Player Matchup

Chronos
Chronos
Bronze IV
GeNiox94
Chronos
Bronze IV
Level 125
God Stats
4W - 2L
1,500 SR
Queue Stats
215W - 214L
1,221 MMR
Party 3
Artio
Artio
Silver V
ToasterRights
Artio
Silver V
Level 128
God Stats
14W - 12L
1,318 SR
Queue Stats
88W - 87L
1,174 MMR
Party 2
Chaac
Chaac
Bronze IV
chocoand945
Chaac
Bronze IV
Level 112
God Stats
4W - 5L
1,285 SR
Queue Stats
146W - 154L
1,126 MMR
Party 3
Medusa
Medusa
Silver I
sali69latrik
Medusa
Silver I
Level 138
God Stats
64W - 68L
1,669 SR
Queue Stats
405W - 434L
1,342 MMR
Solo
Arachne
Arachne
Silver V
yaboidav
Arachne
Silver V
Level 148
God Stats
3W - 0L
1,500 SR
Queue Stats
112W - 105L
1,128 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 130
1,454 SR
1,198 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 127
1,521 SR
1,206 MMR
Olorun
Olorun
Bronze I
Not-_-Booty-_-
Olorun
Bronze I
Level 81
God Stats
0W - 1L
1,811 SR
Queue Stats
3W - 12L
1,079 MMR
Solo
Neith
Neith
Bronze IV
andris25
Neith
Bronze IV
Level 122
God Stats
1W - 2L
1,359 SR
Queue Stats
1W - 7L
1,293 MMR
Party 1
Cthulhu
Cthulhu
Silver V
yaguarete2601
Cthulhu
Silver V
Level 122
God Stats
84W - 105L
1,315 SR
Queue Stats
325W - 399L
1,034 MMR
Solo
Hun Batz
Hun Batz
Silver II
yelouve7
Hun Batz
Silver II
Level 157
God Stats
6W - 2L
1,500 SR
Queue Stats
854W - 859L
1,165 MMR
Solo
Awilix
Awilix
Silver I
zubodel888
Awilix
Silver I
Level 155
God Stats
13W - 24L
1,620 SR
Queue Stats
513W - 541L
1,461 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
GeNiox94
Chronos
20
11 / 2 / 13
14,876
708
18,234
15,294
5,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 1 / 16
12,741
607
5,294
20,598
29,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
0 / 5 / 10
12,928
616
8,663
21,249
22,946
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
20
8 / 1 / 8
14,586
695
12,363
13,687
5,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
yaboidav
Arachne
20
10 / 4 / 14
14,280
680
14,253
20,757
11,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
CliodhnaBastetLokiCharybdis

VS

Bans
SolKaliAchillesTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 7 / 4
11,361
541
11,380
15,806
6,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
andris25
Neith
14
0 / 9 / 5
8,784
418
7,880
15,058
4,019
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
16
2 / 5 / 2
10,224
487
4,834
14,370
10,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hun Batz
yelouve7
Hun Batz
18
6 / 3 / 4
11,359
541
11,210
14,243
11,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
zubodel888
Awilix
15
2 / 9 / 6
9,319
444
9,461
17,332
6,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
34
33
Kills
13
13
Deaths
33
61
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chronos
GeNiox94
Chronos
11
2
13
8.75
L
3
7
4
0.71
W
4
1
16
12
L
Neith
andris25
Neith
0
9
5
0.28
W
0
5
10
1
W
Medusa
8
1
8
12
W
Arachne
yaboidav
Arachne
10
4
14
4.25
L
Cthulhu
2
5
2
0.6
L
Hun Batz
yelouve7
Hun Batz
6
3
4
2.67
L
Awilix
zubodel888
Awilix
2
9
6
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,807
Damage
44,765
91,585
Taken
76,809
75,250
Mitigated
39,417
37,476
Healing
14,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
GeNiox94
Chronos
18,234
8,404
0
5,658
15,294
5,696
10,384
5,879
9,415
111,192
0
L
11,380
4,796
85
3,737
15,806
6,643
0
7,088
8,564
72,185
0
W
5,294
156
483
7,368
20,598
29,612
1,015
2,453
17,815
23,826
0
L
Neith
andris25
Neith
7,880
2,796
0
2,537
15,058
4,019
224
3,631
11,327
0
51,962
W
8,663
607
0
7,787
21,249
22,946
1,566
4,387
16,388
564
69,422
W
Medusa
12,363
4,847
720
5,190
13,687
5,424
3,623
3,897
9,019
0
110,308
W
Arachne
yaboidav
Arachne
14,253
8,505
0
10,270
20,757
11,572
1,588
4,648
15,899
0
114,186
L
Cthulhu
4,834
433
0
1,880
14,370
10,945
0
2,540
11,787
47,022
0
L
Hun Batz
yelouve7
Hun Batz
11,210
1,403
188
3,557
14,243
11,106
0
4,008
10,155
0
66,023
L
Awilix
zubodel888
Awilix
9,461
3,754
0
2,876
17,332
6,704
0
6,938
10,226
0
55,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,411
Gold Earned
51,047
615
Minions Killed
514
0
Camps Cleared
0
2,059,961
Distance Traveled
1,872,380
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
14,876
708
142
7
0
429,409
3
L
Olorun
11,361
541
133
6
0
354,418
6
W
Artio
12,741
607
27
1
0
407,018
6
L
Neith
8,784
418
84
4
0
332,938
5
W
Chaac
12,928
616
140
7
0
367,699
0
W
Medusa
14,586
695
175
8
0
414,151
6
W
Arachne
14,280
680
131
6
0
441,684
2
L
Cthulhu
10,224
487
84
4
0
363,444
2
L
Hun Batz
11,359
541
115
5
0
403,234
3
L
Awilix
9,319
444
98
5
0
418,346
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role