Player Matchup

Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Gabbon
Bakasura
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 31L
1,648 Elo+
Solo
Yemoja
Yemoja
Ghost breack
Yemoja
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,327 Elo+
Solo
Tyr
Tyr
SemirPolice
Tyr
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,441 Elo+
Solo
Medusa
Medusa
TheEdoardodo
Medusa
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 125L
1,458 Elo+
Party 1
Team Averages
Level 54
1,500 SR
1,475 Elo+

VS

Team Averages
Level 55
1,591 SR
1,487 Elo+
King Arthur
King Arthur
AlrightyT
King Arthur
Level 7
God Stats
3W - 1L
1,740 SR
Queue Stats
4W - 7L
1,287 Elo+
Solo
Gilgamesh
Gilgamesh
Beri x Bori
Gilgamesh
Level 63
God Stats
3W - 2L
1,610 SR
Queue Stats
3W - 2L
1,608 Elo+
Party 2
Zeus
Zeus
ELOWITAM
Zeus
Level 11
God Stats
4W - 2L
1,604 SR
Queue Stats
17W - 15L
1,538 Elo+
Solo
Serqet
Serqet
Moose363
Serqet
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,608 Elo+
Party 2
Olorun
Olorun
ROCKTATTOO
Olorun
Level 88
God Stats
4W - 4L
1,500 SR
Queue Stats
316W - 343L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
1 / 5 / 1
8,142
626
7,136
9,615
3,403
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Gabbon
Bakasura
16
4 / 3 / 2
9,340
718
9,578
15,606
6,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
14
0 / 4 / 3
7,923
609
4,636
11,240
9,791
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 4 / 4
8,110
624
6,847
12,669
10,866
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
16
3 / 4 / 0
9,188
707
6,216
11,004
4,208
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AlrightyT
King Arthur
15
0 / 3 / 7
8,585
660
4,321
12,365
9,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
Beri x Bori
Gilgamesh
17
7 / 0 / 6
10,144
780
12,532
10,533
8,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
17
5 / 1 / 6
10,251
789
18,600
5,857
2,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
Moose363
Serqet
16
4 / 4 / 4
9,545
734
6,118
12,361
7,233
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Olorun
ROCKTATTOO
Olorun
18
4 / 1 / 4
10,497
807
8,663
8,399
3,773
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
9
Kills
20
20
Deaths
9
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
5
1
0.3
W
King Arthur
AlrightyT
King Arthur
0
3
7
1.17
W
Gilgamesh
Beri x Bori
Gilgamesh
7
0
6
10
W
Zeus
5
1
6
8
L
Bakasura
Gabbon
Bakasura
4
3
2
1.67
L
Yemoja
0
4
3
0.38
W
Serqet
Moose363
Serqet
4
4
4
1.5
W
Olorun
ROCKTATTOO
Olorun
4
1
4
6
L
1
4
4
0.75
L
Medusa
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,413
Damage
50,234
60,134
Taken
49,515
34,695
Mitigated
31,186
7,369
Healing
9,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,136
1,561
0
1,551
9,615
3,403
0
5,523
3,835
31,368
0
W
King Arthur
AlrightyT
King Arthur
4,321
787
690
2,446
12,365
9,362
357
3,538
8,048
0
10,841
W
Gilgamesh
Beri x Bori
Gilgamesh
12,532
2,690
0
1,773
10,533
8,729
71
2,246
8,267
1,139
25,928
W
Zeus
18,600
1,215
0
10
5,857
2,089
1,686
1,510
4,054
47,504
0
L
Bakasura
Gabbon
Bakasura
9,578
6,348
0
2,815
15,606
6,427
0
4,596
10,324
0
24,418
L
Yemoja
4,636
683
745
0
11,240
9,791
276
7,256
3,760
18,176
0
W
Serqet
Moose363
Serqet
6,118
1,558
0
436
12,361
7,233
599
1,555
10,368
0
20,842
W
Olorun
ROCKTATTOO
Olorun
8,663
3,105
477
4,016
8,399
3,773
4,408
2,923
5,232
54,321
0
L
6,847
1,405
0
1,587
12,669
10,866
69
4,983
6,777
0
10,064
L
Medusa
6,216
1,378
0
671
11,004
4,208
159
5,292
5,300
0
39,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,703
Gold Earned
49,022
215
Minions Killed
256
0
Camps Cleared
0
1,245,007
Distance Traveled
1,303,278
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,142
626
45
3
0
235,251
0
W
King Arthur
8,585
660
12
1
0
259,987
1
W
Gilgamesh
10,144
780
23
2
0
287,915
3
W
Zeus
10,251
789
65
5
0
230,867
4
L
Bakasura
9,340
718
58
4
0
285,967
0
L
Yemoja
7,923
609
23
2
0
202,317
0
W
Serqet
9,545
734
32
2
0
274,317
1
W
Olorun
10,497
807
124
10
0
250,192
6
L
Tyr
8,110
624
6
0
0
256,213
2
L
Medusa
9,188
707
83
6
0
265,259
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role