Player Matchup

Da Ji
Da Ji
MRCHUCHO192
Da Ji
Level 120
God Stats
4W - 2L
1,500 SR
Queue Stats
53W - 61L
1,432 Elo+
Solo
Merlin
Merlin
SoleGamerTron
Merlin
Level 125
God Stats
0W - 3L
1,466 SR
Queue Stats
50W - 44L
1,399 Elo+
Solo
Ullr
Ullr
Str888
Ullr
Level 108
God Stats
9W - 10L
1,366 SR
Queue Stats
289W - 318L
1,390 Elo+
Party 2
Ymir
Ymir
d4rkm4dness
Ymir
Level 149
God Stats
6W - 7L
1,500 SR
Queue Stats
237W - 267L
1,368 Elo+
Party 2
Janus
Janus
xZKaZ
Janus
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 108
1,466 SR
1,418 Elo+

VS

Team Averages
Level 65
1,539 SR
1,458 Elo+
Eset
Eset
 
Eset
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AMW-Willian
Neith
Level 16
God Stats
2W - 0L
1,696 SR
Queue Stats
5W - 10L
1,314 Elo+
Party 1
Ymir
Ymir
NHEMTAI
Ymir
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 103L
1,510 Elo+
Solo
Pele
Pele
O_tal_do_PHZIM
Pele
Level 58
God Stats
1W - 4L
1,500 SR
Queue Stats
110W - 148L
1,564 Elo+
Solo
Loki
Loki
PHS_Night
Loki
Level 62
God Stats
3W - 2L
1,500 SR
Queue Stats
75W - 75L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 0
4,763
397
497
2,973
712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

11
5 / 4 / 1
7,053
588
5,366
7,717
2,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
Str888
Ullr
10
1 / 1 / 0
6,048
504
4,665
6,238
1,496
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 4 / 1
5,307
442
1,941
8,360
4,664
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
xZKaZ
Janus
10
0 / 7 / 1
5,785
482
1,158
6,759
1,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
9 / 0 / 2
8,288
691
8,221
4,941
1,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 0 / 4
5,667
472
3,147
4,566
1,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
NHEMTAI
Ymir
9
2 / 0 / 2
6,399
533
3,061
9,613
5,532
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 4 / 3
7,353
613
5,128
9,954
3,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Loki
12
2 / 4 / 2
6,909
576
2,953
5,252
1,627
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
7
Kills
16
16
Deaths
8
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
9
0
2
10
W
0
0
4
2
L
1
0
0
1
W
Ymir
NHEMTAI
Ymir
2
0
2
3
W
3
4
3
1.13
W
Loki
2
4
2
0.75
L
5
4
1
1.38
L
Ullr
Str888
Ullr
1
1
0
1
L
0
4
1
0.13
L
Janus
xZKaZ
Janus
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,627
Damage
22,510
32,047
Taken
34,326
10,825
Mitigated
13,192
4,554
Healing
10,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
8,221
819
65
993
4,941
1,514
392
863
3,892
50,123
0
W
3,147
1,364
0
1,859
4,566
1,422
912
835
3,731
0
18,096
L
497
224
0
1,052
2,973
712
0
496
2,477
0
8,337
W
Ymir
NHEMTAI
Ymir
3,061
895
1,276
3,415
9,613
5,532
681
1,328
8,245
16,871
3,816
W
5,128
1,582
0
2,929
9,954
3,097
86
2,536
7,238
0
40,484
W
Loki
2,953
1,043
0
0
5,252
1,627
95
2,254
2,755
0
27,338
L
5,366
238
0
935
7,717
2,250
722
215
7,502
30,580
0
L
Ullr
Str888
Ullr
4,665
1,351
0
1,418
6,238
1,496
0
2,648
3,590
0
36,542
L
1,941
371
634
515
8,360
4,664
0
3,112
5,248
15,040
0
L
Janus
xZKaZ
Janus
1,158
0
0
0
6,759
1,703
630
4,099
2,660
24,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,956
Gold Earned
34,616
235
Minions Killed
302
0
Camps Cleared
0
896,730
Distance Traveled
1,217,634
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,288
691
99
8
0
260,909
2
W
Neith
5,667
472
38
3
0
196,477
0
L
Da Ji
4,763
397
23
2
0
69,807
0
W
Ymir
6,399
533
31
3
0
231,808
0
W
Pele
7,353
613
74
6
0
268,563
1
W
Loki
6,909
576
60
5
0
259,877
0
L
Merlin
7,053
588
70
6
0
189,394
2
L
Ullr
6,048
504
65
5
0
218,155
1
L
Ymir
5,307
442
22
2
0
204,633
6
L
Janus
5,785
482
55
5
0
214,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role