Player Matchup

Artemis
Artemis
AmyOrTroll
Artemis
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
34W - 17L
1,892 Elo+
Party 2
Guan Yu
Guan Yu
CloudWarrior98
Guan Yu
Level 59
God Stats
5W - 4L
1,496 SR
Queue Stats
41W - 39L
1,659 Elo+
Party 3
Serqet
Serqet
Oreọ
Serqet
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 43L
1,892 Elo+
Party 2
Baron Samedi
Baron Samedi
RagDaddyGamin
Baron Samedi
Level 119
God Stats
8W - 1L
1,960 SR
Queue Stats
13W - 4L
1,792 Elo+
Party 3
Athena
Athena
TheSgtGamer
Athena
Level 105
God Stats
3W - 2L
1,697 SR
Queue Stats
20W - 13L
1,645 Elo+
Party 3
Team Averages
Level 94
1,631 SR
1,776 Elo+

VS

Team Averages
Level 74
1,466 SR
1,574 Elo+
Sol
Sol
BigBirdHasBigSad
Sol
Level 89
God Stats
0W - 5L
1,208 SR
Queue Stats
221W - 216L
1,592 Elo+
Party 1
Ares
Ares
Carsino
Ares
Level 87
God Stats
4W - 4L
1,500 SR
Queue Stats
166W - 163L
1,711 Elo+
Party 1
Mulan
Mulan
CountCrackulaa
Mulan
Level 89
God Stats
4W - 5L
1,825 SR
Queue Stats
329W - 312L
1,712 Elo+
Party 1
Hera
Hera
Neko_playz2801
Hera
Level 64
God Stats
1W - 2L
1,297 SR
Queue Stats
80W - 86L
1,352 Elo+
Solo
Neith
Neith
josett2021
Neith
Level 42
God Stats
4W - 2L
1,500 SR
Queue Stats
95W - 137L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AmyOrTroll
Artemis
11
4 / 0 / 6
7,144
714
5,732
4,662
1,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 1 / 1
5,581
558
1,008
7,294
5,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Serqet
Oreọ
Serqet
12
8 / 1 / 5
7,052
705
6,689
7,863
2,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
RagDaddyGamin
Baron Samedi
11
5 / 1 / 4
6,643
664
4,270
4,314
1,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
10
2 / 0 / 11
6,574
657
4,331
7,542
4,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
5,002
500
2,302
5,143
1,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ares
Carsino
Ares
8
1 / 5 / 0
5,527
553
2,176
8,323
2,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 4 / 0
5,571
557
3,260
8,707
2,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 5 / 1
5,972
597
2,074
5,349
1,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
11
0 / 0 / 1
6,362
636
4,609
2,549
866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
19
Kills
3
3
Deaths
20
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artemis
AmyOrTroll
Artemis
4
0
6
7
L
0
6
0
0
L
Ares
Carsino
Ares
1
5
0
0.2
W
0
1
1
0.5
L
1
4
0
0.25
L
1
5
1
0.3
W
Serqet
Oreọ
Serqet
8
1
5
10.5
W
Baron Samedi
RagDaddyGamin
Baron Samedi
5
1
4
7
W
Athena
2
0
11
7.5
L
Neith
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,030
Damage
14,421
31,675
Taken
30,071
16,374
Mitigated
8,518
12,995
Healing
4,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
AmyOrTroll
Artemis
5,732
2,695
0
3,035
4,662
1,531
0
1,718
2,944
0
40,927
L
2,302
793
0
678
5,143
1,229
0
1,297
3,783
22,522
2,924
L
Ares
Carsino
Ares
2,176
47
57
1,277
8,323
2,708
0
2,598
5,587
5,638
0
W
1,008
126
0
3,686
7,294
5,986
0
0
7,294
0
21,119
L
3,260
870
0
1,204
8,707
2,637
0
1,980
6,440
0
35,288
L
2,074
409
0
145
5,349
1,078
762
1,716
3,368
24,314
0
W
Serqet
Oreọ
Serqet
6,689
2,681
0
1,092
7,863
2,531
0
869
6,887
0
35,830
W
Baron Samedi
RagDaddyGamin
Baron Samedi
4,270
221
404
1,294
4,314
1,728
0
1,467
2,741
32,797
0
W
Athena
4,331
824
41
3,443
7,542
4,598
17
2,012
5,029
12,639
6,040
L
Neith
4,609
1,613
0
1,301
2,549
866
140
65
2,259
0
39,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,994
Gold Earned
28,434
274
Minions Killed
288
0
Camps Cleared
0
1,023,722
Distance Traveled
954,591
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,144
714
70
7
0
183,290
2
L
Sol
5,002
500
57
6
0
202,673
1
L
Ares
5,527
553
11
1
0
185,267
2
W
Guan Yu
5,581
558
44
4
0
201,421
0
L
Mulan
5,571
557
74
7
0
217,639
3
L
Hera
5,972
597
61
6
0
180,677
0
W
Serqet
7,052
705
62
6
0
239,278
1
W
Baron Samedi
6,643
664
71
7
0
182,301
3
W
Athena
6,574
657
27
3
0
217,432
3
L
Neith
6,362
636
85
9
0
168,335
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role