Player Matchup

Gilgamesh
Gilgamesh
MrCyclopsEye
Gilgamesh
Level 86
God Stats
4W - 2L
1,767 SR
Queue Stats
29W - 32L
1,268 Elo+
Solo
Da Ji
Da Ji
R3DD3ATH
Da Ji
Level 89
God Stats
1W - 1L
1,312 SR
Queue Stats
113W - 93L
1,404 Elo+
Solo
Heimdallr
Heimdallr
fritanga888
Heimdallr
Level 104
God Stats
4W - 2L
1,703 SR
Queue Stats
61W - 83L
1,521 Elo+
Solo
Tiamat
Tiamat
shootingsaint
Tiamat
Level 82
God Stats
4W - 4L
1,677 SR
Queue Stats
14W - 19L
1,638 Elo+
Solo
Bacchus
Bacchus
swigswoot
Bacchus
Level 47
God Stats
7W - 5L
1,500 SR
Queue Stats
149W - 147L
1,319 Elo+
Solo
Team Averages
Level 82
1,592 SR
1,430 Elo+

VS

Team Averages
Level 64
1,428 SR
1,340 Elo+
Hou Yi
Hou Yi
Ch3rn0bylChild
Hou Yi
Level 83
God Stats
8W - 7L
1,500 SR
Queue Stats
162W - 155L
1,303 Elo+
Party 1
Cthulhu
Cthulhu
Guilthor
Cthulhu
Level 81
God Stats
2W - 4L
1,627 SR
Queue Stats
172W - 163L
1,488 Elo+
Solo
Zeus
Zeus
MrGameOver12
Zeus
Level 103
God Stats
0W - 1L
1,227 SR
Queue Stats
2W - 4L
1,270 Elo+
Party 2
Fenrir
Fenrir
StonaBellona
Fenrir
Level 46
God Stats
34W - 40L
1,385 SR
Queue Stats
232W - 225L
1,366 Elo+
Party 1
Loki
Loki
UhhFinchh
Loki
Level 5
God Stats
1W - 3L
1,401 SR
Queue Stats
2W - 4L
1,270 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MrCyclopsEye
Gilgamesh
13
5 / 1 / 0
7,353
668
4,805
8,006
3,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Da Ji
R3DD3ATH
Da Ji
12
6 / 3 / 0
7,568
688
3,856
7,129
2,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
fritanga888
Heimdallr
9
1 / 1 / 3
5,747
522
1,601
4,183
1,280
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
3 / 2 / 2
7,068
643
4,048
5,217
2,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
swigswoot
Bacchus
9
1 / 1 / 5
6,067
552
4,452
6,890
6,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,066
461
2,296
4,385
1,387
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Cthulhu
Guilthor
Cthulhu
10
1 / 3 / 0
5,300
482
5,146
7,463
3,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
5 / 5 / 0
6,159
560
4,110
5,987
1,605
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
8
0 / 3 / 0
5,070
461
1,016
6,765
2,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Loki
7
0 / 3 / 2
4,969
452
1,268
5,656
1,476
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
16
Kills
6
8
Deaths
16
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Cthulhu
Guilthor
Cthulhu
1
3
0
0.33
W
Gilgamesh
MrCyclopsEye
Gilgamesh
5
1
0
5
L
5
5
0
1
W
Da Ji
R3DD3ATH
Da Ji
6
3
0
2
L
Fenrir
0
3
0
0
L
Loki
0
3
2
0.33
W
Heimdallr
fritanga888
Heimdallr
1
1
3
2.5
W
3
2
2
2
W
Bacchus
swigswoot
Bacchus
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,762
Damage
13,836
31,425
Taken
30,256
16,518
Mitigated
10,629
7,998
Healing
6,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,296
759
0
1,002
4,385
1,387
0
1,487
2,898
0
29,502
L
Cthulhu
Guilthor
Cthulhu
5,146
407
124
1,235
7,463
3,497
46
1,099
5,883
26,720
0
W
Gilgamesh
MrCyclopsEye
Gilgamesh
4,805
1,408
0
1,572
8,006
3,578
228
4,197
3,233
747
36,544
L
4,110
732
0
1,235
5,987
1,605
0
2,213
3,743
26,101
0
W
Da Ji
R3DD3ATH
Da Ji
3,856
771
0
1,599
7,129
2,719
170
1,318
5,782
0
46,015
L
Fenrir
1,016
122
0
1,913
6,765
2,664
120
2,328
4,437
0
13,737
L
Loki
1,268
539
0
1,350
5,656
1,476
0
1,625
3,964
0
16,976
W
Heimdallr
fritanga888
Heimdallr
1,601
197
0
1,408
4,183
1,280
958
0
4,183
0
24,066
W
4,048
317
0
1,554
5,217
2,707
635
1,962
3,255
35,784
0
W
Bacchus
swigswoot
Bacchus
4,452
494
0
1,865
6,890
6,234
0
1,138
5,716
14,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,803
Gold Earned
26,564
297
Minions Killed
217
0
Camps Cleared
0
997,823
Distance Traveled
1,059,554
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,066
461
62
6
0
210,330
3
L
Cthulhu
5,300
482
38
3
0
220,308
2
W
Gilgamesh
7,353
668
80
7
0
182,889
0
L
Zeus
6,159
560
49
4
0
204,534
0
W
Da Ji
7,568
688
85
8
0
203,953
0
L
Fenrir
5,070
461
25
2
0
202,963
1
L
Loki
4,969
452
43
4
0
221,419
0
W
Heimdallr
5,747
522
48
4
0
191,776
3
W
Tiamat
7,068
643
71
6
0
196,486
1
W
Bacchus
6,067
552
13
1
0
222,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role