Player Matchup

Ymir
Ymir
 
Ymir
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
BlacJac02
Izanami
Level 68
God Stats
22W - 12L
1,425 SR
Queue Stats
54W - 56L
1,319 Elo+
Party 2
Thanatos
Thanatos
Fincharus
Thanatos
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
26W - 23L
1,500 Elo+
Party 3
Anubis
Anubis
KekBrainApe
Anubis
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 3
King Arthur
King Arthur
lambda8145
King Arthur
Level 83
God Stats
2W - 2L
1,500 SR
Queue Stats
209W - 237L
1,333 Elo+
Party 2
Team Averages
Level 63
1,485 SR
1,430 Elo+

VS

Team Averages
Level 60
1,626 SR
1,453 Elo+
Bacchus
Bacchus
DaddyHazard
Bacchus
Level 55
God Stats
34W - 24L
1,869 SR
Queue Stats
58W - 67L
1,551 Elo+
Party 1
Nu Wa
Nu Wa
Robert4Ksv
Nu Wa
Level 29
God Stats
35W - 42L
1,750 SR
Queue Stats
118W - 143L
1,375 Elo+
Party 4
Cernunnos
Cernunnos
SirBanTheUndead
Cernunnos
Level 87
God Stats
2W - 4L
1,705 SR
Queue Stats
133W - 153L
1,541 Elo+
Party 1
Gilgamesh
Gilgamesh
TGODHUMMELS
Gilgamesh
Level 84
God Stats
0W - 3L
1,500 SR
Queue Stats
128W - 145L
1,541 Elo+
Party 1
Tsukuyomi
Tsukuyomi
chikeed
Tsukuyomi
Level 43
God Stats
5W - 5L
1,308 SR
Queue Stats
71W - 91L
1,257 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
2 / 0 / 13
10,635
532
10,076
15,179
15,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
BlacJac02
Izanami
18
13 / 2 / 2
11,874
594
20,502
14,402
5,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Fincharus
Thanatos
17
6 / 5 / 2
10,976
549
7,524
16,950
6,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
16
2 / 2 / 6
10,369
518
5,865
7,552
4,166
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
lambda8145
King Arthur
19
4 / 2 / 4
11,928
596
11,309
18,982
19,014
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DaddyHazard
Bacchus
12
0 / 8 / 3
7,805
390
6,865
20,440
18,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
15
2 / 3 / 4
10,019
501
9,439
6,788
1,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
SirBanTheUndead
Cernunnos
15
1 / 8 / 1
9,110
456
8,448
19,173
5,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
TGODHUMMELS
Gilgamesh
17
5 / 5 / 1
10,482
524
13,981
15,443
9,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
chikeed
Tsukuyomi
16
3 / 4 / 6
10,453
523
8,901
12,870
3,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
26
27
Kills
11
11
Deaths
28
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
13
8.5
W
Izanami
BlacJac02
Izanami
13
2
2
7
L
Bacchus
DaddyHazard
Bacchus
0
8
3
0.19
W
Thanatos
Fincharus
Thanatos
6
5
2
1.4
W
Anubis
2
2
6
2.5
L
Nu Wa
2
3
4
1.33
L
Cernunnos
SirBanTheUndead
Cernunnos
1
8
1
0.19
L
Gilgamesh
TGODHUMMELS
Gilgamesh
5
5
1
1.1
L
Tsukuyomi
chikeed
Tsukuyomi
3
4
6
1.5
W
King Arthur
lambda8145
King Arthur
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,276
Damage
47,634
73,065
Taken
74,714
50,052
Mitigated
39,291
27,354
Healing
15,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
10,076
2,073
2,612
2,286
15,179
15,135
183
4,753
10,067
33,297
6,010
W
Izanami
BlacJac02
Izanami
20,502
14,014
0
4,663
14,402
5,107
484
4,707
9,247
0
101,457
L
Bacchus
DaddyHazard
Bacchus
6,865
221
267
2,219
20,440
18,068
0
5,836
14,604
21,587
0
W
Thanatos
Fincharus
Thanatos
7,524
2,521
0
11,950
16,950
6,630
0
2,139
14,701
0
69,732
W
Anubis
5,865
189
0
2,988
7,552
4,166
1,461
2,174
5,220
59,978
0
L
Nu Wa
9,439
2,419
141
826
6,788
1,893
116
1,112
5,676
52,963
0
L
Cernunnos
SirBanTheUndead
Cernunnos
8,448
3,270
38
5,305
19,173
5,924
0
4,498
14,174
0
66,455
L
Gilgamesh
TGODHUMMELS
Gilgamesh
13,981
5,054
0
2,194
15,443
9,622
0
1,009
14,434
170
64,485
L
Tsukuyomi
chikeed
Tsukuyomi
8,901
1,992
0
4,136
12,870
3,784
0
2,655
10,215
0
71,485
W
King Arthur
lambda8145
King Arthur
11,309
1,960
0
2,855
18,982
19,014
789
2,097
16,829
0
77,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,782
Gold Earned
47,869
585
Minions Killed
464
0
Camps Cleared
0
1,836,637
Distance Traveled
1,858,963
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,635
532
41
2
0
391,847
4
W
Izanami
11,874
594
167
8
0
361,227
4
L
Bacchus
7,805
390
28
1
0
389,430
5
W
Thanatos
10,976
549
114
6
0
368,829
1
W
Anubis
10,369
518
112
6
0
338,305
8
L
Nu Wa
10,019
501
107
5
0
343,043
1
L
Cernunnos
9,110
456
106
5
0
335,554
1
L
Gilgamesh
10,482
524
116
6
0
356,336
3
L
Tsukuyomi
10,453
523
107
5
0
434,600
3
W
King Arthur
11,928
596
151
8
0
376,429
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role