Player Matchup

Medusa
Medusa
Silver I
MATUBRUH 2
Medusa
Silver I
Level 100
God Stats
2W - 1L
1,699 SR
Queue Stats
159W - 171L
1,672 MMR
Party 1
Thoth
Thoth
Silver I
ThousandFlea792
Thoth
Silver I
Level 96
God Stats
1W - 7L
1,285 SR
Queue Stats
159W - 171L
1,672 MMR
Party 1
Xing Tian
Xing Tian
Platinum III
dalvinkill99
Xing Tian
Platinum III
Level 126
God Stats
75W - 102L
1,606 SR
Queue Stats
315W - 370L
1,868 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 107
1,530 SR
1,737 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 135
1,530 SR
1,757 MMR
Chaac
Chaac
Silver I
Beastly BT
Chaac
Silver I
Level 146
God Stats
3W - 8L
1,298 SR
Queue Stats
242W - 203L
1,591 MMR
Solo
Susano
Susano
Platinum II
ICE IM NICE
Susano
Platinum II
Level 160
God Stats
116W - 30L
1,791 SR
Queue Stats
235W - 84L
2,181 MMR
Solo
Jormungandr
Jormungandr
Bronze III
shdowmonk_32
Jormungandr
Bronze III
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MATUBRUH 2
Medusa
17
4 / 5 / 5
11,993
666
12,862
16,908
6,620
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 5 / 4
11,258
625
8,684
12,145
3,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
dalvinkill99
Xing Tian
18
3 / 2 / 5
12,719
707
8,596
21,461
25,963
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BastetAtlasFenrirArtioPersephone

VS

Bans
GebScyllaAchillesHeraMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
3 / 4 / 9
12,608
700
12,806
19,411
17,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Susano
19
8 / 3 / 4
14,198
789
23,349
15,986
5,768
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
shdowmonk_32
Jormungandr
17
1 / 2 / 7
12,537
697
9,900
10,929
10,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
32
9
Kills
12
12
Deaths
9
14
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chaac
3
4
9
1.88
W
Susano
8
3
4
3.33
L
Medusa
MATUBRUH 2
Medusa
4
5
5
1.3
L
2
5
4
0.8
L
Xing Tian
dalvinkill99
Xing Tian
3
2
5
2.75
W
Jormungandr
shdowmonk_32
Jormungandr
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,142
Damage
46,055
50,514
Taken
46,326
36,406
Mitigated
33,481
7,918
Healing
14,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
12,806
611
0
6,996
19,411
17,411
559
6,307
12,800
129
38,462
W
Susano
23,349
6,925
0
4,115
15,986
5,768
1,579
6,564
9,202
0
74,126
L
Medusa
MATUBRUH 2
Medusa
12,862
4,859
0
1,133
16,908
6,620
1,548
1,911
14,623
0
39,251
L
8,684
430
0
786
12,145
3,823
0
1,843
9,924
44,528
0
L
Xing Tian
dalvinkill99
Xing Tian
8,596
591
722
5,277
21,461
25,963
296
6,591
14,359
30,765
0
W
Jormungandr
shdowmonk_32
Jormungandr
9,900
1,969
0
3,398
10,929
10,302
234
4,563
6,088
48,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,970
Gold Earned
39,343
201
Minions Killed
221
7
Camps Cleared
11
850,011
Distance Traveled
999,665
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,608
700
50
3
0
340,891
3
W
Susano
14,198
789
88
5
9
353,104
4
L
Medusa
11,993
666
67
4
1
289,496
1
L
Thoth
11,258
625
90
5
3
268,947
6
L
Xing Tian
12,719
707
44
2
3
291,568
7
W
Jormungandr
12,537
697
83
5
2
305,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role