Player Matchup

Medusa
Medusa
Donlbrahim
Medusa
Level 44
God Stats
46W - 35L
1,312 SR
Queue Stats
354W - 308L
1,225 Elo+
Party 1
Sol
Sol
G1R4HV1
Sol
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 12L
1,616 Elo+
Party 3
Athena
Athena
HaweGame
Athena
Level 112
God Stats
6W - 7L
1,753 SR
Queue Stats
498W - 453L
1,511 Elo+
Party 1
Gilgamesh
Gilgamesh
IA_Dehmy
Gilgamesh
Level 104
God Stats
19W - 10L
1,753 SR
Queue Stats
489W - 420L
1,689 Elo+
Party 1
Fenrir
Fenrir
MutumbaZomba
Fenrir
Level 64
God Stats
3W - 0L
1,500 SR
Queue Stats
35W - 24L
1,794 Elo+
Party 3
Team Averages
Level 74
1,564 SR
1,567 Elo+

VS

Team Averages
Level 62
1,553 SR
1,507 Elo+
Bacchus
Bacchus
Luke01_SCV
Bacchus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,534 Elo+
Party 2
Cerberus
Cerberus
Milka-AZE
Cerberus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,534 Elo+
Party 2
Fenrir
Fenrir
djdante01
Fenrir
Level 37
God Stats
6W - 9L
1,500 SR
Queue Stats
73W - 104L
1,396 Elo+
Solo
Chang'e
Chang'e
kas_per2
Chang'e
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,534 Elo+
Party 2
Rama
Rama
papmasche
Rama
Level 82
God Stats
0W - 1L
1,764 SR
Queue Stats
2W - 5L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Donlbrahim
Medusa
20
6 / 1 / 3
12,487
595
14,051
8,828
3,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sol
17
3 / 6 / 2
11,245
535
9,614
14,168
5,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
HaweGame
Athena
17
2 / 1 / 10
11,552
550
8,167
15,720
16,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
IA_Dehmy
Gilgamesh
18
5 / 0 / 4
12,101
576
10,084
14,076
13,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fenrir
18
5 / 2 / 7
11,661
555
10,611
17,076
7,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Luke01_SCV
Bacchus
14
2 / 2 / 4
9,585
456
9,709
15,255
20,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cerberus
Milka-AZE
Cerberus
14
0 / 5 / 2
8,550
407
4,509
14,134
12,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
djdante01
Fenrir
16
5 / 6 / 1
10,457
498
6,365
15,854
6,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
kas_per2
Chang'e
16
2 / 5 / 5
10,000
476
8,978
15,197
5,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
18
1 / 3 / 0
11,026
525
3,294
12,492
3,896
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
22
21
Kills
10
10
Deaths
21
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
Donlbrahim
Medusa
6
1
3
7.5
W
Sol
3
6
2
0.67
W
Athena
HaweGame
Athena
2
1
10
7
W
Gilgamesh
IA_Dehmy
Gilgamesh
5
0
4
7
L
Bacchus
Luke01_SCV
Bacchus
2
2
4
2
L
Cerberus
Milka-AZE
Cerberus
0
5
2
0.2
W
Fenrir
5
2
7
4.25
L
Fenrir
djdante01
Fenrir
5
6
1
0.92
L
Chang'e
kas_per2
Chang'e
2
5
5
0.9
L
Rama
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,527
Damage
32,855
69,868
Taken
72,932
46,453
Mitigated
48,997
29,328
Healing
25,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Donlbrahim
Medusa
14,051
5,504
0
5,158
8,828
3,633
3,600
2,497
6,327
0
108,920
W
Sol
9,614
2,800
0
4,977
14,168
5,609
2,750
7,384
6,395
68,921
7,001
W
Athena
HaweGame
Athena
8,167
1,637
0
4,195
15,720
16,370
26
3,897
11,540
44,435
4,076
W
Gilgamesh
IA_Dehmy
Gilgamesh
10,084
2,979
0
6,875
14,076
13,751
0
4,480
9,096
0
82,422
L
Bacchus
Luke01_SCV
Bacchus
9,709
892
621
2,373
15,255
20,717
0
3,072
11,649
28,960
0
L
Cerberus
Milka-AZE
Cerberus
4,509
588
0
3,521
14,134
12,663
677
4,388
9,065
38,835
0
W
Fenrir
10,611
2,201
0
8,123
17,076
7,090
0
5,729
11,113
0
67,484
L
Fenrir
djdante01
Fenrir
6,365
1,267
0
4,248
15,854
6,248
2,785
3,692
12,028
0
55,222
L
Chang'e
kas_per2
Chang'e
8,978
904
2,657
6,550
15,197
5,473
573
4,055
10,822
59,572
0
L
Rama
3,294
2,361
0
5,371
12,492
3,896
0
1,595
10,897
0
85,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,046
Gold Earned
49,618
597
Minions Killed
503
0
Camps Cleared
0
2,022,957
Distance Traveled
1,888,084
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,487
595
164
8
0
373,596
6
W
Sol
11,245
535
119
6
0
350,735
2
W
Athena
11,552
550
55
3
0
446,378
7
W
Gilgamesh
12,101
576
142
7
0
405,155
3
L
Bacchus
9,585
456
31
1
0
415,796
7
L
Cerberus
8,550
407
69
3
0
311,315
5
W
Fenrir
11,661
555
117
6
0
447,093
5
L
Fenrir
10,457
498
98
5
0
416,922
0
L
Chang'e
10,000
476
121
6
0
363,334
1
L
Rama
11,026
525
184
9
0
380,717
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role