Player Matchup

Ne Zha
Ne Zha
Silver I
ChaotikHaZe
Ne Zha
Silver I
Level 109
God Stats
73W - 69L
1,467 SR
Queue Stats
162W - 166L
1,500 MMR
Solo
Skadi
Skadi
Gold IV
ELITE_ELFCHEN
Skadi
Gold IV
Level 105
God Stats
5W - 10L
1,497 SR
Queue Stats
97W - 99L
1,509 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
RamennnnnBot
Erlang Shen
Bronze III
Level 116
God Stats
2W - 2L
1,732 SR
Queue Stats
3W - 3L
1,505 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Zorhn1246
Sylvanus
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,500 MMR
Solo
Merlin
Merlin
Bronze III
vOBSIDlANv
Merlin
Bronze III
Level 142
God Stats
7W - 7L
1,500 SR
Queue Stats
221W - 231L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 116
1,539 SR
1,503 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 129
1,562 SR
1,504 MMR
Discordia
Discordia
Bronze III
BloodYTerroR_OcP
Discordia
Bronze III
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
238W - 232L
1,500 MMR
Solo
Atlas
Atlas
Silver II
Cristian6216
Atlas
Silver II
Level 135
God Stats
7W - 9L
1,824 SR
Queue Stats
138W - 132L
1,474 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Bronze III
KNOKDIK_
Ah Muzen Cab
Bronze III
Level 105
God Stats
1W - 1L
1,690 SR
Queue Stats
4W - 8L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
kaku bule ya
Fenrir
Bronze III
Level 121
God Stats
4W - 0L
1,295 SR
Queue Stats
43W - 35L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
xbigMOISTYx
Sun Wukong
Silver II
Level 123
God Stats
3W - 2L
1,500 SR
Queue Stats
136W - 128L
1,544 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
20
5 / 5 / 6
15,375
530
11,900
23,513
10,593
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

20
10 / 4 / 3
16,329
563
22,768
18,470
7,169
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Erlang Shen
RamennnnnBot
Erlang Shen
6
0 / 1 / 0
8,069
278
1,031
2,416
903
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sylvanus
Zorhn1246
Sylvanus
16
2 / 6 / 6
11,442
395
8,581
38,189
36,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
vOBSIDlANv
Merlin
20
6 / 4 / 6
14,066
485
27,438
12,183
5,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
MulanLokiBellonaTiamat

VS

Bans
BastetGebAthenaCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
20
5 / 10 / 6
15,185
524
16,967
22,576
7,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
1 / 1 / 12
13,494
465
14,205
28,088
31,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
KNOKDIK_
Ah Muzen Cab
19
1 / 7 / 6
12,956
447
8,217
17,880
6,027
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
20
8 / 5 / 4
14,983
517
17,679
23,511
11,426
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
xbigMOISTYx
Sun Wukong
20
5 / 0 / 9
14,896
514
9,539
21,060
21,842
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
57
23
Kills
20
20
Deaths
23
21
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Discordia
5
10
6
0.8
L
Ne Zha
5
5
6
1.6
W
1
1
12
7
L
10
4
3
2.88
W
Ah Muzen Cab
KNOKDIK_
Ah Muzen Cab
1
7
6
0.57
L
Erlang Shen
RamennnnnBot
Erlang Shen
0
1
0
0
L
Sylvanus
Zorhn1246
Sylvanus
2
6
6
0.83
W
Fenrir
8
5
4
2
L
Merlin
vOBSIDlANv
Merlin
6
4
6
2.25
W
Sun Wukong
xbigMOISTYx
Sun Wukong
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,718
Damage
66,607
94,771
Taken
113,115
60,161
Mitigated
78,370
36,868
Healing
26,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
16,967
2,018
264
4,467
22,576
7,651
1,060
6,931
15,235
116,981
0
L
Ne Zha
11,900
2,794
0
10,968
23,513
10,593
0
4,973
18,350
0
133,544
W
14,205
3,946
552
3,902
28,088
31,424
1,032
10,370
17,232
58,391
5,910
L
22,768
9,002
0
4,428
18,470
7,169
253
6,144
12,162
0
144,039
W
Ah Muzen Cab
KNOKDIK_
Ah Muzen Cab
8,217
3,126
0
4,323
17,880
6,027
5,885
4,535
13,257
0
82,553
L
Erlang Shen
RamennnnnBot
Erlang Shen
1,031
506
0
1,010
2,416
903
0
0
2,416
0
10,815
L
Sylvanus
Zorhn1246
Sylvanus
8,581
1,135
1,515
16,438
38,189
36,399
465
14,079
23,708
41,369
0
W
Fenrir
17,679
3,986
0
9,812
23,511
11,426
2,221
8,535
14,644
0
119,145
L
Merlin
vOBSIDlANv
Merlin
27,438
343
9
2,500
12,183
5,097
614
4,623
7,436
105,944
0
W
Sun Wukong
xbigMOISTYx
Sun Wukong
9,539
2,364
0
3,336
21,060
21,842
1,440
8,575
12,073
0
77,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,281
Gold Earned
71,514
673
Minions Killed
699
0
Camps Cleared
0
2,096,319
Distance Traveled
2,652,777
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
15,185
524
184
6
0
453,655
7
L
Ne Zha
15,375
530
194
7
0
535,961
6
W
Atlas
13,494
465
76
3
0
566,148
6
L
Skadi
16,329
563
240
8
0
531,904
6
W
Ah Muzen Cab
12,956
447
139
5
0
515,371
0
L
Erlang Shen
8,069
278
25
1
0
86,914
0
L
Sylvanus
11,442
395
55
2
0
437,882
5
W
Fenrir
14,983
517
159
5
0
592,417
1
L
Merlin
14,066
485
159
5
0
503,658
8
W
Sun Wukong
14,896
514
141
5
0
525,186
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role