Player Matchup

Horus
Horus
Milk Roach
Horus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,630 Elo+
Party 1
Merlin
Merlin
ZeroXDive
Merlin
Level 32
God Stats
0W - 3L
1,331 SR
Queue Stats
31W - 29L
1,970 Elo+
Solo
Loki
Loki
huntinghunterrev
Loki
Level 47
God Stats
4W - 4L
1,500 SR
Queue Stats
94W - 107L
1,647 Elo+
Party 2
Cabrakan
Cabrakan
impd24
Cabrakan
Level 48
God Stats
4W - 7L
1,502 SR
Queue Stats
61W - 68L
1,620 Elo+
Party 2
Sol
Sol
okklivi
Sol
Level 97
God Stats
0W - 5L
1,285 SR
Queue Stats
94W - 105L
1,630 Elo+
Party 1
Team Averages
Level 51
1,424 SR
1,699 Elo+

VS

Team Averages
Level 52
1,493 SR
1,574 Elo+
Medusa
Medusa
AlbinoDaddy7
Medusa
Level 68
God Stats
16W - 17L
1,521 SR
Queue Stats
151W - 155L
1,531 Elo+
Party 4
Achilles
Achilles
Eggdaddy78405
Achilles
Level 9
God Stats
5W - 4L
1,676 SR
Queue Stats
11W - 11L
1,506 Elo+
Party 4
Mulan
Mulan
NineteenWhales
Mulan
Level 45
God Stats
6W - 3L
1,266 SR
Queue Stats
435W - 425L
1,501 Elo+
Solo
Zeus
Zeus
PapiDeLaDrip
Zeus
Level 34
God Stats
2W - 1L
1,500 SR
Queue Stats
120W - 124L
1,667 Elo+
Party 3
Chaac
Chaac
brayanv24
Chaac
Level 103
God Stats
19W - 10L
1,500 SR
Queue Stats
166W - 192L
1,667 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
0 / 5 / 5
8,121
427
4,439
15,328
17,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
ZeroXDive
Merlin
16
2 / 2 / 3
9,635
507
13,778
10,622
3,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
6 / 5 / 2
9,895
521
5,606
14,494
5,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cabrakan
impd24
Cabrakan
13
1 / 6 / 3
8,394
442
11,508
20,158
24,754
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
14
2 / 3 / 4
8,788
463
10,102
12,141
4,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
5 / 4 / 5
9,402
495
14,553
14,306
5,143
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Achilles
Eggdaddy78405
Achilles
15
2 / 1 / 8
9,641
507
7,253
17,396
23,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
3 / 5 / 8
9,350
492
11,369
16,936
13,699
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
2 / 1 / 2
8,778
462
6,967
6,763
2,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
brayanv24
Chaac
19
9 / 0 / 6
11,343
597
14,953
17,383
9,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
50
11
Kills
21
21
Deaths
11
17
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Medusa
5
4
5
1.88
W
Achilles
Eggdaddy78405
Achilles
2
1
8
6
L
Horus
0
5
5
0.5
W
3
5
8
1.4
W
2
1
2
3
L
Merlin
ZeroXDive
Merlin
2
2
3
1.75
W
Chaac
brayanv24
Chaac
9
0
6
12
L
6
5
2
1.4
L
Cabrakan
impd24
Cabrakan
1
6
3
0.42
L
Sol
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,433
Damage
55,095
72,743
Taken
72,784
56,217
Mitigated
54,054
19,595
Healing
18,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
14,553
7,362
0
1,329
14,306
5,143
1,216
6,166
8,046
0
69,996
W
Achilles
Eggdaddy78405
Achilles
7,253
1,930
884
3,799
17,396
23,077
376
7,340
9,856
0
40,706
L
Horus
4,439
2,152
2,297
3,890
15,328
17,748
0
1,409
13,816
0
15,290
W
11,369
1,762
0
4,412
16,936
13,699
392
9,625
7,037
0
44,739
W
6,967
883
73
1,029
6,763
2,393
907
3,132
3,435
51,764
0
L
Merlin
ZeroXDive
Merlin
13,778
79
118
2,544
10,622
3,522
360
1,440
9,016
74,883
0
W
Chaac
brayanv24
Chaac
14,953
2,735
0
6,568
17,383
9,742
858
7,299
9,842
0
91,222
L
5,606
1,553
0
3,449
14,494
5,503
131
855
13,605
0
59,731
L
Cabrakan
impd24
Cabrakan
11,508
1,532
96
3,192
20,158
24,754
344
1,717
18,335
49,681
0
L
Sol
10,102
2,928
0
4,009
12,141
4,690
1,243
1,059
11,004
63,598
7,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,833
Gold Earned
48,514
447
Minions Killed
480
0
Camps Cleared
0
1,824,148
Distance Traveled
1,917,081
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,402
495
103
5
0
367,381
4
W
Achilles
9,641
507
61
3
0
386,406
8
L
Horus
8,121
427
21
1
0
362,148
4
W
Mulan
9,350
492
72
4
0
321,301
2
W
Zeus
8,778
462
113
6
0
377,351
4
L
Merlin
9,635
507
140
7
0
370,549
4
W
Chaac
11,343
597
131
7
0
464,642
2
L
Loki
9,895
521
105
6
0
418,892
0
L
Cabrakan
8,394
442
76
4
0
329,521
1
L
Sol
8,788
463
105
6
0
343,038
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role