Player Matchup

Chang'e
Chang'e
UncleCheeky
Chang'e
Level 138
God Stats
3W - 1L
1,781 SR
Queue Stats
41W - 29L
1,763 Elo+
Party 1
Ne Zha
Ne Zha
UncleDrowsy
Ne Zha
Level 134
God Stats
30W - 13L
1,608 SR
Queue Stats
37W - 22L
1,648 Elo+
Party 1
Danzaburou
Danzaburou
UncleMuggy
Danzaburou
Level 109
God Stats
6W - 8L
1,555 SR
Queue Stats
6W - 8L
1,648 Elo+
Party 1
Team Averages
Level 127
1,648 SR
1,687 Elo+

VS

Team Averages
Level 145
1,649 SR
1,622 Elo+
Thoth
Thoth
Grеwal
Thoth
Level 160
God Stats
33W - 10L
1,500 SR
Queue Stats
424W - 184L
1,826 Elo+
Solo
Medusa
Medusa
ScaredOrca98693
Medusa
Level 138
God Stats
13W - 6L
1,946 SR
Queue Stats
43W - 56L
1,508 Elo+
Solo
Ares
Ares
SithofTheSheets
Ares
Level 138
God Stats
3W - 5L
1,500 SR
Queue Stats
310W - 362L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
UncleCheeky
Chang'e
17
5 / 6 / 4
11,773
736
10,978
16,267
5,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
16
7 / 3 / 5
11,315
707
13,797
17,297
7,990
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Danzaburou
UncleMuggy
Danzaburou
16
2 / 5 / 9
11,145
697
15,030
16,109
4,384
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Grеwal
Thoth
18
7 / 4 / 7
12,711
794
24,834
12,103
5,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 6 / 7
11,325
708
11,124
14,059
6,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 4 / 10
12,794
800
7,109
23,506
27,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
38
14
Kills
14
14
Deaths
14
18
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Thoth
Grеwal
Thoth
7
4
7
2.63
W
4
6
7
1.25
W
3
4
10
2
L
Chang'e
UncleCheeky
Chang'e
5
6
4
1.17
L
Ne Zha
7
3
5
3.17
L
Danzaburou
UncleMuggy
Danzaburou
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,805
Damage
43,067
49,673
Taken
49,668
17,773
Mitigated
39,070
14,102
Healing
11,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Grеwal
Thoth
24,834
33
0
1,465
12,103
5,587
371
3,096
8,933
79,828
0
W
11,124
3,930
0
603
14,059
6,482
2,345
2,668
11,193
0
40,311
W
7,109
351
1,594
7,381
23,506
27,001
234
4,551
18,299
14,573
0
L
Chang'e
UncleCheeky
Chang'e
10,978
778
1,978
6,264
16,267
5,399
25
11,106
5,161
37,105
0
L
Ne Zha
13,797
3,855
0
2,772
17,297
7,990
462
10,147
7,150
0
36,647
L
Danzaburou
UncleMuggy
Danzaburou
15,030
4,084
0
3,088
16,109
4,384
1,074
11,146
4,963
0
40,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,233
Gold Earned
36,830
166
Minions Killed
196
6
Camps Cleared
7
883,291
Distance Traveled
887,039
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,711
794
128
8
3
313,394
3
W
Medusa
11,325
708
59
4
3
251,179
4
W
Ares
12,794
800
9
1
1
322,466
7
L
Chang'e
11,773
736
63
4
3
275,250
4
L
Ne Zha
11,315
707
33
2
1
315,833
2
L
Danzaburou
11,145
697
70
4
2
292,208
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role