Player Matchup

Cerberus
Cerberus
ComeDownSouth
Cerberus
Level 64
God Stats
8W - 11L
1,480 SR
Queue Stats
11W - 19L
1,464 Elo+
Party 3
Charybdis
Charybdis
Eysil
Charybdis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,519 Elo+
Party 3
Izanami
Izanami
KyleandTwanBlow
Izanami
Level 17
God Stats
1W - 3L
1,732 SR
Queue Stats
5W - 9L
1,580 Elo+
Party 4
Mulan
Mulan
ManiacMuffin
Mulan
Level 64
God Stats
9W - 13L
1,412 SR
Queue Stats
10W - 16L
1,458 Elo+
Party 3
Ra
Ra
twanscared
Ra
Level 14
God Stats
1W - 3L
1,732 SR
Queue Stats
4W - 7L
1,718 Elo+
Party 4
Team Averages
Level 38
1,571 SR
1,548 Elo+

VS

Team Averages
Level 96
1,500 SR
1,622 Elo+
Amaterasu
Amaterasu
Elemental_13
Amaterasu
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,746 Elo+
Party 1
Neith
Neith
FlamingIndigo
Neith
Level 37
God Stats
1W - 0L
1,285 SR
Queue Stats
2W - 1L
1,746 Elo+
Party 1
Serqet
Serqet
Grimiie
Serqet
Level 134
God Stats
2W - 0L
1,500 SR
Queue Stats
243W - 229L
1,487 Elo+
Party 2
Ra
Ra
Troublemaker024
Ra
Level 43
God Stats
2W - 1L
1,718 SR
Queue Stats
14W - 6L
1,566 Elo+
Party 2
Artio
Artio
bcarv
Artio
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 44L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ComeDownSouth
Cerberus
13
0 / 3 / 4
7,850
714
7,840
22,910
20,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Eysil
Charybdis
14
0 / 3 / 4
7,761
706
7,487
10,715
4,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 1 / 2
8,999
818
8,818
9,427
3,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 2 / 1
7,856
714
7,374
12,676
7,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
0 / 4 / 2
7,961
724
9,329
8,886
3,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Elemental_13
Amaterasu
15
2 / 1 / 9
8,857
805
8,678
16,059
15,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
2 / 1 / 3
8,107
737
7,971
6,651
1,906
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
Grimiie
Serqet
16
4 / 1 / 5
8,885
808
13,546
9,344
7,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 2 / 6
8,426
766
8,510
5,744
2,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Artio
bcarv
Artio
16
4 / 0 / 8
8,662
787
13,735
14,563
13,830
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
5
Kills
13
13
Deaths
5
13
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ComeDownSouth
Cerberus
0
3
4
0.67
W
Amaterasu
Elemental_13
Amaterasu
2
1
9
6.5
L
Charybdis
Eysil
Charybdis
0
3
4
0.67
W
2
1
3
3.5
W
Serqet
Grimiie
Serqet
4
1
5
6.5
L
3
1
2
4
L
2
2
1
1.25
W
1
2
6
2
W
Artio
bcarv
Artio
4
0
8
8
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,848
Damage
52,440
64,614
Taken
52,361
39,634
Mitigated
40,687
18,827
Healing
21,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ComeDownSouth
Cerberus
7,840
572
676
7,233
22,910
20,140
0
9,009
13,062
16,958
0
W
Amaterasu
Elemental_13
Amaterasu
8,678
2,131
1,792
5,209
16,059
15,527
798
4,087
11,055
0
18,850
L
Charybdis
Eysil
Charybdis
7,487
3,656
1,097
2,287
10,715
4,359
0
2,584
7,904
0
24,601
W
7,971
2,780
0
1,603
6,651
1,906
0
2,253
4,224
0
27,134
W
Serqet
Grimiie
Serqet
13,546
3,054
0
977
9,344
7,092
408
2,558
6,318
0
27,610
L
8,818
4,962
0
2,327
9,427
3,832
1,440
3,627
5,550
0
40,950
L
7,374
1,222
0
1,547
12,676
7,675
0
3,723
8,220
0
18,827
W
8,510
863
1,658
1,909
5,744
2,332
989
2,463
3,027
47,279
0
W
Artio
bcarv
Artio
13,735
1,483
3,030
5,656
14,563
13,830
327
4,328
9,500
27,858
0
L
9,329
631
1,941
1,719
8,886
3,628
0
2,423
5,961
34,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,427
Gold Earned
42,937
227
Minions Killed
227
0
Camps Cleared
0
1,114,717
Distance Traveled
1,226,770
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,850
714
32
3
0
222,592
1
W
Amaterasu
8,857
805
27
2
0
251,896
2
L
Charybdis
7,761
706
36
3
0
206,487
3
W
Neith
8,107
737
32
3
0
226,328
0
W
Serqet
8,885
808
40
4
0
244,649
1
L
Izanami
8,999
818
82
7
0
234,998
2
L
Mulan
7,856
714
21
2
0
224,745
2
W
Ra
8,426
766
102
9
0
249,233
0
W
Artio
8,662
787
26
2
0
254,664
1
L
Ra
7,961
724
56
5
0
225,895
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role