Player Matchup

Neith
Neith
NWL_Legolas
Neith
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 34L
1,382 Elo+
Party 3
Achilles
Achilles
Tazworldmoney
Achilles
Level 125
God Stats
4W - 6L
1,283 SR
Queue Stats
158W - 221L
1,370 Elo+
Solo
Anubis
Anubis
eX_maravillamau
Anubis
Level 63
God Stats
9W - 5L
1,299 SR
Queue Stats
44W - 51L
1,397 Elo+
Party 3
Pele
Pele
radtart
Pele
Level 107
God Stats
9W - 4L
1,496 SR
Queue Stats
46W - 32L
1,784 Elo+
Solo
Mulan
Mulan
thekittensquish
Mulan
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 95L
1,500 Elo+
Solo
Team Averages
Level 99
1,416 SR
1,486 Elo+

VS

Team Averages
Level 93
1,565 SR
1,398 Elo+
Bacchus
Bacchus
Chlorine1
Bacchus
Level 85
God Stats
2W - 4L
1,827 SR
Queue Stats
7W - 15L
1,491 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
HappyJonkoGuy
Morgan Le Fay
Level 105
God Stats
5W - 7L
1,280 SR
Queue Stats
172W - 179L
1,188 Elo+
Party 2
Arachne
Arachne
HappyTennisGuy
Arachne
Level 97
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Medusa
Medusa
MediumOctopus
Medusa
Level 101
God Stats
4W - 3L
1,718 SR
Queue Stats
9W - 18L
1,581 Elo+
Party 1
Chaac
Chaac
Tienshinhan420
Chaac
Level 75
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 45L
1,230 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,417
442
1,537
4,439
1,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Tazworldmoney
Achilles
9
0 / 1 / 2
5,372
537
2,027
7,244
3,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 0 / 0
6,352
635
3,711
3,495
1,431
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
radtart
Pele
10
3 / 1 / 0
5,987
599
3,267
6,909
1,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
2 / 0 / 2
6,669
667
4,544
3,720
2,249
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chlorine1
Bacchus
9
1 / 0 / 3
5,015
502
2,713
3,782
3,774
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
HappyJonkoGuy
Morgan Le Fay
7
0 / 3 / 0
4,397
440
1,271
4,339
886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

3
0 / 1 / 0
3,738
374
567
1,993
369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
4 / 1 / 0
5,886
589
6,585
5,475
2,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 3 / 0
4,974
497
1,923
7,058
3,423
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
8
Kills
5
5
Deaths
8
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Chlorine1
Bacchus
1
0
3
2.5
L
Morgan Le Fay
HappyJonkoGuy
Morgan Le Fay
0
3
0
0
L
0
1
0
0
L
4
1
0
4
W
0
3
0
0
W
Achilles
Tazworldmoney
Achilles
0
1
2
1
L
0
3
0
0
W
3
0
0
3
W
Pele
radtart
Pele
3
1
0
3
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,086
Damage
13,059
25,807
Taken
22,647
9,695
Mitigated
10,698
11,843
Healing
4,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Chlorine1
Bacchus
2,713
669
430
1,276
3,782
3,774
80
140
3,642
13,349
0
L
Morgan Le Fay
HappyJonkoGuy
Morgan Le Fay
1,271
89
0
528
4,339
886
0
3,314
1,025
16,098
0
L
567
351
0
86
1,993
369
0
257
1,736
0
6,306
L
6,585
2,646
0
1,437
5,475
2,246
868
0
5,475
0
39,196
W
1,537
435
0
229
4,439
1,257
0
738
3,701
0
10,798
W
Achilles
Tazworldmoney
Achilles
2,027
441
203
2,763
7,244
3,033
0
1,741
5,503
0
20,955
L
1,923
533
0
898
7,058
3,423
0
0
7,058
0
23,339
W
3,711
119
0
1,872
3,495
1,431
1,021
1,100
2,187
37,412
0
W
Pele
radtart
Pele
3,267
1,024
35
3,998
6,909
1,725
0
197
6,712
0
34,486
W
4,544
827
0
2,743
3,720
2,249
0
0
3,720
0
34,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,797
Gold Earned
24,010
283
Minions Killed
192
0
Camps Cleared
0
954,661
Distance Traveled
782,215
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,015
502
25
3
0
210,718
1
L
Morgan Le Fay
4,397
440
28
3
0
146,191
1
L
Arachne
3,738
374
16
2
0
58,659
0
L
Medusa
5,886
589
77
8
0
186,158
3
W
Neith
4,417
442
18
2
0
175,031
0
W
Achilles
5,372
537
39
4
0
199,488
3
L
Chaac
4,974
497
46
5
0
180,489
1
W
Anubis
6,352
635
65
7
0
176,312
0
W
Pele
5,987
599
77
8
0
204,468
1
W
Mulan
6,669
667
84
8
0
199,362
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role