Player Matchup

Amaterasu
Amaterasu
Silver III
CptGrizzly01
Amaterasu
Silver III
Level 126
God Stats
1W - 3L
1,264 SR
Queue Stats
183W - 189L
1,358 MMR
Solo
Sol
Sol
Silver III
CutiepieLotusTTV
Sol
Silver III
Level 88
God Stats
2W - 4L
1,424 SR
Queue Stats
6W - 15L
1,396 MMR
Solo
Danzaburou
Danzaburou
Bronze III
ValkyrieCrab
Danzaburou
Bronze III
Level 126
God Stats
3W - 4L
1,500 SR
Queue Stats
90W - 104L
1,454 MMR
Party 1
Serqet
Serqet
Bronze III
xxflip420
Serqet
Bronze III
Level 134
God Stats
4W - 4L
1,220 SR
Queue Stats
71W - 94L
1,369 MMR
Solo
Ymir
Ymir
Bronze III
yeaG giB
Ymir
Bronze III
Level 65
God Stats
1W - 2L
1,492 SR
Queue Stats
1W - 3L
1,454 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 108
1,380 SR
1,406 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 126
1,475 SR
1,406 MMR
Fenrir
Fenrir
Silver IV
Argovault
Fenrir
Silver IV
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
104W - 101L
1,372 MMR
Solo
Ullr
Ullr
Silver III
Daddy_Mundo
Ullr
Silver III
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 18L
1,340 MMR
Solo
Ravana
Ravana
Bronze III
Flaccid_Lad
Ravana
Bronze III
Level 160
God Stats
5W - 3L
1,284 SR
Queue Stats
176W - 167L
1,376 MMR
Party 2
Jormungandr
Jormungandr
Silver I
Hashamakiya
Jormungandr
Silver I
Level 153
God Stats
8W - 10L
1,371 SR
Queue Stats
10W - 17L
1,443 MMR
Solo
Kukulkan
Kukulkan
Bronze III
The_Synthetic
Kukulkan
Bronze III
Level 141
God Stats
1W - 0L
1,722 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CptGrizzly01
Amaterasu
16
3 / 6 / 1
10,417
548
8,501
17,458
12,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 9 / 1
8,990
473
2,961
14,614
4,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
ValkyrieCrab
Danzaburou
17
6 / 5 / 3
10,420
548
11,982
15,121
5,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
xxflip420
Serqet
14
2 / 9 / 1
9,108
479
4,319
18,073
5,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
13
2 / 4 / 6
9,205
484
5,185
18,779
18,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
CharybdisAh Muzen CabAgniArtioArachne

VS

Bans
ScyllaAtlasOdinGebGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Argovault
Fenrir
15
4 / 3 / 12
10,671
562
8,790
17,785
16,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

15
0 / 5 / 5
9,145
481
2,868
11,504
3,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
19
15 / 3 / 3
12,731
670
19,046
13,145
6,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Hashamakiya
Jormungandr
16
3 / 3 / 5
11,051
582
10,201
13,972
12,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kukulkan
The_Synthetic
Kukulkan
18
11 / 0 / 8
12,213
643
21,924
8,288
4,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
66
13
Kills
33
33
Deaths
14
12
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Argovault
Fenrir
4
3
12
3.33
L
Amaterasu
CptGrizzly01
Amaterasu
3
6
1
0.58
L
0
9
1
0.06
W
0
5
5
0.5
W
Ravana
15
3
3
5.5
W
Jormungandr
Hashamakiya
Jormungandr
3
3
5
1.83
W
Kukulkan
The_Synthetic
Kukulkan
11
0
8
15
L
Danzaburou
ValkyrieCrab
Danzaburou
6
5
3
1.5
L
Serqet
xxflip420
Serqet
2
9
1
0.28
L
Ymir
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,948
Damage
62,829
84,045
Taken
64,694
46,065
Mitigated
43,087
20,646
Healing
18,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Argovault
Fenrir
8,790
787
1,144
3,035
17,785
16,573
135
2,898
14,497
0
37,607
L
Amaterasu
CptGrizzly01
Amaterasu
8,501
4,396
0
4,094
17,458
12,562
0
10,520
6,938
0
65,701
L
2,961
584
0
2,593
14,614
4,161
1,398
4,691
9,923
55,455
0
W
2,868
2,187
0
1,309
11,504
3,454
3,043
1,660
9,708
0
46,182
W
Ravana
19,046
6,332
0
4,407
13,145
6,582
1,162
1,315
11,066
0
106,204
W
Jormungandr
Hashamakiya
Jormungandr
10,201
5,234
82
5,468
13,972
12,414
1,027
1,204
12,646
60,539
0
W
Kukulkan
The_Synthetic
Kukulkan
21,924
2,407
18
2,926
8,288
4,064
1,737
1,069
7,219
92,891
0
L
Danzaburou
ValkyrieCrab
Danzaburou
11,982
5,654
109
3,523
15,121
5,632
3,094
3,436
11,685
0
73,919
L
Serqet
xxflip420
Serqet
4,319
1,259
0
3,876
18,073
5,512
0
6,344
11,729
0
42,876
L
Ymir
5,185
1,450
2,107
4,344
18,779
18,198
0
7,134
11,645
19,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,140
Gold Earned
55,811
489
Minions Killed
512
0
Camps Cleared
0
1,605,313
Distance Traveled
1,773,223
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,671
562
48
3
0
359,985
13
L
Amaterasu
10,417
548
140
7
0
327,880
0
L
Sol
8,990
473
116
6
0
295,153
4
W
Ullr
9,145
481
72
4
0
312,245
1
W
Ravana
12,731
670
123
6
0
387,727
4
W
Jormungandr
11,051
582
119
6
0
358,584
1
W
Kukulkan
12,213
643
150
8
0
354,682
3
L
Danzaburou
10,420
548
126
7
0
306,060
8
L
Serqet
9,108
479
79
4
0
342,541
5
L
Ymir
9,205
484
28
1
0
333,679
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role