Player Matchup

Rama
Rama
 
Rama
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Colonel_Morgan
Cu Chulainn
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
384W - 306L
1,303 Elo+
Party 1
Loki
Loki
Gartenundwohnunk
Loki
Level 40
God Stats
2W - 0L
1,745 SR
Queue Stats
23W - 13L
1,254 Elo+
Party 1
Sylvanus
Sylvanus
PplCallMeGhost
Sylvanus
Level 104
God Stats
3W - 2L
1,670 SR
Queue Stats
25W - 19L
1,419 Elo+
Party 1
Janus
Janus
ggKillerprincess
Janus
Level 128
God Stats
1W - 4L
1,500 SR
Queue Stats
116W - 81L
1,032 Elo+
Party 1
Team Averages
Level 92
1,583 SR
1,302 Elo+

VS

Team Averages
Level 94
1,535 SR
1,533 Elo+
Sol
Sol
JohnEdmunds
Sol
Level 149
God Stats
15W - 13L
1,476 SR
Queue Stats
414W - 411L
1,439 Elo+
Solo
Merlin
Merlin
Kurios0810
Merlin
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
166W - 181L
1,524 Elo+
Solo
Loki
Loki
Rakadasio
Loki
Level 61
God Stats
3W - 3L
1,765 SR
Queue Stats
13W - 18L
1,748 Elo+
Party 2
Izanami
Izanami
SuperTrampAlex_
Izanami
Level 33
God Stats
27W - 35L
1,431 SR
Queue Stats
27W - 37L
1,477 Elo+
Party 2
Jormungandr
Jormungandr
smoczymen
Jormungandr
Level 107
God Stats
1W - 6L
1,500 SR
Queue Stats
68W - 86L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
9 / 1 / 3
9,140
703
10,494
9,696
3,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
Colonel_Morgan
Cu Chulainn
12
5 / 1 / 5
7,672
590
6,512
8,654
4,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 2 / 8
8,036
618
6,067
8,410
2,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
10
1 / 0 / 10
6,623
509
2,790
8,467
5,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
4 / 0 / 0
7,415
570
4,107
2,963
911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,678
437
3,130
6,950
2,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
Kurios0810
Merlin
13
0 / 1 / 0
6,783
522
1,981
5,521
1,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
9
0 / 5 / 1
5,546
427
2,631
7,639
1,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 7 / 0
6,496
500
2,472
8,384
1,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jormungandr
smoczymen
Jormungandr
9
3 / 5 / 0
6,631
510
6,689
10,302
8,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
23
Kills
4
4
Deaths
23
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
9
1
3
10.5
W
Cu Chulainn
Colonel_Morgan
Cu Chulainn
5
1
5
7.5
W
4
2
8
4
L
0
5
1
0.1
L
Merlin
Kurios0810
Merlin
0
1
0
0
W
Sylvanus
1
0
10
6
L
Loki
0
5
1
0.1
L
1
7
0
0.14
W
4
0
0
4
L
Jormungandr
smoczymen
Jormungandr
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,970
Damage
16,903
38,190
Taken
38,796
17,523
Mitigated
16,052
17,570
Healing
7,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
10,494
8,850
0
5,971
9,696
3,368
840
4,686
5,010
0
61,823
W
Cu Chulainn
Colonel_Morgan
Cu Chulainn
6,512
1,046
0
3,446
8,654
4,899
0
920
7,700
0
33,158
W
6,067
1,866
0
3,129
8,410
2,825
0
2,640
5,690
0
51,677
L
3,130
917
0
1,615
6,950
2,071
0
701
6,231
27,074
4,441
L
Merlin
Kurios0810
Merlin
1,981
107
0
500
5,521
1,931
0
1,093
4,260
44,796
0
W
Sylvanus
2,790
856
1,655
2,469
8,467
5,520
0
1,675
6,792
16,368
0
L
Loki
2,631
495
0
2,229
7,639
1,972
0
1,394
6,125
0
26,722
L
2,472
2,012
0
1,016
8,384
1,923
524
541
7,375
0
28,608
W
4,107
45
0
900
2,963
911
0
1,306
1,521
41,116
0
L
Jormungandr
smoczymen
Jormungandr
6,689
1,750
11
2,144
10,302
8,155
0
2,977
7,203
22,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,886
Gold Earned
31,134
394
Minions Killed
322
0
Camps Cleared
0
1,275,134
Distance Traveled
1,198,347
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,140
703
120
9
0
246,968
1
W
Cu Chulainn
7,672
590
67
5
0
259,466
2
W
Loki
8,036
618
104
8
0
293,658
2
L
Sol
5,678
437
61
5
0
236,020
1
L
Merlin
6,783
522
92
7
0
249,090
0
W
Sylvanus
6,623
509
18
1
0
224,401
4
L
Loki
5,546
427
56
4
0
259,519
0
L
Izanami
6,496
500
79
6
0
228,681
3
W
Janus
7,415
570
85
7
0
250,641
5
L
Jormungandr
6,631
510
34
3
0
225,037
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role