Player Matchup

Chiron
Chiron
Silver III
Flori31
Chiron
Silver III
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 69L
1,387 MMR
Solo
Thoth
Thoth
Silver III
McSinn
Thoth
Silver III
Level 101
God Stats
4W - 1L
1,699 SR
Queue Stats
10W - 4L
1,408 MMR
Solo
Da Ji
Da Ji
Silver II
Rasengan7
Da Ji
Silver II
Level 125
God Stats
5W - 9L
1,298 SR
Queue Stats
538W - 550L
1,394 MMR
Solo
Sobek
Sobek
Silver II
XannZeee
Sobek
Silver II
Level 160
God Stats
29W - 23L
1,285 SR
Queue Stats
94W - 81L
1,393 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
stahev
Sun Wukong
Gold IV
Level 160
God Stats
10W - 5L
1,285 SR
Queue Stats
262W - 263L
1,388 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 141
1,413 SR
1,394 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,352 SR
1,415 MMR
Hachiman
Hachiman
Gold IV
 
Hachiman
Gold IV
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Bronze III
Argges
Sol
Bronze III
Level 123
God Stats
0W - 1L
1,490 SR
Queue Stats
2W - 6L
1,400 MMR
Solo
Mulan
Mulan
Silver IV
HallibelSama
Mulan
Silver IV
Level 122
God Stats
0W - 3L
1,198 SR
Queue Stats
27W - 32L
1,360 MMR
Party 1
Izanami
Izanami
Silver II
MontyStyle
Izanami
Silver II
Level 156
God Stats
0W - 3L
1,281 SR
Queue Stats
16W - 27L
1,410 MMR
Party 1
Bacchus
Bacchus
Bronze III
Naicigam
Bacchus
Bronze III
Level 123
God Stats
7W - 8L
1,292 SR
Queue Stats
7W - 8L
1,407 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Flori31
Chiron
19
4 / 2 / 9
12,678
604
11,300
15,384
5,537
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thoth
McSinn
Thoth
19
14 / 1 / 9
13,331
635
22,291
10,580
4,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Rasengan7
Da Ji
20
8 / 1 / 7
13,007
619
9,972
16,732
7,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
XannZeee
Sobek
16
1 / 2 / 18
11,399
543
7,507
23,401
29,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
stahev
Sun Wukong
18
2 / 3 / 9
12,902
614
13,416
26,988
25,369
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
OdinArachneAthena

VS

Bans
KaliGebBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
1 / 8 / 2
9,182
437
6,681
20,329
7,181
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
Argges
Sol
14
0 / 10 / 1
8,552
407
6,865
15,113
4,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 5 / 2
9,894
471
12,682
21,375
13,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
MontyStyle
Izanami
17
3 / 3 / 3
10,601
505
14,915
16,912
5,145
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
Naicigam
Bacchus
13
2 / 3 / 4
9,103
433
7,298
15,585
16,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
21
29
Kills
9
9
Deaths
29
52
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
8
2
0.25
L
Sol
Argges
Sol
0
10
1
0.05
W
Chiron
Flori31
Chiron
4
2
9
4.25
L
3
5
2
0.8
W
Thoth
McSinn
Thoth
14
1
9
18.5
L
Izanami
MontyStyle
Izanami
3
3
3
1.5
L
Bacchus
Naicigam
Bacchus
2
3
4
1.33
W
Da Ji
Rasengan7
Da Ji
8
1
7
11.5
W
Sobek
XannZeee
Sobek
1
2
18
5
W
Sun Wukong
stahev
Sun Wukong
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,486
Damage
48,441
93,085
Taken
89,314
71,995
Mitigated
46,156
43,926
Healing
17,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
6,681
3,176
0
1,342
20,329
7,181
720
6,174
13,976
0
71,871
L
Sol
Argges
Sol
6,865
1,524
0
3,378
15,113
4,452
0
10,110
4,363
50,157
5,415
W
Chiron
Flori31
Chiron
11,300
4,411
1,864
6,430
15,384
5,537
8,736
3,539
11,797
0
101,808
L
12,682
1,828
0
6,145
21,375
13,204
324
3,458
16,363
6,379
52,676
W
Thoth
McSinn
Thoth
22,291
545
138
4,232
10,580
4,182
3,394
4,332
6,200
84,695
0
L
Izanami
MontyStyle
Izanami
14,915
7,378
0
2,506
16,912
5,145
244
4,500
12,304
0
86,513
L
Bacchus
Naicigam
Bacchus
7,298
665
352
3,553
15,585
16,174
352
4,347
10,496
28,102
0
W
Da Ji
Rasengan7
Da Ji
9,972
1,860
0
8,951
16,732
7,678
2,304
2,839
13,619
0
88,574
W
Sobek
XannZeee
Sobek
7,507
374
933
10,076
23,401
29,229
565
5,214
18,138
29,084
0
W
Sun Wukong
stahev
Sun Wukong
13,416
2,930
148
11,154
26,988
25,369
2,515
2,882
23,239
0
83,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,317
Gold Earned
47,332
603
Minions Killed
552
0
Camps Cleared
0
2,098,496
Distance Traveled
1,826,878
34
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,182
437
117
6
0
332,549
0
L
Sol
8,552
407
99
5
0
322,357
3
W
Chiron
12,678
604
158
8
0
401,107
4
L
Mulan
9,894
471
130
6
0
347,550
7
W
Thoth
13,331
635
119
6
0
423,815
11
L
Izanami
10,601
505
160
8
0
390,994
5
L
Bacchus
9,103
433
46
2
0
433,428
2
W
Da Ji
13,007
619
122
6
0
425,984
7
W
Sobek
11,399
543
34
2
0
408,789
5
W
Sun Wukong
12,902
614
170
8
0
438,801
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role