Player Matchup

Athena
Athena
Eternall_Rain
Athena
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
274W - 221L
1,562 Elo+
Party 1
Sun Wukong
Sun Wukong
Kaneki14-
Sun Wukong
Level 85
God Stats
11W - 5L
1,618 SR
Queue Stats
40W - 40L
1,562 Elo+
Party 1
Serqet
Serqet
Silverbeast007
Serqet
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 94L
1,183 Elo+
Solo
Merlin
Merlin
skycat56472
Merlin
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
337W - 307L
1,635 Elo+
Solo
Charybdis
Charybdis
wBloo
Charybdis
Level 102
God Stats
3W - 1L
1,735 SR
Queue Stats
72W - 62L
1,538 Elo+
Party 1
Team Averages
Level 114
1,571 SR
1,496 Elo+

VS

Team Averages
Level 130
1,500 SR
1,398 Elo+
King Arthur
King Arthur
 
King Arthur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Sekai Lost
Cernunnos
Level 155
God Stats
10W - 11L
1,500 SR
Queue Stats
466W - 395L
1,218 Elo+
Party 2
Bastet
Bastet
Skylord1221
Bastet
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
102W - 100L
1,504 Elo+
Party 2
Nu Wa
Nu Wa
coconut oil6864
Nu Wa
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
101W - 101L
1,268 Elo+
Party 2
Ymir
Ymir
nuclear bear117
Ymir
Level 105
God Stats
1W - 8L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 5
8,358
440
5,011
12,922
10,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Kaneki14-
Sun Wukong
17
3 / 1 / 1
10,837
570
10,844
15,960
15,251
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
1 / 0 / 6
9,432
496
2,481
10,483
4,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
18
5 / 2 / 0
10,960
577
6,887
7,000
2,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
wBloo
Charybdis
19
5 / 1 / 1
11,348
597
12,381
13,286
3,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
0 / 4 / 1
8,775
462
9,286
14,489
11,930
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
Sekai Lost
Cernunnos
16
1 / 3 / 0
9,534
502
9,787
15,669
3,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
16
3 / 1 / 0
9,428
496
8,331
10,997
4,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
0 / 4 / 2
8,736
460
4,499
6,669
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 1
7,713
406
3,538
10,164
8,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
14
Kills
4
4
Deaths
14
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
4
1
0.13
W
0
0
5
2.5
W
Sun Wukong
Kaneki14-
Sun Wukong
3
1
1
3.5
L
Cernunnos
Sekai Lost
Cernunnos
1
3
0
0.33
W
1
0
6
4
L
Bastet
3
1
0
3
L
0
4
2
0.25
L
0
2
1
0.25
W
Merlin
5
2
0
2.5
W
Charybdis
wBloo
Charybdis
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,604
Damage
35,441
59,651
Taken
57,988
36,456
Mitigated
30,405
30,689
Healing
14,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
9,286
1,727
125
2,056
14,489
11,930
0
355
14,010
0
57,301
W
5,011
1,944
519
4,757
12,922
10,964
0
2,421
10,403
27,444
0
W
Sun Wukong
Kaneki14-
Sun Wukong
10,844
1,671
0
9,947
15,960
15,251
0
1,177
14,719
0
82,265
L
Cernunnos
Sekai Lost
Cernunnos
9,787
4,935
0
6,599
15,669
3,378
0
810
14,859
0
82,370
W
2,481
583
0
6,281
10,483
4,169
0
1,641
8,744
0
69,333
L
Bastet
8,331
2,103
0
3,250
10,997
4,180
0
1,776
9,059
0
74,617
L
4,499
554
0
1,243
6,669
2,117
0
4,498
2,086
56,139
674
L
3,538
318
0
1,183
10,164
8,800
0
4,459
5,705
25,729
0
W
Merlin
6,887
290
0
1,314
7,000
2,784
0
1,738
5,098
97,658
0
W
Charybdis
wBloo
Charybdis
12,381
5,818
0
7,871
13,286
3,288
0
366
12,920
0
99,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,935
Gold Earned
44,186
703
Minions Killed
576
0
Camps Cleared
0
1,866,944
Distance Traveled
1,752,303
25
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,775
462
120
6
0
350,548
5
W
Athena
8,358
440
46
2
0
398,250
9
W
Sun Wukong
10,837
570
172
9
0
363,406
1
L
Cernunnos
9,534
502
157
8
0
309,165
8
W
Serqet
9,432
496
130
7
0
429,184
4
L
Bastet
9,428
496
128
7
0
408,577
5
L
Nu Wa
8,736
460
118
6
0
324,501
4
L
Ymir
7,713
406
53
3
0
359,512
6
W
Merlin
10,960
577
180
9
0
345,745
8
W
Charybdis
11,348
597
175
9
0
330,359
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role