Player Matchup

Pele
Pele
Blindfire01
Pele
Level 76
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 55L
1,254 Elo+
Party 1
Atlas
Atlas
JakeFromIT
Atlas
Level 59
God Stats
16W - 22L
1,151 SR
Queue Stats
300W - 434L
1,366 Elo+
Party 2
Vulcan
Vulcan
MadAbdul
Vulcan
Level 159
God Stats
35W - 38L
1,184 SR
Queue Stats
211W - 236L
1,345 Elo+
Solo
Charybdis
Charybdis
darndiddlydo
Charybdis
Level 37
God Stats
20W - 23L
1,235 SR
Queue Stats
198W - 327L
1,170 Elo+
Party 2
Nu Wa
Nu Wa
xSpankthetankx
Nu Wa
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 38L
1,320 Elo+
Party 1
Team Averages
Level 80
1,314 SR
1,291 Elo+

VS

Team Averages
Level 106
1,534 SR
1,511 Elo+
Nox
Nox
Ehlariel
Nox
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 32L
1,139 Elo+
Solo
Atlas
Atlas
LowSkillCeiling
Atlas
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
107W - 106L
1,450 Elo+
Solo
Nike
Nike
Snoozin34
Nike
Level 113
God Stats
12W - 12L
1,512 SR
Queue Stats
397W - 399L
1,616 Elo+
Solo
Sol
Sol
danz2020
Sol
Level 86
God Stats
5W - 1L
1,656 SR
Queue Stats
31W - 18L
1,808 Elo+
Solo
Thor
Thor
itcnagato
Thor
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 130L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 2 / 2
11,167
588
16,435
16,452
6,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
12
0 / 4 / 8
8,418
443
6,663
15,870
8,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vulcan
MadAbdul
Vulcan
17
5 / 1 / 5
10,719
564
23,911
9,466
7,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Charybdis
darndiddlydo
Charybdis
15
1 / 2 / 2
8,857
466
2,830
11,179
3,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 3 / 12
9,920
522
13,797
9,824
3,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 3
8,358
440
7,028
12,586
3,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 1 / 6
9,893
521
8,037
19,368
17,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nike
14
2 / 4 / 1
8,684
457
5,454
20,148
12,658
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
3 / 4 / 3
9,246
487
14,615
18,162
6,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
11
1 / 5 / 3
7,597
400
4,531
16,443
5,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
28
20
Kills
12
12
Deaths
21
29
Assists
16
Player
Kills
Deaths
Assists
KDA
W
11
2
2
6
L
3
7
3
0.64
W
Atlas
0
4
8
1
L
3
1
6
6
W
Vulcan
MadAbdul
Vulcan
5
1
5
7.5
L
Nike
2
4
1
0.63
L
3
4
3
1.13
W
Charybdis
darndiddlydo
Charybdis
1
2
2
1
L
Thor
1
5
3
0.5
W
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,636
Damage
39,665
62,791
Taken
86,707
29,472
Mitigated
45,349
25,350
Healing
24,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,435
4,194
0
10,242
16,452
6,266
0
6,638
9,814
0
89,735
L
7,028
345
0
2,661
12,586
3,677
0
6,188
6,091
40,533
0
W
Atlas
6,663
2,002
2,864
4,228
15,870
8,590
67
7,654
8,216
20,822
6,807
L
8,037
2,169
3,946
5,304
19,368
17,529
0
8,486
10,524
31,751
0
W
Vulcan
MadAbdul
Vulcan
23,911
12,315
0
2,039
9,466
7,884
477
3,550
5,916
79,463
0
L
Nike
5,454
433
38
1,313
20,148
12,658
0
12,701
7,121
0
44,036
L
14,615
3,423
517
8,328
18,162
6,182
1,138
7,446
10,024
67,161
8,088
W
Charybdis
darndiddlydo
Charybdis
2,830
1,899
0
4,715
11,179
3,663
1,385
5,707
5,472
0
59,077
L
Thor
4,531
472
0
2,852
16,443
5,303
0
7,044
9,205
0
42,018
W
13,797
3,342
0
1,262
9,824
3,069
192
5,156
4,668
51,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,081
Gold Earned
43,778
500
Minions Killed
400
0
Camps Cleared
0
1,851,381
Distance Traveled
1,798,137
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,167
588
129
7
0
425,086
5
L
Nox
8,358
440
88
5
0
342,686
3
W
Atlas
8,418
443
37
2
0
388,221
5
L
Atlas
9,893
521
41
2
0
386,108
5
W
Vulcan
10,719
564
129
7
0
355,388
5
L
Nike
8,684
457
83
4
0
368,042
0
L
Sol
9,246
487
121
6
0
364,600
3
W
Charybdis
8,857
466
102
5
0
350,950
2
L
Thor
7,597
400
67
4
0
336,701
7
W
Nu Wa
9,920
522
103
5
0
331,736
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role