Player Matchup

The Morrigan
The Morrigan
GigityGangsta
The Morrigan
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 27L
1,500 Elo+
Party 1
Chronos
Chronos
NastiNatiDaddi
Chronos
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
NaughtyMotty
Zhong Kui
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,485 Elo+
Solo
Apollo
Apollo
RUSTYTICHNOR
Apollo
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 73L
1,500 Elo+
Party 1
Vulcan
Vulcan
metal-sieve1
Vulcan
Level 50
God Stats
9W - 6L
1,534 SR
Queue Stats
457W - 470L
1,437 Elo+
Solo
Team Averages
Level 106
1,507 SR
1,484 Elo+

VS

Team Averages
Level 73
1,496 SR
1,566 Elo+
Sol
Sol
DigemSmack223
Sol
Level 134
God Stats
4W - 2L
1,480 SR
Queue Stats
206W - 175L
1,566 Elo+
Party 2
Jing Wei
Jing Wei
FB_ToXiiCGaming
Jing Wei
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 34L
1,605 Elo+
Solo
Cthulhu
Cthulhu
Helge53
Cthulhu
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 123L
1,602 Elo+
Party 2
Thoth
Thoth
Sweep14
Thoth
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
136W - 91L
1,562 Elo+
Party 2
Rama
Rama
chemo123d
Rama
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
171W - 201L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
GigityGangsta
The Morrigan
19
5 / 2 / 14
11,934
746
9,484
8,667
4,623
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

20
12 / 4 / 12
13,707
857
21,033
20,109
7,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
NaughtyMotty
Zhong Kui
18
4 / 5 / 12
11,103
694
10,425
16,294
10,856
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
17
5 / 6 / 9
11,210
701
8,293
14,289
5,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
20
8 / 2 / 18
13,152
822
22,040
13,339
5,865
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 4 / 8
12,188
762
22,166
13,344
5,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
15
5 / 10 / 12
10,148
634
11,440
17,782
7,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Mace

Mace

+10
Physical Power

Cthulhu
Helge53
Cthulhu
17
1 / 4 / 9
9,739
609
10,643
16,553
22,395
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thoth
Sweep14
Thoth
19
2 / 6 / 11
11,102
694
13,939
12,619
5,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rama
15
2 / 11 / 10
9,580
599
5,602
16,766
6,312
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
69
34
Kills
19
19
Deaths
35
65
Assists
50
Player
Kills
Deaths
Assists
KDA
L
9
4
8
3.25
L
Jing Wei
5
10
12
1.1
W
The Morrigan
GigityGangsta
The Morrigan
5
2
14
6
L
Cthulhu
Helge53
Cthulhu
1
4
9
1.38
W
12
4
12
4.5
W
Zhong Kui
NaughtyMotty
Zhong Kui
4
5
12
2
W
Apollo
5
6
9
1.58
L
Thoth
Sweep14
Thoth
2
6
11
1.25
L
Rama
2
11
10
0.64
W
Vulcan
8
2
18
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,275
Damage
63,790
72,698
Taken
77,064
34,811
Mitigated
46,341
34,959
Healing
19,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,166
5,723
2,857
5,062
13,344
5,432
508
10,547
2,797
60,618
0
L
Jing Wei
11,440
7,660
2,426
1,530
17,782
7,054
0
14,858
2,924
0
16,724
W
The Morrigan
GigityGangsta
The Morrigan
9,484
1,830
878
1,134
8,667
4,623
908
5,787
2,669
20,966
0
L
Cthulhu
Helge53
Cthulhu
10,643
54
614
2,291
16,553
22,395
0
14,640
1,913
27,493
0
W
21,033
6,259
2,900
9,370
20,109
7,907
2,432
13,089
7,020
47,312
0
W
Zhong Kui
NaughtyMotty
Zhong Kui
10,425
594
2,438
4,773
16,294
10,856
2,228
10,235
6,059
19,810
0
W
Apollo
8,293
5,120
2,442
2,917
14,289
5,560
1,265
8,793
5,496
0
17,398
L
Thoth
Sweep14
Thoth
13,939
497
1,264
1,671
12,619
5,148
960
9,634
2,985
37,188
0
L
Rama
5,602
4,576
217
1,404
16,766
6,312
0
13,414
3,352
0
12,617
W
Vulcan
22,040
7,879
2,294
5,813
13,339
5,865
165
8,633
4,706
49,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,106
Gold Earned
52,757
157
Minions Killed
187
0
Camps Cleared
0
1,616,119
Distance Traveled
1,386,037
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,188
762
73
5
0
297,319
2
L
Jing Wei
10,148
634
11
1
0
270,613
0
W
The Morrigan
11,934
746
21
1
0
321,705
0
L
Cthulhu
9,739
609
30
2
0
312,368
0
W
Chronos
13,707
857
57
4
0
328,180
0
W
Zhong Kui
11,103
694
18
1
0
284,568
0
W
Apollo
11,210
701
21
1
0
292,068
0
L
Thoth
11,102
694
58
4
0
285,586
0
L
Rama
9,580
599
15
1
0
220,151
3
W
Vulcan
13,152
822
40
3
0
389,598
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role