L
1,656 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 0
5,541
396
4,121
4,315
995
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
CosmicArmour
Sun Wukong
13
5 / 0 / 1
7,935
567
5,456
6,696
3,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Atlas
10
0 / 2 / 3
6,258
447
3,348
7,925
3,844
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 1 / 0
5,638
403
1,159
2,775
660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
xDarkDuskyx
Cliodhna
13
4 / 2 / 0
7,950
568
5,298
8,388
2,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
6,815
487
2,376
9,950
2,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vulcan
Kabbage2
Vulcan
13
1 / 0 / 0
7,935
567
3,259
3,820
1,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
SChills
Mercury
9
0 / 4 / 0
5,878
420
1,744
7,032
1,695
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 2 / 0
6,647
475
2,745
6,810
1,662
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
3 / 1 / 2
7,943
567
5,572
7,195
4,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
11
Kills
7
7
Deaths
11
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
1
4
3
0.63
L
Sun Wukong
CosmicArmour
Sun Wukong
5
0
1
5.5
W
Vulcan
Kabbage2
Vulcan
1
0
0
1
L
Atlas
0
2
3
0.75
W
Mercury
SChills
Mercury
0
4
0
0
L
0
1
0
0
W
2
2
0
1
L
Cliodhna
xDarkDuskyx
Cliodhna
4
2
0
2
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,382
Damage
15,696
30,099
Taken
34,807
12,210
Mitigated
11,622
9,027
Healing
10,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,121
1,981
0
1,060
4,315
995
0
1,482
2,833
0
20,025
W
2,376
489
0
3,557
9,950
2,439
0
598
9,252
0
30,635
L
Sun Wukong
CosmicArmour
Sun Wukong
5,456
822
0
2,177
6,696
3,714
0
1,472
5,194
3,110
37,648
W
Vulcan
Kabbage2
Vulcan
3,259
1,798
0
500
3,820
1,216
594
884
2,694
51,369
0
L
Atlas
3,348
1,264
0
521
7,925
3,844
0
2,687
5,238
15,770
8,319
W
Mercury
SChills
Mercury
1,744
1,016
0
1,062
7,032
1,695
398
316
6,472
0
19,550
L
1,159
42
0
765
2,775
660
0
1,327
1,318
18,331
0
W
2,745
1,980
0
2,082
6,810
1,662
702
1,122
5,688
0
36,014
L
Cliodhna
xDarkDuskyx
Cliodhna
5,298
892
0
4,504
8,388
2,997
0
1,695
6,685
0
55,694
W
5,572
777
243
2,642
7,195
4,610
322
1,689
5,506
31,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,322
Gold Earned
35,218
321
Minions Killed
327
0
Camps Cleared
0
1,090,493
Distance Traveled
1,376,404
2
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,541
396
30
2
0
131,930
2
W
Pele
6,815
487
61
4
0
268,748
1
L
Sun Wukong
7,935
567
95
7
0
262,487
0
W
Vulcan
7,935
567
114
8
0
305,777
5
L
Atlas
6,258
447
37
3
0
258,641
0
W
Mercury
5,878
420
34
2
0
284,656
1
L
Zeus
5,638
403
58
4
0
112,354
0
W
Rama
6,647
475
68
5
0
224,797
5
L
Cliodhna
7,950
568
101
7
0
325,081
0
W
Bacchus
7,943
567
50
4
0
292,426
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role