Player Matchup

Set
Set
ADAMKINGKONG31
Set
Level 106
God Stats
4W - 5L
1,500 SR
Queue Stats
105W - 108L
1,310 Elo+
Party 2
Artio
Artio
Bartholomewl
Artio
Level 73
God Stats
1W - 4L
1,637 SR
Queue Stats
8W - 17L
1,032 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
FallinFox
Morgan Le Fay
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 10L
1,049 Elo+
Party 3
Anhur
Anhur
Jetify
Anhur
Level 81
God Stats
0W - 4L
1,099 SR
Queue Stats
1W - 11L
984 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Sexavier9536
Tsukuyomi
Level 69
God Stats
3W - 6L
1,267 SR
Queue Stats
73W - 81L
1,325 Elo+
Party 2
Team Averages
Level 79
1,401 SR
1,140 Elo+

VS

Team Averages
Level 126
1,533 SR
1,472 Elo+
Pele
Pele
Allen
Pele
Level 147
God Stats
3W - 5L
1,523 SR
Queue Stats
63W - 61L
1,385 Elo+
Party 4
Artemis
Artemis
Jafraud
Artemis
Level 147
God Stats
19W - 17L
1,715 SR
Queue Stats
136W - 127L
1,499 Elo+
Party 1
Atlas
Atlas
OsciferJohnson
Atlas
Level 129
God Stats
21W - 26L
1,125 SR
Queue Stats
149W - 140L
1,561 Elo+
Party 1
Agni
Agni
TSCrimson
Agni
Level 141
God Stats
6W - 2L
1,803 SR
Queue Stats
312W - 283L
1,531 Elo+
Party 4
Achilles
Achilles
Vinnyyyy
Achilles
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 30L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 9 / 5
11,731
451
13,291
29,971
18,133
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

16
3 / 5 / 7
11,220
432
9,719
33,205
37,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Morgan Le Fay
FallinFox
Morgan Le Fay
19
5 / 5 / 7
12,523
482
32,620
21,045
8,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Jetify
Anhur
20
5 / 5 / 4
13,118
505
14,019
24,235
9,192
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
Sexavier9536
Tsukuyomi
18
5 / 9 / 10
12,325
474
15,505
26,052
9,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Allen
Pele
20
10 / 9 / 10
14,090
542
20,698
33,507
15,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Jafraud
Artemis
20
6 / 5 / 8
14,948
575
22,457
18,678
7,137
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
5 / 3 / 13
12,532
482
14,527
26,780
38,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Agni
20
10 / 3 / 13
14,834
571
36,441
15,652
6,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Achilles
Vinnyyyy
Achilles
18
2 / 2 / 12
11,982
461
13,530
24,374
31,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
89
22
Kills
33
33
Deaths
22
33
Assists
56
Player
Kills
Deaths
Assists
KDA
L
4
9
5
0.72
W
Pele
Allen
Pele
10
9
10
1.67
L
3
5
7
1.3
L
Morgan Le Fay
FallinFox
Morgan Le Fay
5
5
7
1.7
W
Artemis
Jafraud
Artemis
6
5
8
2
L
Anhur
Jetify
Anhur
5
5
4
1.4
W
5
3
13
3.83
L
Tsukuyomi
Sexavier9536
Tsukuyomi
5
9
10
1.11
W
Agni
10
3
13
5.5
W
Achilles
Vinnyyyy
Achilles
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,154
Damage
107,653
134,508
Taken
118,991
84,035
Mitigated
98,553
41,422
Healing
33,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,291
5,512
879
5,798
29,971
18,133
783
14,738
13,993
0
66,521
W
Pele
Allen
Pele
20,698
4,168
0
13,699
33,507
15,100
3,979
11,739
21,301
0
99,761
L
9,719
1,277
3,989
6,497
33,205
37,940
153
15,995
16,476
27,895
0
L
Morgan Le Fay
FallinFox
Morgan Le Fay
32,620
2,634
107
3,607
21,045
8,856
1,072
6,811
13,817
91,263
0
W
Artemis
Jafraud
Artemis
22,457
13,991
0
8,299
18,678
7,137
5,221
2,921
15,709
0
132,150
L
Anhur
Jetify
Anhur
14,019
5,897
0
11,015
24,235
9,192
1,634
3,764
20,243
0
107,387
W
14,527
5,693
772
4,170
26,780
38,691
168
10,489
15,902
45,173
591
L
Tsukuyomi
Sexavier9536
Tsukuyomi
15,505
3,024
1,368
8,162
26,052
9,914
320
8,174
17,276
0
67,185
W
Agni
36,441
2,863
0
1,102
15,652
6,301
1,087
7,742
7,369
131,018
0
W
Achilles
Vinnyyyy
Achilles
13,530
2,076
0
5,111
24,374
31,324
921
7,715
16,371
0
67,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,917
Gold Earned
68,386
522
Minions Killed
683
0
Camps Cleared
0
2,266,546
Distance Traveled
2,439,985
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
11,731
451
111
4
0
385,022
3
W
Pele
14,090
542
141
5
0
484,554
3
L
Artio
11,220
432
25
1
0
468,284
0
L
Morgan Le Fay
12,523
482
113
4
0
493,574
14
W
Artemis
14,948
575
199
8
0
430,285
2
L
Anhur
13,118
505
165
6
0
461,308
8
W
Atlas
12,532
482
44
2
0
455,341
1
L
Tsukuyomi
12,325
474
108
4
0
458,358
0
W
Agni
14,834
571
178
7
0
531,966
0
W
Achilles
11,982
461
121
5
0
537,839
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role