Player Matchup

Sylvanus
Sylvanus
Bronze III
 
Sylvanus
Bronze III
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Silver I
A_J_Slims
Olorun
Silver I
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
212W - 209L
1,502 MMR
Solo
Hercules
Hercules
Silver I
Mortus8998
Hercules
Silver I
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 29L
1,507 MMR
Solo
Fenrir
Fenrir
Bronze III
MufasaXdontletgo
Fenrir
Bronze III
Level 158
God Stats
12W - 11L
1,500 SR
Queue Stats
262W - 265L
1,502 MMR
Solo
Cupid
Cupid
Bronze III
gvilla0811
Cupid
Bronze III
Level 95
God Stats
2W - 2L
1,500 SR
Queue Stats
159W - 146L
1,546 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 121
1,500 SR
1,511 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 140
1,584 SR
1,512 MMR
Thanatos
Thanatos
Silver I
 
Thanatos
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Silver I
DEAD_MOUSE502
Artio
Silver I
Level 147
God Stats
4W - 1L
1,921 SR
Queue Stats
91W - 97L
1,513 MMR
Solo
Izanami
Izanami
Silver II
EquineBATMAN
Izanami
Silver II
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
146W - 147L
1,501 MMR
Solo
Tiamat
Tiamat
Silver I
FrostWolfAkuma
Tiamat
Silver I
Level 127
God Stats
4W - 2L
1,500 SR
Queue Stats
98W - 101L
1,546 MMR
Solo
Bacchus
Bacchus
Bronze III
Jordan8114
Bacchus
Bronze III
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 2 / 1
5,314
443
2,333
9,506
4,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Olorun
A_J_Slims
Olorun
11
1 / 1 / 0
6,241
520
2,676
6,483
2,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
Mortus8998
Hercules
11
0 / 1 / 0
6,427
536
4,766
7,515
6,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 3 / 1
5,693
474
1,021
7,897
2,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cupid
10
0 / 3 / 0
5,922
494
3,502
6,654
1,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
KaliLokiBastetCamazotz

VS

Bans
AthenaGebSolMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
3 / 1 / 3
7,527
627
5,488
9,063
3,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

12
2 / 0 / 0
7,178
598
4,193
6,600
6,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
EquineBATMAN
Izanami
13
3 / 0 / 3
7,556
630
6,596
7,077
2,254
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 0 / 1
6,889
574
4,465
3,546
1,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Jordan8114
Bacchus
10
1 / 0 / 6
6,776
565
4,724
6,708
4,480
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
1
Kills
10
10
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
1
0.25
W
Thanatos
 
Thanatos
3
1
3
4.5
L
Olorun
A_J_Slims
Olorun
1
1
0
1
W
2
0
0
2
W
Izanami
EquineBATMAN
Izanami
3
0
3
4.5
W
1
0
1
1.5
W
Bacchus
Jordan8114
Bacchus
1
0
6
4
L
Hercules
Mortus8998
Hercules
0
1
0
0
L
0
3
1
0.17
L
Cupid
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,298
Damage
25,466
38,055
Taken
32,994
17,654
Mitigated
18,019
13,113
Healing
21,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,333
645
911
3,339
9,506
4,564
0
3,071
6,321
13,685
0
W
Thanatos
 
Thanatos
5,488
1,313
0
8,481
9,063
3,613
0
952
7,883
0
54,832
L
Olorun
A_J_Slims
Olorun
2,676
1,469
157
2,793
6,483
2,325
0
2,900
3,409
34,846
3,986
W
4,193
521
174
4,160
6,600
6,006
0
0
5,880
31,786
0
W
Izanami
EquineBATMAN
Izanami
6,596
4,567
0
3,865
7,077
2,254
2,163
689
6,388
0
57,272
W
4,465
414
0
1,530
3,546
1,666
216
1,467
2,079
34,483
0
W
Bacchus
Jordan8114
Bacchus
4,724
1,052
1,347
1,450
6,708
4,480
0
1,446
5,262
18,720
0
L
Hercules
Mortus8998
Hercules
4,766
1,491
0
3,784
7,515
6,543
0
4,265
3,250
0
31,434
L
1,021
134
0
817
7,897
2,577
0
1,979
5,828
0
29,806
L
Cupid
3,502
2,491
77
1,235
6,654
1,645
800
789
5,865
0
36,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,597
Gold Earned
35,926
324
Minions Killed
393
0
Camps Cleared
0
1,122,781
Distance Traveled
1,204,186
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,314
443
19
2
0
236,612
4
W
Thanatos
7,527
627
86
7
0
238,507
2
L
Olorun
6,241
520
84
7
0
223,066
6
W
Artio
7,178
598
81
7
0
259,090
4
W
Izanami
7,556
630
113
9
0
214,872
0
W
Tiamat
6,889
574
92
8
0
246,493
3
W
Bacchus
6,776
565
21
2
0
245,224
0
L
Hercules
6,427
536
79
7
0
226,248
3
L
Fenrir
5,693
474
58
5
0
223,093
3
L
Cupid
5,922
494
84
7
0
213,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role